Each level in Diablo II is a self-contained area with its own monsters and treasures. When entering a new level bold red text appears on the screen, informing the player of their location. Levels vary greatly in size and importance; some are visited constantly and full of important monsters, valuable treasures, and crucial quest items, while others are small, obscure, or entirely ignored and neglected.
Click the individual levels for more information about that area, including screenshots, monster types found there, levels, waypoints, gold chests, and more.
Act One
- Rogue Encampment
- Blood Moor
- Cold Plains
- Cave 2 levels
- Burial Grounds
- Stony Field
- The Underground Passage 2 levels
- Dark Wood
- Black Marsh
- The Forgotten Tower 5 levels
- The Hole 2 levels
- Tamoe Highland
- The Pit, 2 levels
- Monastery Gate
- Outer Cloister
- Barracks
- Jail 1 3 levels
- Inner Cloister
- Cathedral
- Catacombs 4 levels.
Act Two
- Lut Gholein
- Sewers Act Two 2 levels
- Rocky Waste
- The Stony Tomb 2 levels
- Dry Hills
- Halls of the Dead 3 levels
- Far Oasis
- Maggot Lair 3 levels
- Lost City
- Valley of Snakes
- Claw Viper Temple 2 levels
- The Palace
- Harem 2 levels
- The Palace Cellar 3 levels
- Arcane Sanctuary
- Canyon of the Magi
- Tal Rasha's Tomb 7 levels
Act Three
- Kurast Docks
- Spider Forest
- Great Marsh
- Flayer Jungle
- Swampy Pit 3 levels
- Flayer Dungeon 3 levels
- Lower Kurast
- Kurast Bazaar
- Sewers 2 levels
- Upper Kurast
- Kurast Causeway
- Travincal
- Durance of Hate 3 levels