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Goatman Archer

From Diablo 2 Wiki
D1-mon-goatmen-archers.jpg

Goatmen Archers are Demons.

Less iconic than the regular Goatmen, the Goatmen Archers are still a lot of fun to wipe out. They fire arrows (one boss pack fires Bloodstars), but not very accurately or with a great deal of damage. Also, their AI is quite bad and they will happily line up almost directly in line with your character, then proceed to shoot a wall or the side of a doorway indefinitely, without ever correcting their aim.

These guys are the first enemy that runs quickly enough to be inconvenient, and they are thus much more annoying to melee fighters than for ranged attackers. Players must learn to herd the dim-witted goatmen archers into corners and slow then down with walls, if they wish to catch them and kill them with a melee weapon.


Statistics

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. 

Name

Dungeon LevelMonster LevelIntFExperienceMFL
Flesh Clan Archer2*, 4-68 / 23 / 38O D448 / 2896 / 5792---
Stone Clan Archer5-710 / 25 / 401 D645 / 3290 / 6580R-- / R-- / I--
Fire Clan Archer6-812 / 27 / 422 DF822 / 3644 / 7288-R- / -R- / -I-
Night Clan Archer7-9 10**14 / 29 / 443 DF1092 / 4184 / 8368R-- / R-- / I--
  • **Night Clan Archers are only found on level 10 as part of the Anvil of Fury quest (single player only).


Combat Stats

Like all ranged attackers in the game, Goatmen Archers will fire arrows at a golem from any distance (this is due to the golem's light radius being set to infinity). They do not activate unless the golem (or a player) comes into their regular vision range, though.

Name

Hit Points (Diablo, MP)HPs (Hellfire, SP)ACTo/HitDamage
Flesh Clan Archer20-35 / 61-106 / 83-14310-17 / 80-101 / 140-16835 / 85 / 11535 / 120 / 1551-7 / 6-18 / 10-34
Stone Clan Archer30-40 / 91-121 / 123-16315-20 / 95-110 / 160-18035 / 85 / 11540 / 125 / 1602-9 / 8-22 / 14-42
Fire Clan Archer40-50 / 121-151 / 163-20320-25 / 110-125 / 180-20045 / 130 / 16545 / 130 / 1653-11 / 10-26 / 18-50
Night Clan Archer50-65 / 151-196 / 203-26325-32 / 125-146 / 200-22850 / 135 / 17050 / 135 / 1704-13 / 12-30 / 22-58


Movement Speed

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

Name

Walk timeHit Recovery TimeAttack TimeHit Time
Flesh Clan Archer0.400.300.800.65
Stone Clan Archer0.400.300.800.65
Fire Clan Archer0.400.300.800.65
Night Clan Archer0.400.300.800.65