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Viper: Difference between revisions

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[[Image:D1-mon-vipers.jpg|frame]]
Vipers are Demons.
Vipers are Demons.


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! align="center" | Hit Time
! align="center" | Hit Time
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| '''Slayer'''
| '''Cave Viper'''
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| '''Guardian'''
| '''Fire Drake'''
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| '''Vortex Lord'''
| '''Gold Viper'''
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| '''Balrog'''
| '''Azure Drake'''
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{{template:Diablo monsters}}
{{D1 masternav|Monsters}}
{{Template:Diablo items}}


[[Category: D1 Monsters]]
[[Category: D1 Monsters]]
[[Category: D1 Demons]]
[[Category: D1 Demons]]
[[category: Diablo I]]
[[category: Diablo I]]

Latest revision as of 03:37, 3 October 2011

D1-mon-vipers.jpg

Vipers are Demons.

These serpent-like creatures have the body of a snake with a menacing fanged head, but do not use their tails or bite to attack. Instead they use the swords held in their four arms, as they stand upright, fighting like a man. It's rather a waste of potential resources, when you think about it. The Claw Vipers of Diablo II were obviously inspired by these creatures, and they had slashing claw attacks, dealt poison damage, and could use their tails to strike as well; all obvious improvements over the simpler style found in Diablo I.

Vipers are strictly melee fighters, using just one of their four arms to slash with their sword. They have a short-range charge attack that deals minimal damage and serves chiefly to launch them into their fast-hitting melee attack.


Statistics

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. 

Name

Dungeon LevelMonster LevelIntFExperienceMFL
Cave Viper11-1321 / 36 / 51O F2725 / 7450 / 14,900I-- / I-- / I--
Fire Drake12-1423 / 38 / 531 F3139 / 8278 / 16,556IR- / IR- / II-
Gold Viper13-1425 / 40 / 552 F3484 / 8968 / 17,936I-R / I-R / I-R
Azure Drake1527 / 42 / 573 F3791 / 9582 / 19,164-RR / -RR / IRI


Combat Stats

Drakes have a short range charging attack that they use to close the last square or two of distance and move immediately into their fast hitting melee attack.

  • Their charge attack adds 0 / 4 / 6 damage, per difficulty level, but has a to/hit of 500 and is calculated in addition to their normal attack.
    • Occasionally a Drake will misfire with the charge and sail across the screen and out of sight, just as Horned Demons regularly do.

Name

Hit Points (Diablo, MP)HPs (Hellfire, SP)ACTo/HitDamage
Cave Viper100-150 / 301-451 / 403-60350-75 / 200-275 / 300-40060 / 110 / 14090 / 175 / 2108-20 / 20-44 / 38-86
Fire Drake120-170 / 361-411 / 483-68360-85 / 230-305 / 340-44065 / 115 / 145105 / 190 / 22512-24 / 28-52 / 54-102
Gold Viper140-180 / 421-541 / 563-72370-80 / 260-320 / 380-46070 / 120 / 150120 / 205 / 24015-26 / 34-56 / 66-110
Azure Drake160-200 / 481-601 / 643-80380-100 / 290-350 / 420-50075 / 125 / 155130 / 215 / 25018-30 / 40-64 / 78-126


Movement Speed

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

Name

Walk timeHit Recovery TimeAttack TimeHit Time
Cave Viper0.550.250.650.40
Fire Drake0.550.250.650.40
Gold Viper0.550.250.650.40
Azure Drake0.550.250.650.40