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D1 Unique Blunts: Difference between revisions

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==Diablo Unique Blunt Weapons==
==Diablo Unique Blunt Weapons==
Not a single one of the Diablo unique blunts has a unique item graphic; they all just use the default graphic for that type of item. Why? Good question.
The following blunt weapons can be found in Diablo and Hellfire.


===Gnarled Root===
[[Image:D1-u-gnarled-root.gif|frame]]
Tempting damage display on this one, but the base item stats are so low it's not viable. This can be a potentially useful weapon in Hellfire, if enough [[oils]] were used to raise the base item damage, but since the +damage oils only last for one game, it's not very realistic.


This item drops when a unique club or spiked club is rolled, so will appear about twice as often as expected.
{|
* Gnarled Root
!width="56px"|Image
* (Club / Spiked Club)
!width="150px"|Name
* Damage: 1-6
!width="300px"|Properties
* +20% To Hit
|-
* +300% Damage
|align="center"|[[Image:D1-blunt-club.gif]][[Image:D1-blunt-spikedclub.gif]]
* +10 Dexterity
|
* +5 Magic
'''[[Gnarled Root]]'''<br/>
* +10% Resist All
Club/Spiked Club
* Armor Class: -10
|
* Requirements: None
Damage: 1-6/3-6<br/>
* Durability: 20
+20% To Hit<br/>
* Qlvl: 9
+300% Damage<br/>
* Availability: SP and MP.
+10 Dexterity<br/>
 
+5 Magic<br/>
 
+10% Resist All<br/>
===Civerb's Cudgel===
Armor Class: -10<br/>
[[Image:D1-w-mace.gif|frame]]
Durability: 20<br/>
This deceptively powerful item is quite popular with Sorcerers in the know. The listed and displayed damage is paltry, and it's a very slow swinging weapon, but the +200% damage to Demons applies to the entire character damage, not just the 1-8 damage on the mace. So a mage who did say, 60-70 damage with this equipped would actually deal 180-210 damage to each stone cursed Advocate or Soul Burner he whacked, and that's significantly better than a KSoH, even allowing for the slower swing speed.
Requirements: None/18 strength<br/>
* Civerb's Cudgel
Qlvl: 9
* (Mace)
|-
* 1-8
|align="center"|[[Image:D1-blunt-mace.gif]]
* +200% Damage vs. Demons
|
* -5 Dexterity
'''[[Civerb's Cudgel (Diablo I)|Civerb's Cudgel]]'''<br/>
* -2 Magic
Mace
* Requirements: 16 strength
|
* Durability: 32
Damage: 1-8<br/>
* Qlvl: 1
+200% Damage vs. Demons<br/>
* Availability: SP and MP.
-5 Dexterity<br/>
 
-2 Magic<br/>
 
Durability: 32<br/>
===Crackrust===
Requirements: 16 strength<br/>
[[Image:D1-w-mace.gif|frame]]
Qlvl: 1
Nice bonuses, but the low damage makes it kind of pointless.
|-
* Crackrust
|align="center"|[[Image:D1-blunt-mace.gif]]
* (Mace)
|
* 1-8
'''[[Crackrust]]'''<br/>
* +2 to all Attributes
Mace
* +15% Resist All
|
* -25% Damage
Damage: 1-8<br/>
* Requirements: 16 strength
+2 to all Attributes<br/>
* Durability: Indestructible
+15% Resist All<br/>
* Qlvl: 1
-25% Damage<br/>
* Availability: SP and MP.
Durability: Indestructible<br/>
 
Requirements: 16 strength<br/>
 
Qlvl: 1
===Dreamflange===
|-
[[Image:D1-w-mace.gif|frame]]
|align="center"|[[Image:D1-blunt-mace.gif]]
One of the most popular uniques in the game, the Dreamflange is the weapon of choice for most Sorcerers, and can be used quite well by other characters if they're equipped in "mini-mage" mode
|
* Dreamflange
'''[[Dreamflange]]'''<br/>
* (Mace)
Mace
* Damage: 1-8
|
* +30 to Magic
Damage: 1-8<br/>
* +50 Mana
+30 to Magic<br/>
* +50% Resist Magic
+50 Mana<br/>
* +20% Light Radius
+50% Resist Magic<br/>
* +1 to spell levels
+20% Light Radius<br/>
* Requires: 16 strength
+1 to Spell Levels<br/>
* Durability: 100
Durability: 100<br/>
* Qlvl: 26
Requires: 16 strength<br/>
* Availability: SP and MP.
Qlvl: 26
 
|-
===Lightforge===
|align="center"|[[Image:D1-blunt-mace.gif]]
[[Image:D1-w-mace.gif|frame]]
|
This item is impossible to find in multiplayer. It can be found in single player, but only if a Crackrust drops first, in the same game.
'''[[Lightforge]]'''<br/>
This item's name and stats were commonly seen hacked onto a [[D1 Unique Helms|unique great helm]], thanks to a much-duped item many Diablo b.net players used, thinking it was legit, if a bit too good to be true.
Mace
* Lightforge
|
* (Mace)
Damage: 1-8<br/>
* Damage: 1-8
+8 all attributes<br/>
* +8 all attributes
+25% to hit<br/>
* +25% to hit
+150% damage<br/>
* +150% damage
+10-20 fire damage<br/>
* +10-20 fire damage
+40% light radius<br/>
* +40% light radius
Durability: Indestructible<br/>
* Requirements: 16 strength
Requirements: 16 strength<br/>
* Durability: Indestructible
Qlvl: 1
* Qlvl: 1
|-
* Availability: SP and MP.
|align="center"|[[Image:D1-blunt-morningstar.gif]]
 
|
===Baranar's Star===
'''[[Baranar's Star (Diablo I)|Baranar's Star]]'''<br/>
[[Image:D1-w-morning-star.gif|frame]]
Morning Star
A viable blunt weapon in the early going, but not sufficient for long term use.
|
* Baranar's Star
Damage: 1-10<br/>
* (Morning Star)
+12% To Hit<br/>
* Damage: 1-10
+80% Damage<br/>
* +12% To Hit
Quick Attack<br/>
* +80% Damage
+4 Vitality<br/>
* Quick Attack
-4 Dexterity<br/>
* +4 Vitality
Altered Durability<br/>
* -4 Dexterity
Durability: 60<br/>
* Altered Durability
Requirements: 26 Strength<br/>
* Requirements: 26 Strength
Qlvl: 5
* Durability: 60
|-
* Qlvl: 5
|align="center"|[[Image:D1-blunt-flail.gif]]
* Availability: SP and MP.
|
 
'''[[The Celestial Star]]'''<br/>
 
Flail
===Celestial Star===
|
[[Image:D1-w-flail.gif|frame]]
Damage: 2-12<br/>
An odd item, with the very rare, and not missed, -AC modifier.
+20% Light Radius<br/>
* Celestial Star
+10 Damage<br/>
* (Flail)
Armor Class: -8<br/>
* Damage: 2-12
Durability: 36<br/>
* +20% Light Radius
Requirements: None<br/>
* +10 Damage
Qlvl: 2
* Armor Class: -8
|-
* Requirements: None
|align="center"|[[Image:D1-blunt-warhammer.gif]]
* Durability: 36
|
* Qlvl: 2
'''[[Hammer of Jholm]]'''<br/>
* Availability: SP and MP.
Maul
 
|
===Hammer of Jholm===
Damage: 5-9<br/>
[[Image:D1-w-war-hammer.gif|frame]]
+10% Damage<br/>
Last forever, if you can't find anything better.
+15% To Hit<br/>
* Hammer of Jholm
+3 Strength<br/>
* (Maul)
Durability: Indestructible<br/>
* 6-20
Requirements: 55 strength<br/>
* +10% Damage
Qlvl: 1
* +15% To Hit
|-
* +3 Strength
|align="center"|[[Image:D1-blunt-warhammer.gif]]
* Requirements: 55 strength
|
* Durability: Indestructible
'''[[Schaefer's Hammer (Diablo I)|Schaefer's Hammer]]'''<br/>
* Qlvl: 1
War Hammer
* Availability: SP and MP.
|
 
Damage: 5-9<br/>
 
-100% Damage<br/>
===Schaeffer's Hammer===
1-50 Lightning Damage<br/>
[[Image:D1-w-war-hammer.gif|frame]]
+50 Hitpoints<br/>
A weird item, with very little physical damage, and a lightning theme. The item's name comes from the last name of Max and Erich Schaeffer, brothers who were two of the game's principle creators/designers.
75% Lightning Resistance<br/>
* Schaeffer's Hammer
+10% Light Radius<br/>
* (War Hammer)
+30% To Hit<br/>
* Damage: 5-9
Durability: 50<br/>
* -100% Damage
Requirements: 40 strength<br/>
* 1-50 Lightning Damage
Qlvl: 1
* +50 Hitpoints
|-
* 75% Lightning Resistance
|align="center"|[[Image:D1-blunt-maul.gif]]
* +10% Light Radius
|
* +30% To Hit
'''[[The Cranium Basher (Diablo I)|The Cranium Basher]]'''<br/>
* Requirements: 40 strength
Maul
* Durability: 50
|
* Qlvl: 1
Damage: 6-20<br/>
* Availability: SP and MP.
+20 to Damage<br/>
 
+15 Strength<br/>
 
+5% Resist All<br/>
===Cranium Basher===
-150 Mana<br/>
[[Image:D1-w-maul.gif|frame]]
Durability: Indestructible<br/>
Substantial damage isn't enough to make a two-handed maul viable, for many Diablo players. Even without considering the gigantic mana penalty.
Requirements: 55 strength<br/>
* Cranium Basher
Qlvl: 12
* (Maul)
|}
* 6-20
* +20 to Damage
* +15 Strength
* +5% Resist All
* -150 Mana
* Requirements: 55 strength
* Durability: Indestructible
* Qlvl: 12
* Availability: SP and MP.


==Hellfire Unique Blunts==
==Hellfire Unique Blunts==
Line 189: Line 177:




 
{{D1 masternav|Basics}}
{{template:Diablo items}}
 


[[Category:D1 Items]]
[[Category:D1 Items]]

Latest revision as of 16:21, 28 June 2013

Unique Maces, Clubs, and Mauls found in Diablo and Hellfire.

All blunt weapons deal 50% bonus damage to Undead.

Diablo Unique Blunt Weapons

The following blunt weapons can be found in Diablo and Hellfire.


Image Name Properties
D1-blunt-club.gifD1-blunt-spikedclub.gif

Gnarled Root
Club/Spiked Club

Damage: 1-6/3-6
+20% To Hit
+300% Damage
+10 Dexterity
+5 Magic
+10% Resist All
Armor Class: -10
Durability: 20
Requirements: None/18 strength
Qlvl: 9

D1-blunt-mace.gif

Civerb's Cudgel
Mace

Damage: 1-8
+200% Damage vs. Demons
-5 Dexterity
-2 Magic
Durability: 32
Requirements: 16 strength
Qlvl: 1

D1-blunt-mace.gif

Crackrust
Mace

Damage: 1-8
+2 to all Attributes
+15% Resist All
-25% Damage
Durability: Indestructible
Requirements: 16 strength
Qlvl: 1

D1-blunt-mace.gif

Dreamflange
Mace

Damage: 1-8
+30 to Magic
+50 Mana
+50% Resist Magic
+20% Light Radius
+1 to Spell Levels
Durability: 100
Requires: 16 strength
Qlvl: 26

D1-blunt-mace.gif

Lightforge
Mace

Damage: 1-8
+8 all attributes
+25% to hit
+150% damage
+10-20 fire damage
+40% light radius
Durability: Indestructible
Requirements: 16 strength
Qlvl: 1

D1-blunt-morningstar.gif

Baranar's Star
Morning Star

Damage: 1-10
+12% To Hit
+80% Damage
Quick Attack
+4 Vitality
-4 Dexterity
Altered Durability
Durability: 60
Requirements: 26 Strength
Qlvl: 5

D1-blunt-flail.gif

The Celestial Star
Flail

Damage: 2-12
+20% Light Radius
+10 Damage
Armor Class: -8
Durability: 36
Requirements: None
Qlvl: 2

D1-blunt-warhammer.gif

Hammer of Jholm
Maul

Damage: 5-9
+10% Damage
+15% To Hit
+3 Strength
Durability: Indestructible
Requirements: 55 strength
Qlvl: 1

D1-blunt-warhammer.gif

Schaefer's Hammer
War Hammer

Damage: 5-9
-100% Damage
1-50 Lightning Damage
+50 Hitpoints
75% Lightning Resistance
+10% Light Radius
+30% To Hit
Durability: 50
Requirements: 40 strength
Qlvl: 1

D1-blunt-maul.gif

The Cranium Basher
Maul

Damage: 6-20
+20 to Damage
+15 Strength
+5% Resist All
-150 Mana
Durability: Indestructible
Requirements: 55 strength
Qlvl: 12

Hellfire Unique Blunts

One unique blunt was added in Hellfire.

Thunderclap

D1-u-thunderclap.gif

Lots of features that later showed up in Diablo II were experimented with in Hellfire. Such as this item, which casts a spell on hit.

  • Thunderclap
  • (War Hammer)
  • 5-9
  • Charged Bolt on Hit
  • +20 Strength
  • +30% Resist Lightning
  • +20% Light Radius
  • Requirements: 40 strength
  • Durability: Indestructible
  • Qlvl: 13
  • Availability: SP and MP. Hellfire only.