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  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010

Page text matches

  • | '''Mana''' | Cost to mana reserves
    9 KB (1,267 words) - 16:01, 21 March 2009
  • | '''Mana''' | Cost to mana reserves
    18 KB (2,500 words) - 16:21, 21 March 2009
  • ...rceress who specializes in [[Blizzard]] or [[Hydra]] will not need as much mana. * Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
    1,015 bytes (128 words) - 10:50, 30 October 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010
  • ...is vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion. |header=Mana Cost
    1 KB (124 words) - 00:59, 23 October 2009
  • '''Details:''': This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial dam * Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow
    1 KB (109 words) - 01:25, 23 October 2009
  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    748 bytes (53 words) - 16:00, 14 July 2010
  • ...Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10%.
    375 bytes (55 words) - 04:18, 28 February 2010
  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost<br /> '''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members.
    1 KB (113 words) - 01:01, 5 September 2011
  • | Steals 2% life and 1% mana per hit | Replenish life +2 and mana regen. 8%
    3 KB (408 words) - 21:55, 6 September 2012
  • ...as more poison skills than other classes, and it has mana regeneration and mana pool bonuses to boot. The life boost on kill only triggers on the Necromanc Increase Maximum Mana 5%<br>
    1 KB (153 words) - 20:30, 26 November 2022
  • ...h and mana indefinitely without the use of potions or item-based lifesteal/mana drain. ...Cobra Strike, the mana drain is more than sufficient to replenish the 2-6 mana cost to charge, allowing the use of this skill to perpetuate itself.
    2 KB (164 words) - 04:21, 21 February 2010
  • * Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them. |header=Mana
    1 KB (180 words) - 11:44, 30 October 2009
  • | +10 to Maximum Mana| +17 to Maximum Mana
    2 KB (322 words) - 21:54, 6 September 2012
  • +100-150 To Mana (varies)<br> 15% Damage Taken Goes to Mana
    641 bytes (86 words) - 12:22, 28 June 2013
  • ...linds Target<br />'''Armor/Helm:''' +5% total Mana<br />'''Shields:''' +50 Mana<br />'''Ilvl/Clvl Required:''' 61
    685 bytes (94 words) - 05:50, 7 March 2011
  • ..."Find Potion". Formerly "Find Health Potion", this skill now finds health, mana, and rejuvenation potions. A corpse that has had Find Potion used on it ca Potion odds are 60% Healing, 30% Mana, and 10% Rejuvenation.
    2 KB (302 words) - 22:56, 14 March 2012
  • '''Weapon:''' +2 Mana Per Kill<br> '''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
    2 KB (213 words) - 12:24, 27 July 2011
  • +33 to Mana<br> 15% Damage Taken Goes to Mana<br>
    727 bytes (98 words) - 12:40, 28 June 2013
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...by 10<br> +10% of Damage Taken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit
    2 KB (231 words) - 03:22, 31 July 2011
  • ...lance between melee and spell casting, which a low level Sorc without much mana might find useful. ...Defense<br> 20 Durability<br> 23 Str Required<br> +25% Cold Resist<br> +20 mana
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  • Regenerate Mana 20%<br> +2 To Mana After Each Kill<br>
    836 bytes (110 words) - 12:32, 28 June 2013
  • ...adament]] is defeated in the Act Two Sewers), and transferring substantial mana and life to the Paladin. Besides the healing effect, this skill can be used * More points increase the health/mana gained, but also increase the odds that corpses will be redeemed. Just a co
    1 KB (145 words) - 01:01, 5 September 2011
  • 11% Mana Stolen Per Hit<br> +2 to Mana After Each Kill<br>
    924 bytes (120 words) - 05:22, 28 June 2013
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    2 KB (273 words) - 16:49, 14 July 2010
  • ...Stolen per Hit<br> +120-150% Enhanced Defense<br> +15 to Vitality<br> +15% Mana Regen * '''v1.08''': Had -3 to Light Radius, Increase Maximum Mana 15%, +5% Mana Stolen per Hit, +100% Enhanced Defense, and +30 to Vitality.
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  • Increase Maximum Mana 5%<br> +50 To Mana
    974 bytes (126 words) - 05:12, 28 June 2013
  • 7% Mana Stolen Per Hit<br> Increase Maximum Mana 15%<br>
    868 bytes (116 words) - 05:22, 28 June 2013
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. | +4-7% Mana Stolen Per Hit<br> Replenish Life +5-8<br> +20 to Life<br> +20% Mana Regeneration Rate
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  • * + to Mana after Each Kill: Will not work when the killing blow is made by a [[Minion] | +5 to Mana After Each Kill<br> 3% Mana Stolen Per Hit<br> +20% Faster Cast Rate<br> Poison Resist +20%<br> +30-40%
    2 KB (284 words) - 20:42, 10 March 2011
  • ...: 700/1000 <br> 3-5 Defense<br> 12 Durability<br> 20% Damage Taken Goes to Mana<br> All Resistances 10% ...n Wounds<br> 20% Bonus to Attack Rating<br> 1 to Necromancer Skills<br> 6% Mana Stolen Per Hit
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  • ...of them (increasing with more points in the skill) will subtract from her mana instead. * High hit point or low mana builds will find this less necessary or useful.
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  • ...he same healing bonus was added to [[Cleansing]] and [[Meditation]], at no mana cost. |header3=Mana
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  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_2_bonus2= +15% [[Mana Regeneration]]
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  • |set_2_bonus1= +25 to [[Mana]] |set_full_bonus2= 5% [[Mana Stolen Per Hit]]
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  • | Wearing Civerb's Icon: +21-22 Mana<br> Wearing Civerb's Cudgel: +25-26% Poison Resist | Rarity: 155.5/1000 <br> Replenish Life +4<br> Regenerate Mana 40%
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  • * Blood Mana. Only used on characters who have more mana than hit points, this dreaded skill causes the afflicted to lose hit points ...llow flamethrower-like spell instantly drains 50% or more of a character's mana.
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...ngth<br> 5% Mana Stolen per Hit<br> +2 to Necromancer Skills<br> +25-50 to Mana
    2 KB (295 words) - 16:50, 30 July 2011
  • | '''Mana''' | Cost to mana reserves
    15 KB (2,154 words) - 11:46, 8 December 2009
  • Telekilling is mana-efficient too, since teleport is just 15 mana at higher levels, compared to 40 for Stone Curse. Plus the faster monsters ...done with extremely rare equipment in Hellfire). Since Teleport reduces in mana cost until level 8, it's worth spending some time on Enchanted Shrine runs
    2 KB (280 words) - 04:21, 3 October 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...ense<br> +5 Mana After Each Kill<br> +200 Defense vs. Missiles<br> Maximum Mana +10% <br> 30% Faster Run/Walk
    2 KB (241 words) - 04:59, 9 March 2011
  • ...nish mana but it activates that replenishment other than stacking upon the mana that you can already replenish. For people who are poor and in need of some
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  • ===Mana Potions=== ...re also frequently dropped by monsters and chests in the dungeons. Partial mana potions are also frequently found on the ground in dungeons.
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...e<br> 30% Increased Attack Speed<br> 8% Mana Stolen per Hit<br> Regenerate Mana +10%<br> Heal Stamina Plus 15% <br> 6% Chance to Cast Slvl 5 Blizzard on St
    2 KB (345 words) - 17:17, 30 July 2011
  • ...port is enough, as additional points in Teleport do nothing but reduce the mana cost. |header=Mana
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip | 20% Faster Run/Walk<br> +2% Mana Stolen Per Hit<br> Attacker Takes Damage of 2<br> +12 Defense<br> +20-30% E
    2 KB (245 words) - 02:53, 9 March 2011
  • ...e the full bonuses of their Runewords. Silence should have 30% MF and 11% mana leech, among other bonuses, for example. The reason is not anything weird * '''11% Mana Steal -- (7% from Vex)
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  • | +2 Mana per Clvl<br> +15% Mana Regen<br> +15% to Maximum Mana<br> All Resistances +75<br> Indestructible<br> 50% Faster Cast Rate +35 Mana<br/>
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  • ...00/1000 <br> 25-45 Defense<br> 50 Durability<br> 55 Str Required<br> 15 to Mana<br> 15 to Life ...Rating<br><br> '''Full Set Bonus''':<br> 2 to Paladin Skill Levels<br> 10% Mana Stolen Per Hit<br> 8% Life Stolen Per Hit<br> 15% Poison Resist
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  • | +2 to All Skills<br> +20% to Maximum Mana<br> +20 Mana after each kill<br> +1% Better Chance of Getting Magic Items per Clvl ...nly), Hit Causes Monster to Flee 46%, +30% Mana, 20% Faster Cast Rate, +10 Mana After Each Kill, +50 Life.
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  • ...sed Chance of Blocking<br> +20 to Energy<br> +33% Mana Regeneration<br> +5 Mana After Each Kill<br> All Resistances +40 ...o Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only).
    3 KB (452 words) - 20:25, 15 May 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...bsorb<br> Cannot Be Frozen<br> + (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)<br> + (0.75 Per Character Level) Poison Resist +
    2 KB (276 words) - 05:30, 9 March 2011
  • ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana. ** +16% Mana Stolen
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  • ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f |set_full_bonus6= +100 [[Mana]]
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  • ...e<br> +10 to Life<br> +2 to Light Radius<br> 3% Mana stolen per hit<br> +2 Mana after each kill * '''v1.08''': Had no +Mana Per Kill, rest is same.
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  • |property3= ''2 Items: +50 [[Mana]]'' |property4= ''3 Items: Regenerate Mana 5%''
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  • |header=Mana
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  • |header=Mana
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  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_2_bonus2= +15% [[Mana Regeneration]]
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  • '''Armor/Helm/Shield:''' Regenerate Mana 15%<br> | Caster Shield<br> Preset Mods:<br> +4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10 Blocking Percentage
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  • ...bi Curse is called Blood Mana. It is cast only on characters who have more mana than hps, and with it they lose hps equal to the casting cost of all their ...often now, with most Sorcs having far more hit points than mana, doing low mana builds like Firewall, but the curse is a pain when it hits you. Energy Shi
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  • | +5% Mana Stolen Per Hit<br> +5% Life Stolen Per Hit<br> 10% Faster Hit Recovery<br> ...ife Stolen Per Hit, 10% Faster Hit Recovery, 10% Faster Cast Rate, +0.5 To Mana per Clvl, +35 Defense.
    2 KB (293 words) - 01:13, 6 March 2011
  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. ...ress Skill Levels<br> 25% Chance To Cast lvl 1 Teleport When Struck<br> +5 Mana After Each Kill<br> 30% Faster Cast Rate<br> +20% Enhanced Defense<br> +20
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | Adds 1-9 Lightning Damage<br> Lightning Resist +40%<br> +13 to Mana<br> 30% Faster Cast Rate<br> +1-3 to Corpse Explosion (Necromancer Only)<br
    2 KB (312 words) - 16:50, 30 July 2011
  • ...nces on shields, if you slot it into a belt you will get the armor effect (mana). Shields - ''+X mana when struck by enemy''<br/>
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  • |property3= 45% [[Damage Taken goes to Mana]] ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f
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  • !'''Mana Cost:'''
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  • !'''Mana:'''
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  • ...r Mask<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> 1-4% Mana Steal
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  • !'''Mana Cost:'''
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  • |header=Mana
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  • | +75% Enhanced Damage <br> +25 Mana <br> +8% Mana Stolen Per Hit <br> +20% Faster Cast Rate <br> +150% Damage Against Undead ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • Regenerate Mana 15%<br>
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  • !'''Mana Cost:'''
    936 bytes (84 words) - 01:13, 23 October 2009
  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +20% of damage taken goes to mana<br> +50 to Life<br> -2 to Light Radius<br> 30% Faster Cast Rate<br> Fire Re
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  • * Dragon Tail does not cost mana or knockback when it misses. * Dragon Tail does not cost mana or knockback when it misses.
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  • ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • +7 Mana<br/> +30 Mana<br/>
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  • | +14 to Minimum Damage<br> +25 to Mana<br> +4 to Light Radius<br> 10-13% Mana Stolen per Hit<br> +50-80% Enhanced Damage<br> Adds 15-35 Fire Damage * '''v1.09''': Had 10% Mana Stolen per Hit, +50-60% Enhanced Damage, no Fire Damage, rest is same.
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  • ...ost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit. ...s useful late game for monsters that hit hard or with enchantments, like [[Mana Burn]], [[Stun]], [[Cold Enchanted]], etc. You can get a "Bash-lock" on su
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  • '''Armor/Helm/Shield:''' 15% Damage Taken Goes to Mana<br> | Caster Belt<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10% Faster Cast
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  • * Damage types that do not work with Smite: Life and mana leech, [[Deadly Strike]], elemental damage from Auras, undead damage from [ !'''Mana:'''
    2 KB (196 words) - 00:42, 5 September 2011
  • ...owers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to WW Bar !'''Mana Cost:'''
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  • |header=Mana
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  • Regenerate Mana 15%<br>
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  • '''Details:''' "Improve party members' life, mana and stamina". ...and their minions, increasing everyone's maximum hit points, stamina, and mana by a percentage.
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  • | +15 to Mana<br> Regenerate Mana 30%<br> All Resistances +5<br> +1 to Light Radius
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  • !'''Mana Cost:'''
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  • !'''Mana Cost:'''
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  • |header=Mana
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...ance to cast level 13 Twister on striking<br> +10% of damage taken goes to mana
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  • !'''Mana'''
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  • +2 To Mana After Each Kill<br>
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  • +2 to Mana after each Kill
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  • +2 to Mana after each Kill<br>
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  • | All Resistances +10<br> 50% Damage Taken Goes to Mana<br> +20 to Mana<br> Physical Damage Taken Reduced by 2<br> +15 Defense<br> +30-50% Enhanced
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  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost.<br>
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  • 5% Damage Taken Goes To Mana<br>
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  • !''' Mana Cost:'''
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  • |header=Mana
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  • !'''Mana Cost:'''
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  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_3_bonus1= +15% [[Mana Regeneration]]
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  • ...game, the Harlequin Crest (or "SHAKO!") provides huge bonuses to life and mana, as well as +skills, big magic find, and even damage reduction. These overw | +2 to All Skills<br> +1.5 Life per clvl<br> +1.5 Mana per clvl<br> +50% Better chance of getting magical item<br> Physical Damage
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +1.25 Mana per clvl<br> 10% Faster Cast Rate<br> 10% Chance to cast level 2 Bone Priso
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. * '''v1.08''': Had +5 to Dexterity, +20 to Mana, +5 to Strength, +20 to Life, +10 to Defense, +40 to Attack Rating.
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  • |header=Mana
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  • +2 to Mana after each Kill<br>
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...ld Absorb<br> +15-20 to Dexterity<br> +150-250 to Attack Rating<br> +40 to Mana
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  • +2 to Mana after each Kill<br>
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  • |header=Mana Cost
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  • !'''Mana:'''
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  • !'''Mana Cost:''' |header=Mana Cost Per Blade
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  • !'''Mana Cost:'''
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  • '''Weapon:''' 7% Mana Leech<br>
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  • ...in range when Taunt is used, the animation and sound will still play, but Mana will not be deducted. !'''Mana Cost:'''
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  • ...r> -1 to Light Radius<br> +10 to Mana<br> +30-40% Enhanced Damage<br> 100% Mana stolen per hit<br> -50% Target's Defense * '''v1.08''': Had Adds 2-37 Poison Damage Over 3 Seconds, no %Mana stolen per hit or %Target's Defense, other stats remain the same.
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  • !'''Mana Cost:'''
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  • ...rement of 80. Many caster builds will find it's bonuses to cast rate and [[mana]] useful. ...1 Charges)<br> +1 to All Skills<br> Slows Target by 10%<br> +5% to Maximum Mana
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  • ...fire, -192% mana regen for 4 sec<br />'''Hell:''' 25-31, 76-82 fire, -288% mana regen for 5.6 sec * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...Adds 20-45 damage<br> 100% Bonus to Attack Rating<br> +50 Defense<br> +15% Mana Regen<br> +4 to Light Radius<br> 5% Chance to Cast Slvl 4 Fist of the Heave
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  • +13 to mana<br>
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  • ...ers, and even tough boss packs are seldom lethal; at worst they will force mana-depleted characters to retreat to scrounge for blue pots. ...floor. If these strike a target they deal physical damage + fire damage + mana drain. Their attacks may also stun targets.
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  • 7% Mana Stolen Per Hit<br>
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  • Regenerate Mana 15%<br>
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  • * In early versions of the game, Lightning Mastery instead reduced the mana cost of lightning spells. At that time, each of the three masteries were u
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  • * Figures listed in game for mana cost are inaccurate; these are the true values. |header=Mana Cost
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  • ...-60 Defense<br> 40 Durability<br> 63 Str Required<br> 25 Defense<br> 30 to Mana...age of 12<br> Damage Taken reduced by 7<br> 24 Maximum Fire Damage<br> 20 Mana
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  • |property3= +12% [[Damage goes to Mana]]
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  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. ...3% Chance To Cast lvl 10 Teleport When Struck, Hit Slows Target By 20%, +2 Mana After Each Kill, Adds 10-20 Lightning Damage.
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  • -25 Mana<br/> -10 Mana<br/>
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  • !'''Mana:'''
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  • ...quickly, and can be devastating when employed with speed and skill. Higher mana regeneration and especially faster cast modifiers are very useful to Lightn
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  • |header=Mana Cost
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  • ...n Per Hit<br> +3% Life Stolen Per Hit<br> +10% to Poison Resist<br> +20 to Mana<br> +10 Defense<br> +10-20% Enhanced Defense
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  • !'''Mana:'''
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  • |header=Mana
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...ges)<br> Level 12 Life Tap (10 Charges)<br> Heal Stamina Plus 10%<br> +10% Mana Regen<br> Half Freeze Duration<br> +10-20 to Strength<br> +17 to Dexterity<
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...<br> Adds 5-9 fire damage<br> +3 to Light Radius<br> +10 to Energy<br> +5% Mana Regen
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  • Increase Maximum Mana 20%<br>
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  • The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to carry Scrolls of Identity, or p | valign="top" | '''Life:''' 45<br />'''Mana:''' 35<br />'''Strength:''' 20<br />'''Magic:'''20<br />'''Dexterity:''' 25
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  • ...1000 or more is the goal, since the damage is virtually infinite, and the mana costs seem to get screwed up and sometimes become negative.
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  • +2 To Mana After Each Kill<br>
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  • | +50 to Life<br> 30% Faster Hit Recovery<br> +15% of damage taken goes to mana<br> Attacker Takes Damage Of 47<br> +70-120% Enhanced Defense<br> +20% Chan * '''v1.08''': Had +35% Maximum Mana, Attacker Takes Damage Of 25, +60% Enhanced Defense, other stats are same,
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  • !'''Mana Cost:'''
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  • ...l of 82 and a Character Level requirement of 74. It's [[life leech]] and [[mana leech]] are very helpful to physical fighters. | +90-120% Enhanced Defense<br> 4-7% Mana stolen per hit<br> 4-7% Life stolen per hit<br> 8% Chance to cast level 3 W
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...0-50)% to Enemy Poison Resistance<br> +7-12 Life After Each Kill<br> +7-12 Mana after each kill<br> +1-2 to Poison And Bone Spells (Necromancer Only)
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  • |header=Mana Cost
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  • |header=<small>Mana Cost</small>
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  • |header=Mana
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  • ...o Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only).
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  • Replenish Mana 16%<br>
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  • | 100% Chance of Deadly Strike<br> Prevent Monster Heal<br> 5% Mana stolen per hit<br> +20% Enhanced Damage<br> +15 to Minimum Damage * '''Had''': 50% Chance of Deadly Strike, Prevent Monster Heal, 5% Mana stolen per hit, -20 To Life.
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  • ...ength, +20% Mana Regen, Indestructible, 50% Faster Cast Rate, +30% Maximum Mana, 5% Chance of casting Slvl 5 Chain Lightning When Struck, 5% Chance of cast
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  • +7 Mana<br/> +20 Mana<br/>
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  • ...of [[mana leech|mana]] or [[life leech]] is somewhat annoying, but the +5 mana per kill makes it more great for an Elemental Druid as well. As with the Ba ...> +20% Bonus to Attack Rating<br> +20 to Strength<br> +20 to Energy<br> +5 Mana After Each Kill<br> All Resistances +30
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  • | Rarity: 155.5/1000 <br> 20% Damage taken goes to Mana<br> +3 to Light Radius ...ll Resistances<br> 40% Better Chance of Getting Magical Items<br> Regenate Mana 8%
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  • ...curse causes the afflicted character to lose hit points equivalent to the mana cost of every spell they cast. ...-like spell does damage as well as instantly draining 50% of a character's mana.
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  • * Berserk deals no physical damage, so it can not steal life or mana. !'''Mana Cost:'''
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +2 to Necromancer Skills<br> +40 to Mana<br> 20% Faster Cast Rate<br> Hit Causes Monster to Flee 50%<br> +3 to Terro
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  • |header=Mana
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  • ...Each Kill<br> +80-130% Enhanced Defense<br> +10 to Energy<br> +10% Maximum Mana
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...of 25<br> 50% Faster Cast Rate<br> All Resistances +10<br> +10% to Maximum Mana<br> +40 to Life<br> +1 to All Skills
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  • !'''Mana Cost:'''
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  • !'''Mana Cost:'''
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...<br> Adds 5-9 fire damage<br> +3 to Light Radius<br> +10 to Energy<br> +5% Mana Regen
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  • !'''Mana Cost:'''
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  • !'''Mana:'''
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...ce of Crushing Blow<br> Fire Resist +20%<br> Poison Resist +20%<br> +15 to Mana<br> +35 to Attack Rating<br> +70-80% Enhanced Damage
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  • !'''Mana Cost:'''
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  • +2 To Mana After Each Kill<br>
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +1.25 Life per clvl<br> +1.25 Mana per clvl<br> 10% Faster Cast Rate<br> 30% Faster Hit Recovery<br> Replenish
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  • 38% Damage Taken Goes To Mana<br>
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  • '''Details:''' Jab is a rapid triple attack to the same monster. The low mana cost and high accuracy of this make it a very useful {{iw|melee melee}} ski |header=Mana
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  • | +75% Enhanced Defense <br> +5% Mana Stolen Per Hit <br> +10% Cold Resistance <br> +5% Life Stolen Per Hit ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • |header=Mana Cost
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  • !'''Mana Cost:'''
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  • !'''Mana:'''
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  • ...r Body<br> Preset Mods:<br> Regenerate Mana 4-12%<br> +10-20 Mana<br> +1-3 Mana Per Kill ...vl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana
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  • ...d they do not gain any mana points for leveling up. All of their magic and mana comes from equipment, and they must boost those stats to cast any spells, o | valign="top" | '''Life:''' 70<br />'''Mana:''' 0<br />'''Strength:''' 40<br />'''Magic:'''0<br />'''Dexterity:''' 20<b
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. | +20 Mana<br> +25% Maximum Mana<br> Adds 1-12 Lightning Damage<br> +1 to All Skills
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  • +100-150 To Mana (varies) <br>
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  • +(0.625*Clvl) To Mana (Based On Character Level)<br>
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  • |header=Mana
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  • ...ave the most hit points of any golem, but they also cost, by far, the most mana. |header=Mana
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  • !'''Mana Cost:'''
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  • +2 To Mana After Each Kill<br>
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  • ...eadly Strike<br> +3 to Barbarian Skills<br> 30% Faster Hit Recovery<br> 6% Mana stolen per hit ...Deadly Strike, +2 To All Necromancer Skills, 30% Faster Hit Recovery, +8% Mana Stolen Per Hit, Adds 15-35 Damage, Requirements -50%, +160% Enhanced Damage
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  • ...Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.sht ...r Boots<br> Preset Mods:<br> Regenerate Mana 4-10%<br> Mana +10-20<br> Max Mana +2-5%
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  • ...ves<br> Preset Mods:<br> +4-10% Faster Mana Regen<br> +10-20 Mana<br> +1-3 Mana Per Kill | Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find.
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  • | +6-8% Mana Stolen Per Hit<br> +6-8% Life Stolen Per Hit<br> 15% Slower Stamina Drain<b ...educed by 25%, Magical Damage Taken Reduced By 15, no cold damage, 8% life/mana steal, no other changes.
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  • !'''Mana:'''
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  • ...s Target +1<br> +8 to Minimum Damage<br> 15% Bonus to Attack Rating<br> +4 Mana After Each Kill<br> +60-70% Enhanced Damage * '''v1.08''': Had +2 Mana After Each Kill, rest is same.
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  • | +100% Enhanced Defense<br> All Resistances +10<br> Regenerate Mana 25%<br> +15 to Energy<br> +50% Damage Against Undead<br> +100 to Attack Rat * '''v1.08''': Had +100% Enhanced Defense, All Resistances +10, Regenerate Mana 25%.
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  • +35 Mana<br/>Mana +20<br/>
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  • !'''Mana Cost:'''
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  • |property6= +70 to [[Mana]] ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f
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  • ...en Wounds<br> +180-220% Enhanced Damage<br> Slows Target by 30%<br> +35 to Mana<br> 30% Increased Attack Speed<br> 7-10% Life stolen per hit ...30% Chance of Open Wounds, +200% Enhanced Damage, Slows Target by 30%, +35 Mana, +30% Faster Cast Rate.
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  • 7% Mana Stolen Per Hit<br>
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  • ...s 15-30 cold damage, 3 Seconds Cold Length<br> Cold Resist +35%<br> +40 to Mana<br> +50 Defense vs. Missiles<br> +3-5 to Strafe (Amazon Only) * '''v1.08''': Had +35% Cold Resistance, +40 Mana, +50 Defense vs. Missiles, +2 To Multiple Shot (Amazon Only), +200% Enhance
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  • +2 to Mana After Each Kill<br>
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  • ...Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [[Special Modifiers]] page. ...eapon<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5% Mana Steal
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  • +2 To Mana After Each Kill<br>
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  • !'''Mana Cost:'''
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  • +2 to Mana after each Kill<br>
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  • !'''Mana Cost:'''
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  • ...r Bolts<br> +66% Chance of Hit Piercing Target<br> +321 Defense<br> +36 to Mana* '''v1.08''': Had +65 Defense, Maximum Mana +50%, +1% Chance of Hit Piercing Target, Fires Explosive Bolts, +35-75 Dama
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  • | +10 to Maximum Mana| +17 to Maximum Mana
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  • !'''Mana Cost:'''
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  • ...ties do not work on Iron Golems, such as [[Magic Find]], [[Gold Find]], or Mana steal. !'''Mana Cost:'''
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  • +2 To Mana After Each Kill<br>
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  • 7% Mana Stolen Per Hit<br>
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  • !'''Mana Cost:'''
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  • ...ablo II since most characters have hit point regeneration equipment and/or mana and life leech, but they are definitely needed in emergencies and against t Besides the healing, mana, and rejuvenation potions, there are others for specialty uses such as thaw
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  • ...more on vitality. Lidless Wall looks very attractive with the +1 skill and mana but you will need max block, which is very difficult to achieve with it’s ...t, this gives me over 700 mana, which is enough. And remember, you can buy mana potions in 1.10, so why not make use of that
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  • ...r Paladin traverse long distances very quickly, though it uses up a lot of mana and leaves minions far behind. !'''Mana:'''
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  • ...r> Magical Damage Taken Reduced by 12-15<br> 10% Faster Cast Rate<br> +25% Mana Regen<br> Slvl 1 Teleport (20 Charges)<br> Slvl 3 Decrepify (30 Charges)<br
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  • |property6= +5% [[Mana Stolen Per Hit]] A fairly strong weapon for its level, with Elemental damage, Life and Mana leech and a fair amount of Increased Attack Speed.
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  • |header=Mana
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  • | Adds 4-6 Fire Damage<br> Fire Resist +50%<br> +30 to Mana<br> 20% Increased Attack Speed<br> +50-60% Enhanced Damage<br> +5 to Fire B ...r> -1 to Light Radius<br> +10 to Mana<br> +30-40% Enhanced Damage<br> 100% Mana stolen per hit<br> -50% Target's Defense
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  • ...ced Damage<br> +150-250 to Attack Rating<br> 7% Life Stolen per Hit<br> 7% Mana Stolen per Hit<br> +20% Slower Stamina Drain<br> Requirements -20%<br> +15 *'''v1.08 Stats''': +175% Enhanced Damage, 7% Life Stolen per Hit, 7% Mana Stolen per Hit, +20% Slower Stamina Drain, Requirements -20%.
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  • !'''Mana Cost: '''
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  • |header=Mana
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  • ...ense <br><br> '''Full Set Bonus''':<br> 35% Chance of Crushing Blow<br> 6% Mana Stolen per Hit<br> +50 to Defense<br> 20% Increased Attack Speed ...ed by 75%<br> '''Full Set Bonus''':<br> 35% Chance of Crushing Blow<br> 6% Mana Stolen per Hit<br> +50 to Defense
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  • | Hit Blinds Target +2<br> +20% Mana Regen<br> Adds 1 - (12-15) Lightning Damage<br> +50-100 to Attack Rating<br * '''v1.08''': Had Hit Blinds Target, +20% Mana Regen, Adds 1-12 Lightning Damage, +50 to Attack Rating, +60-70% Enhanced D
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  • | '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''Clvl Required:''' 13 | '''Weapon:''' -25% Target Defense<br />'''Armor/Helm/Shield:''' Regenerate Mana 15%<br />'''Clvl Required:''' 15
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  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. ...e", adding them together. On Rare orbs it's not uncommon to get +life and +mana, and you have no way to tell which is from an affix and which from the inhe
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  • !'''Mana Cost'''
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  • 7% Mana Stolen Per Hit<br>
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  • ...nhanced Damage<br> Adds 25-50 damage<br> +200-250 to Attack Rating<br> 15% Mana stolen per hit<br> +10 to Dexterity<br> Hit Blinds Target +1<br> Magical Da * '''v1.08''': Had 15% Mana Stolen per Hit, Magical Damage Taken Reduced By 30, +3 to Guided Arrow (Ama
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  • ...Lightning Damage<br> 5% Chance to Cast Slvl 8 Nova on Striking<br> +100 to Mana<br> Lightning Resist +25%<br> 20% Increased Attack Speed<br> Slvl 15 Nova ( ...e of Casting Slvl 8 Nova on Striking, Adds 20-50 Lightning Damage, +100 To Mana, Lightning Resist +25%, +200% Enhanced Damage.
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  • !'''Mana Cost:'''
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  • 14% Mana Stolen Per Hit<br>
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  • 12% Damage Taken Goes To Mana<br>
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  • !'''Mana Cost:'''
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  • | Ignore Target's Defense<br> +10 to Strength<br> +10 to Dexterity<br> 7% Mana stolen per hit<br> +50% Enhanced Damage<br> Adds 3-7 damage ....08''': Had Ignore Target's Defense, +10 to Strength, +10 to Dexterity, 3% Mana stolen per hit, +50% Enhanced Damage.
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  • | +3 to Light Radius<br> +30 to Mana<br> +20 Defense<br> 20% Increased Attack Speed<br> +60-100% Enhanced Damage * '''v1.08''': Had +3 Light Radius, +30 Mana, +20 Defense, 20% Increased Attack Speed, +60-70% Enhanced Damage.
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  • | 20% Faster Cast Rate<br> +3 Mana After Each Kill<br> Magical Damage Taken Reduced by 6-10<br> +15 to Energy< * '''v1.08''': Had 30% Faster Cast Rate, +3 Mana After Each Kill, Physical Damage Taken Reduced by 10, +20 to Energy, 15% Fa
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  • +89-112 To Mana (varies)<br>
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  • ...nd life leech, but rings can now only have life leech, and amulets are now mana leech only. ...ts and Uniques. The only converted stuff that's still really valuable are mana leech rings, and dual leech jewelry
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  • |header=Mana Cost
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  • The mana costs of casting Lightning start at 10 for a lvl 1 spell and decreases by 1 mana per spell level down to a minimum of 6 mana at
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  • | 4-10% Mana stolen per hit<br> 4% Life stolen per hit<br> +70-100% Enhanced Damage<br> * '''v1.08''': Had 4-10% Mana stolen per hit, 4% Life stolen per hit, +70% Enhanced Damage, All Resistanc
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  • ...lvl, +15 Dexterity, +100 Increased Defense, Replenish Life +15, Regenerate Mana +20%.
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  • ...Damage<br> +3.125 Max damage per clvl<br> Heal Stamina Plus 30% <br> 6-8% Mana stolen per hit<br> Knockback<br> 20% Increased Attack Speed<br> +10 to Stre * '''v1.08''': Had +35 To Dexterity, 8% Mana Stolen per Hit, no +Strength, rest is same.
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  • !'''Mana Cost:'''
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  • *Mana: 35 * Mana: +2
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  • +25 Mana<br/> +10 Mana<br/>
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  • !'''Mana Cost:'''
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  • ...ightning (Sorceress Only)<br> +3 to Static Field (Sorceress Only)<br> +43% Mana Regen<br> Adds 1-28 lightning damage<br> +1 to Sorceress Skills ...Damage Taken Reduced by 3, All Resistances +30, Adds 7-12 Fire Damage, +20 Mana, +9 Strength, 20% Increased Attack Speed, +50-60% Enhanced Damage.
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  • | +100-150 to Attack Rating<br> +20 to Mana<br> Adds 6 - (20-40) fire damage<br> +80-100% Enhanced Damage<br> +6 to Hol * '''v1.08''': Had Adds 6-12 Fire Damage, +45 to Attack Rating, +20 to Mana, +80-100% Enhanced Damage.
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  • +2 to Mana after each Kill<br>
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  • | 5% Mana stolen per hit<br> 5% Life stolen per hit<br> Adds 28-56 Poison Damage over * '''v1.08''': Had 5% Life Stolen per Hit, 5% Mana Stolen per Hit, Adds 28-56 Poison Damage over 6 seconds, +70-80% Enhanced D
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  • ...per Clvl<br> +1% Better Chance of Getting Magic Items per Clvl<br> +15 to Mana<br> +5-15 to Dexterity ...d From Monsters per Clvl, +35% Better chance of getting magical items, +15 Mana, +120% Enhanced Damage, +15 Dexterity, Socketed (2).
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  • | 9% Mana stolen per hit<br> 9% Life stolen per hit<br> Cold Resist +20%<br> -2 to Li * '''v1.08''': Had -2 to Light Radius, +5% Mana Stolen Per Hit, Cold Resist +20%, 5-10 Cold Damage, 3 Seconds Cold Length,
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  • !'''Mana Cost:'''
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  • +10 Mana<br/> +30 Mana<br/>
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  • !'''Mana:'''
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  • ...Don’t place any points here unless you absolutely feel you need that extra mana. * 1 Warmth – With +skills, a good source to regenerate mana
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  • ...All Resistances +10-20<br> Requirements -50%<br> 30% Damage Taken Goes to Mana..., All Resistances +10, +100 Defense vs. Missiles, 30% Damage Taken Goes to Mana, +175% Enhanced Damage.
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  • ...n the same shrine graphic. This is not true of the various types of wells; mana, health and refill shrines always look the same; pools of red or blue liqui ...in a busy area, and remember where it was. Shrines like Combat, Skill, and Mana Regeneration have a duration not much less than the regeneration time, and
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  • 15% Damage Taken Goes To Mana<br>
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  • !'''Mana Cost:'''
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  • It is not possible to steal life or mana from Gargoyle Traps. They can be chilled on Normal, but not on Nightmare or * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • !'''Mana Cost:'''
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  • ...tality per Clvl, +2.5% Max Damage per Clvl, Adds 40-60 Fire Damage, +60 to Mana, Indestructible, +150% Enhanced Damage, 10% Chance of Casting Slvl 3 Fire B -25 Mana<br/>
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  • ...ired nicely with [[Guided Arrow]] or [[Strafe]], to help leech back enough mana. |header=Mana
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  • | rowspan="2" | +25% to Poison Resist<br> +10 to Mana<br> +10 to Life ...st<br> +10 Cold Resst<br> +10 Lightning Resist<br> +10 Fire Resist<br> +10 Mana<br> +10 Life<br> Greatly Increased Attack Speed
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  • ...na and/or life) Shrine, Faster Run Shrine, IAS Shrine, Rune Shrine, HPS or Mana + shrines, just to name a few that are often suggested. ...amage or AR. Also you can get huge bonuses to resistance or hit points or mana, but the bonuses to your stats are much smaller.
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  • +50 Mana<br/> -150 Mana<br/>
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  • !'''Mana Cost:'''
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  • |resource= Mana|header=Mana
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  • !'''Mana Cost:'''
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  • |header=Mana
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  • ...apon Speed<br> Damage Bonus: 100 Str<br> 30% bonus to attack Rating<br> 5% Mana Stolen per Hit .../B/N/S - Normal<br> Clvl 3 Required <br> 30% bonus to attack Rating<br> 5% mana stolen per hit
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  • ...and Hellfire will <u>permanently</u> damage your character, lowering their mana pool in irreparable fashion. It is therefore very unwise to click a shrine * '''Purifying Spring''': These refill one mana point per click. They are found on levels 1-8 and 13-16
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  • ...ife Stolen Per Hit, 10% Faster Hit Recovery, 10% Faster Cast Rate, +0.5 To Mana per Clvl, +35 Defense ...educed by 25%, Magical Damage Taken Reduced By 15, no cold damage, 8% life/mana steal, no other changes
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  • |set_full_bonus4= +10% [[Mana Stolen Per Hit]] |set_full_bonus5= +150 [[Mana]]
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  • |property= +30 [[Mana]] |property6= +10% [[Mana Stolen Per Hit]]
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  • NEVER be frugal with mana. Mana is your lifeblood, your offense, your defense, never try to save mana. Fire away and fill up on blue
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...ce of Crushing Blow<br> Fire Resist +20%<br> Poison Resist +20%<br> +15 to Mana<br> +35 to Attack Rating<br> +70-80% Enhanced Damage
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  • !'''Mana Cost:'''
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  • !'''Mana Cost:'''
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  • ...ched from at a much better rate than Baal, and often provide full life and mana refills to characters beleaguered by a long and bitter struggle against the * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • !'''Mana Cost:'''
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  • |property2= +30 [[Mana]] |property4= +37% [[of Damage Taken Goes to Mana]]
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  • * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • !'''Mana:'''
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  • |header=Mana Cost
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  • ** '''Defense Curse:''' Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount. ...ubtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)
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  • * '''Gloom's Trap''': -3 to Light Radius, Increase Maximum Mana 15%, +5% Mana Stolen per Hit, +100% Enhanced Defense, +30 to Vitality ...ning Damage, +10% Maximum Lightning Resist, +110% Enhanced Defense, +15 to Mana, +10% Lightning Resist
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  • 10% Damage Taken Goes to Mana
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  • * Harlequin Crest: +2 skills, +1.5 life/mana per level, +2 to all attributes, 10%DR. * Stealth runeword (Tal Eth) -- 25 FCR, 25 FRW, 25 FHR, 30 Poison resist, 15% mana regen.
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  • !'''Mana Cost:'''
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  • ...r in the game is wearing. The game has to know this to calculate your hps, mana, resistances, etc, so it's just a matter of catching the packet with that i
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  • !'''Mana Cost:'''
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  • ...ient at killing unsuspecting people in mere seconds. Between the crippling mana burn, huge amounts of charged bolts, often against players with little to n Ancient Kaa is always [[Monster_Modifiers#Mana_Burn|Mana Burn]], [[Monster_Modifiers#Extra_Strong|Extra Strong]], and [[Monster_Modi
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  • |header=Mana Cost | Mana
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  • * Mana: 25 * Mana: +2
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  • !'''Mana Cost:'''
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  • |description= Creates an arrow composed entirely from Mana. Damage starts at the same level as a normal arrow and increases with highe |header=Mana
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  • !'''Mana Cost:'''
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  • |header=Mana Cost
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  • |resource= Mana|header=Mana
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  • | Wearing 2 Items: 20 Mana<br> Wearing 3 Items: 20% Increased Attack Speed ...tolen Per Hit<br><br> '''Full Set Bonus''':<br> Slows Target by 35%<br> 5% Mana Stolen per Hit<br> 10% Resist All<br> 75% Extra Gold from monsters
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  • !'''Mana Cost:'''
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  • ...e<br> +10 to Life<br> +2 to Light Radius<br> 3% Mana stolen per hit<br> +2 Mana after each kill | Fires Slvl 5 Magic Arrows or Bolts<br> +30 to Mana<br> 20% Increased Attack Speed<br> Cold Resist +26%<br> +50-100 to Attack R
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  • ...t that boosts elemental damage, lowers elemental resistance, and increases mana, is very useful. NOTE: You need an A2 merc with Insight. Without him, you will not have enough mana. And thats the bottom line.
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  • +10 Mana<br/> +20 Mana<br/>
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  • ...and can be hard to see when they move between attacks. Though they have a mana draining melee attack, it's best to take them on at close range, since thei * Their melee attack has a chance to steal mana as well as inflicting physical damage.
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  • !'''Mana Cost'''
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  • | Adds 1-15 Damage<br> 100% Better Chance of Getting Magic Items<br> -5 to Mana| 50% Faster Cast Rate<br> +50 to Mana<br> +55 to Attack Rating<br> All Resistances +10
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  • ...ts and stats remain unchanged, (it adds a substantial % to the hit points, mana, and stamina of the Barbarian and all friendly players) recasting the skill ...ders was a total pain to use, since it always reset to your normal max hps/mana, and had to be filled to the BO-added max with leech or potions. This pat
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  • |header=Mana
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  • ...t that boosts elemental damage, lowers elemental resistance, and increases mana, is very useful. NOTE: You need an A2 merc with Insight. Without him, you will not have enough mana. And thats the bottom line.
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  • !'''Mana Cost:'''
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  • ** '''Defense Curse''': Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount. ...ubtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)
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  • ...n the min and max damage of the weapon and the percent enhancement. Like [[Mana Stolen Per Hit]] and [[Life Stolen Per Hit]], the higher the min and max da
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip * '''Gorefoot''': Had +20% Faster Run/Walk, 2% Mana Stolen Per Hit, Attacker Takes Damage of 2, +12 Defense.
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  • ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • ...any Druid. The lack of mana or life leech is somewhat annoying, but the +5 mana per kill makes it more great for an Elemental Druid as well (not that there
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  • ...ve melee prowess. He can be an effective magic user, and certainly has the mana to heal a great number of times, which he needs since he will nearly die fr ...only difference is that the Monk doesn't have to read a book or spend any mana to cast Search.
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  • * Warmth (1) point. Increases the rate at which mana is regenerated. * Energy – nothing. You only need enough mana to cast your spells with out constantly guzzling blues.
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  • !'''Mana Cost:'''
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  • | Caster Ring #1<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5 Energy
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • !'''Mana Cost:'''
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  • Life and mana can never be stolen from Itchies. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • |header=Mana
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  • !'''Mana Cost:'''
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  • ...may not only be drained of health, but are also left defenseless as their Mana is quickly spirited away to slake the spiritual thirst of these damned soul ...hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character type
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  • ===Mana Burn=== * Mana Minimum Damage: +(Minimum Damage x 4)
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  • It is not possible to steal life or mana from Flying Scimitars. It's impossible to freeze or chill them on Hell diff * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • !'''Mana Cost:'''
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  • ...cent builds the Amazon has unlimited javelins to throw, just requiring the mana to use one of her throwing skills. So the 'shattered weapon' part seems to ...cent builds, this has become a passive skill that increases the Sorceress' mana regeneration rate. We were able to test it at E3, it added about 20% to th
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  • * '''Mahim-Oak Curio''': +5 to Dexterity, +20 to Mana, +5 to Strength, +20 to Life, +10 to Defense, +40 to Attack Rating. ...by 10<br> +10% of Damage Taken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit
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  • |header=Mana
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  • ...ion Swarm can drop items. Regular swarm will only drop potions, most often mana pots. Life and mana can never be stolen from any type of Swarm.
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  • '''Things you won't find on Jewels''': Mana or Life leech, Faster Cast Rate, Faster Walk/Run, Character or Skill or Ski ==Mana Bonus==
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • !'''Mana Cost:'''
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  • |resource= Mana. |header=<small>Mana Cost</small>
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  • ** 10% Mana Stolen Per Hit (5 Items) ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • ...ith amulet, headgear, armor, staff. Provides fastest cast rate and decent +mana bonus. Probably only good for earlier levels. ...ns with scepter, shield and amulet. Amulet is particularly nice with Regen Mana and Replenish Life.
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  • !'''Mana Cost:'''
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • !'''Mana Cost'''
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  • Wyand is always [[Monster_Modifiers#Mana_Burn|Mana Burn]] and [[Monster_Modifiers#Teleportation|Teleportation]]. He gains 1 ra * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f
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  • ...[[Special Modifiers| special modifiers]], more hit points, +%hit points or mana, [[Magic Find| +magic find]], and other cool things no magical or rare item ...ds, Hit Causes Blindness, Hit Freezes Target, +to Fire Skills, +% to total mana, Hit Slows Target, Freeze duration, and more.
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  • |header=Mana
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • Energy : 15 (15 mana)<br/> +25 life, +15 mana per level<br/>
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  • Life and mana can never be stolen from Hell Swarms. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • ...old. Further than that, it costs 29 mana, and for a class that only gets 1 mana per level, plus one for each point of energy added, this can be a serious p ...level 1 (with your +skill equipment) this skill adds significantly to the mana and life of your party while active.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • |header=Mana Cost
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  • ...odifiers#Cold_Enchanted|Cold Enchanted]] and [[Monster_Modifiers#Mana_Burn|Mana Burn]]. He gains 1 random modifier on Nightmare and 2 on Hell. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • ...ting<br> 40% Chance of Deadly Strike<br> 7-9% Life Stolen per Hit<br> 4-6% Mana Stolen per Hit<br> Replenishes 1 Quantity in 4 seconds ...ck Speed<br> 33% Chance of Open Wounds<br> 4-6% Life stolen per hit<br> +4 Mana after each kill<br> Replenishes 1 Quantity in 3 seconds
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  • | +15 to Life<br> +30 to Attack Rating<br> +30% Enhanced Damage<br> +15 to Mana<br> +14 Defense
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  • Amulet: Rare. MDR 3, Resist all 14, 6% mana leach, 1 Amazon Skills<br> Head: Rare Coronet. 27 life, 75 mana, 1 Amazon Skills<br>
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  • !'''Mana:'''
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  • |header=Mana Cost ...efill the mana bulb with the next few hits as the spin continues. A single Mana Burn boss can be more trouble than a mob, and it can be easier to stand sti
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  • ...t want to have some fun with it and cast a lot of spells without using any mana, knock yourself out. ...s are also extremely useful for low level Sorcerers who can not afford the mana potion cost, or can even enable skills (they work at level 1) that the Sorc
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
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  • There are two ways to sustain firing FA: either mana leech(vampiric), or mana regen(mageazon). Which of these you choose will affect both your skill and ...r anything with bigger damage(elites, etc). If you have less, a reasonable mana pool will let you get by just using potions, which you'll have to do with s
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
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  • |header=Mana Cost
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
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  • |header=Mana
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  • ...our Sorceress out of the thick of the melee, it can be nearly as useful as Mana Shield was.
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  • ..., and you’ll have enough mana with no points here. If you really feel your mana is too low, you can get some points here, but you might regret it later whe ...s extremely useful for a Hammerdin, and will allow you to keep up with the mana costs easily once you get it. 1 point
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
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  • -30 Mana<br> ...The loss of mana hurts them quite a bit though, since they have so little mana to begin with. Other characters may wear it as well, for the large strength
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  • ...eption of cursing him with [[Life Tap]], it is impossible to steal life or mana from Uber Mephisto (Drain Effectiveness = 0), and he is always immune to Po
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  • | +30 Defense<br> +5% Enhanced Damage<br> Increase Maxium Mana 40%<br> Adds 1-6 Cold Damage, 2 Seconds Cold Length<br> +10-20% Enhanced De
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  • * '''v1.08''': Had +40 Defense, +10 to Life, +2 to Strength, +10 to Mana.
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  • ...Attack Rating<br> All Resistances +20<br> +50-90% Enhanced Damage<br> 10% Mana stolen per hit<br> +5 to Energy | 100% Chance of Deadly Strike<br> Prevent Monster Heal<br> 5% Mana stolen per hit<br> +20% Enhanced Damage<br> +15 to Minimum Damage
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  • |header=Mana Cost
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
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  • | +1 To Necromancer Skills<br> +5% Life Stolen Per Hit<br> +10 to Mana<br> +25% to Poison Resist<br> Adds 79 Poison Damage Over 8 Seconds
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  • ...Takes Damage of 3<br> +80% Enhanced Defense<br> +35% Damage Taken Goes To Mana<br> Knockback<br> Hit Causes Monster to Flee 25%
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  • ...ting<br> 40% Chance of Deadly Strike<br> 7-9% Life Stolen per Hit<br> 4-6% Mana Stolen per Hit<br> Replenishes 1 Quantity in 4 seconds
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  • |header=Mana Cost
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  • ...ck Speed<br> 33% Chance of Open Wounds<br> 4-6% Life stolen per hit<br> +4 Mana after each kill<br> Replenishes 1 Quantity in 3 seconds
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  • | +50 Defense <br> +100 Mana<br> +30% Lightning Resistance <br> Attacker Takes 30 Damage <br> Indestruct ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
    5 KB (881 words) - 10:36, 15 December 2009
  • |header=Mana Cost
    2 KB (245 words) - 03:43, 16 December 2016
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
    2 KB (264 words) - 23:17, 10 March 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
    2 KB (256 words) - 05:38, 9 March 2011
  • ...in Diablo and Hellfire, since traps are not all that damaging (though the mana drain and potion devaluing traps in Hellfire can be pretty annoying). It's | valign="top" | '''Life:''' 45<br />'''Mana:''' 22<br />'''Strength:''' 20<br />'''Magic:'''15<br />'''Dexterity:''' 30
    14 KB (2,437 words) - 03:56, 10 November 2011
  • ...na's total set bonus isn't bad, with the Fastest Cast as well as a decent +mana bonus, but you can easily exceed those bonuses with four good replacement i
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  • .... Make sure you have Mana Leech because Jab can get a little pricey on the mana. ...this build. +2 skills. 10% damage reduce. Well over a hundred to life and mana. And not that it matters all too much but a whopping +2 to all your stats.
    6 KB (1,173 words) - 16:01, 8 December 2009
  • !'''Mana Cost:'''
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
    2 KB (239 words) - 03:22, 31 July 2011
  • ===+ Mana=== | +1-7 Mana
    26 KB (3,636 words) - 03:07, 3 August 2019
  • | +20% Faster Cast Rate<br> Regenerate Mana 25%<br> +1 to All Fire Skills (All Chars)<br> Adds 1-6 Fire Damage<br> +10
    2 KB (268 words) - 00:15, 5 March 2011
  • ...stance, MF, etc. Blood amulets can be up to 4% life leech, and you can get mana leech randomly; I've made 4 or 5 nice dual leech amulets with this recipe m ...neration and bonuses to mana, and caster rings have mana regen, bonuses to mana, and even fast cast. A good caster ring/amulet would beat just about anythi
    10 KB (1,896 words) - 09:44, 21 April 2014
  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[
    2 KB (288 words) - 16:52, 30 July 2011
  • ...na's total set bonus isn't bad, with the Fastest Cast as well as a decent +mana bonus, but you can easily exceed those bonuses with four good replacement i
    2 KB (276 words) - 16:50, 14 July 2010
  • |property4= 35% [[Vulpine|Damage Taken goes to Mana]]
    2 KB (267 words) - 18:49, 16 July 2010
  • !'''Mana Cost:'''
    2 KB (285 words) - 18:39, 26 August 2011
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties.
    2 KB (264 words) - 22:47, 14 March 2012
  • ...al, Scroll of Identify, Minor, Light and Healing potions, Minor, Light and Mana potions.
    2 KB (388 words) - 18:43, 16 July 2008
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
    2 KB (261 words) - 05:31, 9 March 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
    2 KB (262 words) - 05:39, 9 March 2011
  • | +15 to Strength<br> +2 Mana After Each Kill<br> Slows Target by 10%<br> +5-7% Life Stolen per Hit<br> 1
    2 KB (266 words) - 00:12, 9 March 2011
  • ...ce, if you have a good % in the skill. On big mobs you'll often run out of mana doing this, but you should hork up quite a few blue and purple potions, so !'''Mana Cost:'''
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  • |header=Mana
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  • *Mana: 15 *Mana: +1.5
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  • | +5 to Mana After Each Kill<br> 3% Mana Stolen Per Hit<br> +20% Faster Cast Rate<br> Poison Resist +20%<br> +30-40% * '''Pelta Lunata''': +40 Defense, +10 to Life, +2 to Strength, +10 to Mana.
    16 KB (2,414 words) - 21:29, 29 March 2011
  • | +100-130% Enhanced Defense<br> +5-11 Fire Absorb<br> 4-8% Mana stolen per hit<br> Replenish Life +10-18 (0.977 - 1.758 Life Per Second)
    2 KB (285 words) - 02:51, 6 March 2011
  • |header=Mana Cost
    2 KB (268 words) - 16:56, 22 August 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
    2 KB (272 words) - 05:38, 9 March 2011
  • ...g Against Undead per clvl<br> +2% Damage Against Undead per clvl<br> +4-5% Mana Stolen Per Hit<br> +20 to Life<br> +150-190% Enhanced Defense
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  • |header=Mana Cost
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  • |property4= +10% of [[Damage Taken goes to Mana]]
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  • * Mana: 15 * Mana +1.5
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  • ...Attack Rating<br> All Resistances +20<br> +50-90% Enhanced Damage<br> 10% Mana stolen per hit<br> +5 to Energy
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  • | Adds 1-15 Damage<br> 100% Better Chance of Getting Magic Items<br> -5 to Mana
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  • !'''Mana:'''
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  • | +25 to Dexterity<br> +9-12% Life Stolen Per Hit<br> +50 to Life<br> +35 to Mana<br> Fire Resist +33%<br> +160-200% Enhanced Defense<br> +80-100% More Gold
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  • * '''Harlequin Crest'''. This is a good pick as usual. Good life and mana while providing skills and DR. Most people have one of these. The skills ma * '''Frostburn'''. A crapload of mana. Really nice.
    10 KB (1,843 words) - 13:35, 9 December 2009
  • ...er Run/Walk<br> 20% Faster Hit Recovery<br> +1-2 To Amazon skills<br> +2-4 Mana After Each Kill
    2 KB (283 words) - 01:14, 6 March 2011
  • |property2= +17% [[Mana Regeneration]]
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  • ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
    5 KB (879 words) - 17:49, 23 July 2016
  • Life and mana can never be stolen from Black Locusts. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
    4 KB (573 words) - 17:04, 25 November 2017
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip
    2 KB (273 words) - 05:38, 9 March 2011
  • ...tacks. You can switch between them all but they will all consume your tiny mana pool very quickly, whereas Normal Attack will not. But you shouldn’t use ...a Tir or two for mana per kill can also help. Keep a belt row dedicated to mana potions and pick up as many as you need.
    19 KB (3,676 words) - 16:20, 8 December 2009
  • ...s will need to bring along sufficient potions to stay alive and keep their mana flowing, on those difficulties. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
    6 KB (923 words) - 11:49, 17 October 2011
  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their
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  • ...ning Damage, +10% Maximum Lightning Resist, +110% Enhanced Defense, +15 to Mana, and +10% Lightning Resist.
    2 KB (277 words) - 22:49, 8 March 2011
  • | 50% Faster Cast Rate<br> +50 to Mana<br> +55 to Attack Rating<br> All Resistances +10
    2 KB (296 words) - 04:35, 27 March 2011
  • | +70-130% Enhanced Damage<br> +5 to Strength<br> +1 to Amazon skills<br> 3% Mana stolen per hit<br> +2 to Exploding Arrow (Amazon Only)
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  • always costs 6 mana points to cast from your spellbook. ...lt spell level by 2, up to a maximum of 15, but at the cost of a permanent mana reduction. Avoid raising your Charged Bolt spell level this way.
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  • | +190-240% Enhanced Damage<br> Ignores Target's Defense<br> 10-15% Mana stolen per hit<br> Ethereal (Cannot Be Repaired)<br> +2 to Light Radius<br>
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  • |header=Mana Cost
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  • | -4 Light Radius<br> +2 Defense per clvl<br> Cannot be Frozen<br> +5% Mana Stolen Per Hit<br> 6% Chance of casting slvl 3 Dim Vision When Struck<br> L
    2 KB (299 words) - 01:13, 6 March 2011
  • | valign="top" | '''Life:''' 70<br />'''Mana:''' 10<br />'''Strength:''' 30<br />'''Magic:'''10<br />'''Dexterity:''' 20 | valign="top" | '''Life:''' 316<br />'''Mana:''' 98<br />'''Strength:''' 250<br />'''Magic:'''50<br />'''Dexterity:''' 6
    17 KB (2,919 words) - 12:00, 13 July 2014
  • | Ignore Target's Defense<br> +10 to Strength<br> +10 to Dexterity<br> 7% Mana stolen per hit<br> +50% Enhanced Damage<br> Adds 3-7 damage | +3 to Light Radius<br> +30 to Mana<br> +20 Defense<br> 20% Increased Attack Speed<br> +60-100% Enhanced Damage
    26 KB (4,054 words) - 04:15, 31 March 2011
  • !'''Mana Cost:'''
    2 KB (252 words) - 11:30, 31 July 2011
  • | +5% Mana Stolen Per Hit<br> +1 to All Skills<br> +2 Light Radius<br> +100-120% Enhan
    2 KB (336 words) - 15:18, 5 March 2011
  • * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
    2 KB (318 words) - 12:09, 18 January 2011
  • | Caster Amulet #1<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> Faster Cast 5-10%
    5 KB (840 words) - 05:39, 7 March 2011
  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their
    2 KB (305 words) - 17:18, 30 July 2011
  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points.
    2 KB (336 words) - 22:01, 15 May 2011
  • ...and gain different bonuses with each level up. All attributes, life, and mana can be vastly increased with equipment. Each level up also provides 5 attri * All four attributes, life, and mana are listed with their starting / maximum values.
    28 KB (3,849 words) - 19:47, 6 November 2011
  • | Mana
    2 KB (289 words) - 17:03, 22 August 2011
  • | +100% Enhanced Damage<br> All Resistances +10-20<br> +6 Mana After Each Kill<br> 20% Increased Attack Speed<br> Adds 1-40 Lightning Dama
    2 KB (309 words) - 06:53, 14 March 2011
  • ...k Rating<br> Physical Damage Taken Reduced by 2<br> +15 to Life<br> +15 to Mana<br> +15 Stamina<br> +5 Replenish Life<br> +25% Slower Stamina Drain
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  • |header=Mana Cost
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  • [Side note: in Hellfire you start with a staff of mana - but we're the best defense" philosophy, and would rather buy two mana potion for
    15 KB (2,659 words) - 04:14, 3 October 2011
  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their
    2 KB (315 words) - 17:19, 30 July 2011
  • | +(150-190)% Enhanced Damage<br> 9-13% Life Stolen Per Hit<br> +15 To Mana After Each Kill<br> Replenishes 1 Quantity in 2 Seconds<br> Ethereal (Canno
    2 KB (328 words) - 18:04, 30 July 2011
  • !'''Mana Cost:'''
    2 KB (225 words) - 04:18, 21 February 2010
  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their
    2 KB (324 words) - 17:16, 30 July 2011
  • |header=Mana
    2 KB (239 words) - 16:51, 22 August 2011
  • * Steal Life/Mana items work against PI undead monsters as long as they have positive drain e
    2 KB (269 words) - 00:25, 13 March 2018
  • | Adds 1-20 Damage<br> Slows Target by 50%<br> +25 Defense<br> 5% Mana Stolen per Hit<br> +50-60% Enhanced Damage<br> 20% Increased Attack Speed
    2 KB (305 words) - 22:29, 29 July 2011
  • ...e damage you deal, large damage done = large amount of life stolen. Hence, mana can be conserved and used for other purposes such as dealing with ranged at
    5 KB (938 words) - 04:20, 3 October 2011
  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points.
    2 KB (351 words) - 22:01, 15 May 2011
  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their
    2 KB (327 words) - 17:17, 30 July 2011
  • ...s strafe for three main reasons: as a main skill, for cold immunes and for mana regeneration. ...tacks. You can switch between them all but they will all consume your tiny mana pool very quickly, whereas Normal Attack will not. But you shouldn’t use
    22 KB (4,176 words) - 14:22, 8 December 2009
  • | Fires Slvl 5 Magic Arrows or Bolts<br> +30 to Mana<br> 20% Increased Attack Speed<br> Cold Resist +26%<br> +50-100 to Attack R
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  • ...it Recovery<br> Damage Reduced by 9-14<br> Cold Resist +40-60%<br> +10-15% Mana Regen<br> Repairs 1 durability in 20 seconds<br> 8% Chance to cast level 6
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  • |header=Mana Cost
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  • ...s Target +1<br> +8 to Minimum Damage<br> 15% Bonus to Attack Rating<br> +4 Mana After Each Kill<br> +60-70% Enhanced Damage | Hit Blinds Target +2<br> +20% Mana Regen<br> Adds 1 - (12-15) Lightning Damage<br> +50-100 to Attack Rating<br
    20 KB (3,115 words) - 03:53, 16 April 2011
  • | 30% Faster Cast Rate<br> Attacker Takes Damage of 15<br> +175 to Mana<br> +80 to Life<br> Magical Damage Taken Reduced by 15<br> All Resistances
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  • ...15% to Cold Skill Damage<br> +10-15% to Lightning Skill Damage<br> +10-15% Mana Regen<br> + 3 to random Sorceress Skill (not Cold/Fire/Light Mastery, Hydra
    2 KB (351 words) - 22:49, 5 March 2011
  • | +190-240% Enhanced Damage<br> 10-15% Mana stolen per hit<br> All Resistances +40-50<br> 30% Faster Hit Recovery<br> +
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  • |property3= +5% [[Mana Stolen Per Hit]]
    3 KB (331 words) - 15:30, 20 May 2010
  • ...200-300 to Attack Rating Against Demons<br> +3-7 Lightning Absorb<br> 3-6% Mana stolen per hit<br> Socketed (1-2)<br> Adds 250-500 Fire Damage
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  • | +15 to Dexterity<br> Replenish Life +10<br> Maximum Mana +15%<br> 30% Faster Hit Recovery<br> +2 Defense per clvl<br> +50 Increased
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  • !Mana Cost:
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  • |header=Mana Cost
    2 KB (348 words) - 16:51, 22 August 2011
  • | Adds 4-6 Fire Damage<br> Fire Resist +50%<br> +30 to Mana<br> 20% Increased Attack Speed<br> +50-60% Enhanced Damage<br> +5 to Fire B
    2 KB (347 words) - 22:16, 30 July 2011
  • | + 2 to Mana| Mana
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