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| style="width: 20%" |[[Chill]] | |||
| style="width: 80%" |Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will [[Freeze]] it. | |||
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{{PAGENAME}} is a [[Status Effect]]. | |||
Chill will slow the movement speed of a target but hit the target enough times with a Chilling skill and they become [[Frozen]] at which point they can't move or attack. However, they can be shattered when attacked, instant death and exploding into shards of ice leaving behind no corpse. | |||
Whilst Frozen the target is still considered Chilled also so skills that take advantage of that Status Effect will still apply. | |||
Of course, enemy attacks can also Chill or Freeze players but they can free themselves. Skills that cause a player to become [[Unstoppable]] will break the Chill or Freeze. For example, the [[Barbarian]] has [[Charge]] and [[Wrath of the Berserker]], the [[Rogue]] has [[Shadow Step]] and [[Concealment]], the [[Druid]] has [[Earthen Bulwark]] and the [[Sorcerer]] has [[Teleport]]. There doesn't appear to be anything that makes the [[Necromancer]] Unstoppable so he'll just have to wait it out. | |||
[[Category:Status Effects]] | [[Category:Status Effects]] | ||
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