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Weapon Mastery: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
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=====Weapon Mastery=====
=====[[Weapon Mastery]]=====
Gain a bonus when attacking based on weapon type:
Gain a bonus when attacking based on weapon type:
*Daggers: <span class="yellow">x5%/x10%/x15%</span> increased damage to [[Healthy]] enemies.
*Daggers: <span class="yellow">5%/10%/15%</span> increased damage to [[Healthy]] enemies.
*Swords: <span class="yellow">x3%/x6%/9%</span> increased damage.
*Swords: <span class="yellow">3%/6%/9%</span> increased damage.
*[[Bows]]: <span class="yellow">x4%/x8%/12%</span> increased damage to [[Vulnerable]] enemies.
*Bows: <span class="yellow">4%/8%/12%</span> increased damage to [[Vulnerable]] enemies.
*Crossbows: <span class="yellow">x5%/x10%/x15%</span> increased [[Critical Strike]] Damage.
*Crossbows: <span class="yellow">5%/10%/15%</span> increased [[Critical Strike]] Damage.
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[[Category:Rogue Skills]] [[Category:Rogue Passives]]
[[Category:Rogue Skills]] [[Category:Rogue Passives]]
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Revision as of 11:05, 11 June 2023

Weapon Mastery is a Rogue Agility Passive Skill.

Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: 5%/10%/15% increased damage to Healthy enemies.
  • Swords: 3%/6%/9% increased damage.
  • Bows: 4%/8%/12% increased damage to Vulnerable enemies.
  • Crossbows: 5%/10%/15% increased Critical Strike Damage.