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Waypoint: Difference between revisions

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(Waypoint in the Palace Cellar is on level 1, not level 2!)
 
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[[Image:Waypoint1.gif|frame]]Waypoints are magical platforms that act as teleportation devices, moving characters and their minions instantly between distant locations. Each act has a waypoint in town, and 8 others spread throughout the dungeons (there are only 3 total waypoints in the much smaller act four). Waypoints must be found to be used; characters should explore the dungeons and surface areas until they find the waypoint; most of which are located randomly somewhere in the level.  Once found a waypoint need simply be clicked upon to activate it, and from that moment on your character can use it to travel back to town or to any other waypoint in that act or any act.
::''Were you looking for '''{{iw|Waypoint Diablo 3 waypoints}}'''?


=Waypoint Menu=
[[Image:Waypoint1.gif|left]]
Waypoints are magical platforms that act as teleportation devices, moving characters and their minions instantly between distant locations. Each act has a waypoint in town, and 8 others spread throughout the dungeons (there are only 3 total waypoints in the much smaller act four). Waypoints must be found to be used; characters should explore the dungeons and surface areas until they find the waypoint; most of which are located randomly somewhere in the level.  Once found a waypoint need simply be clicked upon to activate it, and from that moment on your character can use it to travel back to town or to any other waypoint in that act or any act.


To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. The acts are on tabs, with each tab showing the waypoints in that act. Ones your character has found display in white, undiscovered ones are in dark gray.  
Waypoints do not all look the same, and most blend into the architecture of their level, so it's possible to overlook them, especially if you're new to the game. The torches burning at two corners of most waypoints are a good tip off. Also, keep an eye on the mini-map. Waypoints show up there slightly before they are visible on the screen.




==Waypoint Menu==


To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. Select a tab to view the waypoints in that act. The ones your character has found display in white, undiscovered ones are in dark gray. Only ones your character has found can be traveled to.


[[Image:Waypoints1.jpg|frame|center|The waypoint menu.]]


 
==Travel Tips==
 
    Waypoint Menu
    This menu shows all possible locations to which you can travel. Be sure to click on Waypoints as you find them to add their location to your Waypoint Menu. The Waypoint destinations in gray text are ones you have not yet discovered and activated. You can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. You may also access Waypoints from other Acts by using the Act Tab in this menu. Since Waypoints are saved with your character between games, they are a quick way to bypass areas you have already explored.
 
The most important thing to remember about Waypoints is to always activate new ones when you see them. Once you have clicked on a Waypoint, you will be able to move to that Waypoint from any other Waypoint.
 
Waypoints do not always look the same: The Horadrim Magi were wily, making some of the Waypoints difficult to recognize. Many of the Waypoints blend into their surroundings. Check your Automap often, as Waypoints are easy to spot on your Automap.
 
Party members do not share Waypoints with each other; however, players can help transport other players to a Waypoint's location by opening a Town Portal. Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Once there, they can activate the Waypoint and add it to their own Waypoint lists.
 
When you use a Waypoint to switch between Acts, it is best to go first to the main town of the Act to which you are traveling. This way, you can safely load the Act in town, where you cannot be attacked. From there, you can use the Waypoint to go to other Waypoints in the Act.
 
 
 
=Travel Tips=


While travel between waypoints is instantaneous on the server end, there may be several seconds of delay on the player's end, depending on computer speed and internet lag. For that reason, it's recommended that players moving between acts travel to the waypoint in town first, and then to a dungeon waypoint in that act, since the level loading time will be quicker. This is not important if playing solo or in a game with friends, but in a public game where there may be hostile characters, or simply people who have retreated to a waypoint and left the area crowded with monsters, a long loading time can be dangerous.
While travel between waypoints is instantaneous on the server end, there may be several seconds of delay on the player's end, depending on computer speed and internet lag. For that reason, it's recommended that players moving between acts travel to the waypoint in town first, and then to a dungeon waypoint in that act, since the level loading time will be quicker. This is not important if playing solo or in a game with friends, but in a public game where there may be hostile characters, or simply people who have retreated to a waypoint and left the area crowded with monsters, a long loading time can be dangerous.




=Waypoint Listing=
==Full Waypoint Listing==


Waypoints can be found on the following levels:
Waypoints can be found on the following levels:


==Act One==
===[[Act I]]===


[[Image:Waypoint-cats2.jpg|frame|Catacombs, level 2.]]
* [[Rogue Encampment]]
* [[Rogue Encampment]]
* [[Cold Plains]]
* [[Cold Plains]]
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* [[Black Marsh]]
* [[Black Marsh]]
* [[Outer Cloister]]
* [[Outer Cloister]]
* [[Jail]], level 2
* [[Jail]], level 1
* [[Inner Cloister]]
* [[Inner Cloister]]
* [[Catacombs]], level 2
* [[Catacombs]], level 2


==Act Two==
===[[Act II]]===


[[Image:Waypoint-act2-sewers.jpg|thumb|Sewers, Level Two.]]
* [[Lut Gholein]]
* [[Lut Gholein]]
* [[Sewers Act Two|Sewers]], level 2
* [[Sewers (Act II)|Sewers]], level 2
* [[Dry Hills]]  
* [[Dry Hills]]  
* [[Halls of the Dead]], level 2
* [[Halls of the Dead]], level 2
* [[Far Oasis]]
* [[Far Oasis]]
* [[Lost City]]
* [[Lost City]]
* [[The Palace Cellar]], level 2
* [[Palace Cellar]], level 1
* [[Arcane Sanctuary]]
* [[Arcane Sanctuary]]
* [[Canyon of the Magi]]
* [[Canyon of the Magi]]


==Act Three==
===[[Act III]]===


[[Image:Waypoint-act3-spider.jpg|thumb|300px|Spider Forest]]
* [[Kurast Docks]]
* [[Kurast Docks]]
* [[Spider Forest]]
* [[Spider Forest]]
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* [[Durance of Hate]], level 2
* [[Durance of Hate]], level 2


==Act Four==
===[[Act IV]]===


* [[Pandemonium Fortress]]
* [[Pandemonium Fortress]]
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* [[River of Flames]]
* [[River of Flames]]


==Act Five==


===[[Act V]]===
[[Image:Waypoint-act5-wsk.jpg|thumb|Worldstone Keep]]
* [[Harrogath]]
* [[Harrogath]]
* [[Frigid Highlands]]
* [[Frigid Highlands]]
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* [[Worldstone Keep]], level 2
* [[Worldstone Keep]], level 2


[[category:basics]]
 
===Waypoint Lore===
[[Image:Waypoint-act2-arcane.jpg|frame|The Arcane Sanctuary.]]
'''Waypoints''' are magical gateways constructed by the {{iw|Horadrim Horadrim}} for instant transportation between locations.
 
The world of {{iw|Sanctuary Sanctuary}} is huge and often there are great distances between [[towns]] and their outlying regions. During the {{iw|Sin_War Sin War}}, the {{iw|Horadrim Horadrim}} devised a system of magic waypoints to provide instant travel from one place to another. The magics at work have long since been forgotten as the Horadric Mages have all but disappeared. However, these waypoints remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied.
 
{{interwiki|half=}}
 
 
{{Levels navbox|Act_I}}
 
[[Category:Basics]]
[[Category:Gameplay]]
[[Category:Lore]]

Latest revision as of 20:29, 22 November 2011

Were you looking for Diablo 3 waypoints?
Waypoint1.gif

Waypoints are magical platforms that act as teleportation devices, moving characters and their minions instantly between distant locations. Each act has a waypoint in town, and 8 others spread throughout the dungeons (there are only 3 total waypoints in the much smaller act four). Waypoints must be found to be used; characters should explore the dungeons and surface areas until they find the waypoint; most of which are located randomly somewhere in the level. Once found a waypoint need simply be clicked upon to activate it, and from that moment on your character can use it to travel back to town or to any other waypoint in that act or any act.

Waypoints do not all look the same, and most blend into the architecture of their level, so it's possible to overlook them, especially if you're new to the game. The torches burning at two corners of most waypoints are a good tip off. Also, keep an eye on the mini-map. Waypoints show up there slightly before they are visible on the screen.


Waypoint Menu

To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. Select a tab to view the waypoints in that act. The ones your character has found display in white, undiscovered ones are in dark gray. Only ones your character has found can be traveled to.

The waypoint menu.

Travel Tips

While travel between waypoints is instantaneous on the server end, there may be several seconds of delay on the player's end, depending on computer speed and internet lag. For that reason, it's recommended that players moving between acts travel to the waypoint in town first, and then to a dungeon waypoint in that act, since the level loading time will be quicker. This is not important if playing solo or in a game with friends, but in a public game where there may be hostile characters, or simply people who have retreated to a waypoint and left the area crowded with monsters, a long loading time can be dangerous.


Full Waypoint Listing

Waypoints can be found on the following levels:

Act I

Catacombs, level 2.

Act II

Sewers, Level Two.

Act III

Spider Forest

Act IV


Act V

Worldstone Keep


Waypoint Lore

The Arcane Sanctuary.

Waypoints are magical gateways constructed by the Horadrim for instant transportation between locations.

The world of Sanctuary is huge and often there are great distances between towns and their outlying regions. During the Sin War, the Horadrim devised a system of magic waypoints to provide instant travel from one place to another. The magics at work have long since been forgotten as the Horadric Mages have all but disappeared. However, these waypoints remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied.

This is just part of the material available on this topic. The Diablo 2 Wiki 'Waypoint' article is also available in the main wiki where a lot of new information has also been made available after the announcement of Diablo III. You can find it here: