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D1 Blunts: Difference between revisions

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Revision as of 02:01, 30 October 2011

All base one-handed weapons have the same swing speed in Diablo and Hellfire.

Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a sword of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the Caves levels. See the Diablo Monsters page for a listing of all monsters by type.

Blunts aren't often used outside of the Church and Catacombs, since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.

Blunt Type

ImageDamageAverageDurabilityRequirementsPriceQlvl
ClubD1-blunt-club.gif1 - 63.520--201
Spiked ClubD1-blunt-spikedclub.gif3 - 64.52018 Str2254
MaceD1-blunt-mace.gif1 - 84.53216 Str2002
Morning StarD1-blunt-morningstar.gif1 - 105.54026 Str3003
FlailD1-blunt-flail.gif2 - 1273630 Str5007
War HammerD1-blunt-warhammer.gif5 - 975040 Str6005
Maul
(Two-Handed) *
D1-blunt-maul.gif6 - 20135055 Str90010
  • *The Barbarian can use the Maul one-handed. It is two-handed for all other characters.