Haven't had much time to read or post to the forums lately, but I guess now is as good time as any to break the silence.
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Discussion of Mods:
This is a tricky one. I'm all for modding, but I think the rules and etiquette need to be clear. This forum is relatively light on mods, and I think that's partly because that's the way people here prefer their game. I guess good way to discuss new mods would be something like this:
Modder opening a thread, asking: "Hey guys, I've been thinking of making a mod that does x, what do you think?" Discussion ensues, and nothing gets distributed before it is at least somewhat clear what the consensus is. If people disagree with the modder (and themselves) about the necessity of the mod, the modder disregards the idea and moves on to next project. If the feedback is almost unanimously positive, the the mod could be carefully tested by some and maybe becomes FAM. This all would happen with the blessings of the moderators, of course.
This would be how it goes in the perfect world, but we of course live in the flawed version. I'm not sure what the current situation regarding the moderators is, but I'm guessing they're not particularly active. This can of course be frustrating to modders. But I don't think it's a good way to counter this with just releasing everything and potentially splitting the small community further. And getting hurt when people don't necessarily appreciate the mods you've been working so hard on. Even if you have the best intentions, some people like their game as it is. And snarky comments from old-timers are a given. Best ways for modders to contribute in a forum like this, is to listen to the community and react accordingly. Not shove their vision of the game to everyones face and expect ambrosia form the sky (Not saying that anyone has done exactly this. This is a long post and I have to occasionally add a bit of straightforward prose to keep it interesting for myself.)
Modding subforum could help in this matter, but do we need/want another subforum? But I think it would make this all a bit more trustworthy, to have discussion about mods out in the open. People shouldn't be afraid to talk about things they think would enhance their gaming experience.
Also this thing: Most mods I see add something to the game that makes it easier, be it colored rune, /p8 for 1.07 or the dead HC char to SC thing. I have little to no interest in those.Mods can also sometimes be too invasive, adding unwanted graphics or content. What I'd rather see are simple bugfixes. Like fixing the Inferno bug. That would make at least one build more playable. Those are the kind of mods I'd use.
Oh, and I think we should be able to say "We don't discuss PlugY here." Because it's a mod, not Voldemort, and it often leads to confusing situations for new members, since they don't know what they did wrong since we cannot name the mod they cannot use. God it's a mess.
Adding Item Level and Fingerprint support to Singling
This I have no big opinion of. I'm perfectly satisfied with GoMule and ATMA since I use those anyway. And so does almost anyone else. And most of the people who don't use muling software usually tend to keep their game as vanilla as possible, so I'm not sure who this mod is for. But if it's been requested I guess there's a need for it? This is exactly a situation where a thread about a mod before it's release could come handy. Dunno.
The "Shift" method is elegant though, and it is a good example of non-invasive mod if it works as advertised.
Allowing trading in all Diablo II versions (Including the previously stopped 1.00-1.11 trading)
As a Time Traveler and occasional trader I'm obviously for this, and I'm a bit confused why for example 1.07 trading is currently prohibited.
[Potentially Offtopic Rant]:
I think people have pretty big misconceptions about just how powerful the time traveled items are. Sure, 1.07 Shako and Arkaine's have ridiculous stats, but for me, with most builds 1.13 Shako wins over the 1.07 counterpart, and 1.07 Arkaine's is just an another option among Enigma/CoH/Vipermagi/etc. Time traveled items rarely make or break characters, they just add a little bit something or open different options. There's very little of this "unfair advantage" you hear so often mentioned. Just check the tables of recent MFO/RFO-like tournaments. You have ultra-optimized, time traveled item-using guys and untwinked guys going neck to neck and the competition is still anyones game.
Really, the real "unfair advantage" in this game is not time travel, it's time. The player that has most time in their hands to sink into Diablo 2 will always find better stuff and have better skills than the player who plays few hours during weekends. And that's completely fine. The tourneys and alike can sometimes become competitive, but for me they're mostly about having fun as community and coming up with theorycrafting that benefits everyone. Only reason I've used time traveled items during those is, that I want to push myself further, not to be better than anyone else.
I dunno, sometimes it feels that the people who complain about time travel are like the players who complain that Enigma is cheating and overpowered, just because they just haven't put the hours in LK to actually try one. If the people who have only tried the current version would actually try, say, version 1.07, they would notice that:
a) It's not easy
b) It's definitely not cheating
c) It's really fun and prolongs your d2 experience and makes you appreciate the current version even more
Sure, finding the loot and being able to forward it is a big part of the charm, but it's certainly reward that is earned, and I can't but feel a little bit insulted whenever someone who has never touched 1.07 or alike says time travel is cheating. It certainly doesn't feel like cheating, to run same rack for tens of hours after building an untwinked character form scratch in insanely unfinished game. Crazy, yes. Stupid, possibly. Cheating, not so much.
[End of Potentially Offtopic Rant]
Allowing the play of LOD 1.07.41 Beta
Couldn't care less atm.
Map Seeds:
Big NO to backing up and (especially) sharing of map seeds. For me, finding a good map is like finding a good item, and in this case it's something that's unique to your particular installation of D2. And if you want to visit another difficulty, or just try and see if you could find a better map, you have to make a choice, and making those hard choices is a big gameplay element for me.
I get the point about everyone using the same seed for tournaments, but IMO it would just make things more boring. Part of the reason why I joined the forum is that I want to be able to show others my version of D2, and for me to see theirs. I want to see different maps and characters in tournaments, because that way we can learn valuable things. Sure, some maps will be better than others, but this is a game based on randomization and luck. It will never be the same for everyone.
And given how hard and frustrating it can be to roll good map (which I guess is exactly the reason this is discussed), sharing seeds could end up in a situation where only few select seeds are used for everything, and that would change the course of the game to a path I'm not willing to follow.
HC to SC item transfers should be banned
Hmm. My gut says that yes, it probably should. It's a kinda unfair towards trading HC players, since items can be transfered out of trade pool. I wonder why this was allowed in the first place? But then again, I don't really play HC that much so not the best person to comment this.
And yeah, I think the transferring of dead HC characters to SC is a terrible idea, no matter how you look at it.
Allow players within minor versions of a game to play with each other
Dunno really how big of a problem this is. I mean, who is playing 1.13b? The biggest problem is between 1.13 and 1.14, but I still think it's probably wise to separate different versions, just to be sure there's no funny business, corrupt items etc. Of course, I'm not the most technically savvy person around here, so take my opinion with a grain of salt.
Color Rune Mod in older versions than 1.13.
I kinda like the white runes
What can I say, I dig the charm of world gone by. But I probably wouldn't care if someone else did this, as long as they'd be transparent and upfront about this. I don't really how big of a negative thing changing the item colors in the game would be, as long as it is done by mod that's available for everybody. I wouldn't like it aesthetically, because I like the colors as is, but I don't think you should get banned because of it.
BONUS ROUND: The ATMA bug
Yeah, this one isn't going away, is it?
I get the reaction
@maxicek had, but I think we should probably have a profound conversation about the topic. As a person who has, ATMA-bugged items, I don't currently feel comfortable using them, and I don't like that feeling one bit. At the time I used the ATMA-bug, I was under the impression that people who have joined the forum have accepted the rules and put the animosities this particular bug has caused years ago behind them. Since this is not the case, judging by the frequency people tend to bring this topic up in highly negative light, I feel that by using the ATMA bug I have added to the schism, and would probably decided not to use the bug had I been aware how some of you feel. Whats done is done, but I still think better discussion is in order, and if there's some conclusion, I'm willing to react accordingly. I just want to play the game and share my progress without having to feel like I'm offending somebody. But I guess this needs it's own topic, this one has enough conundrums already.
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@fearedbliss It's probably good thing you started this discussion, but I think you should take it a bit easier. It seems to me, after few months absence, that the state of SPF is completely fine. Sure, it's a bit quiet, but what do you expect. I trust you had good intentions, but seriously, it seems that the concerns you had have something to do with the fact that people didn't respond to your mods the way you hoped. I think the things you do are interesting but some times ill-informed, and you seem to have modders perspective to how things should be on a forum that is gamer-driven and overall pretty conservative, at least compared to other almost 20-year old games people still play nowadays.
IMO, the guys who have the most important opinion are the guys actually currently playing the game. Like, putting in the hours and clicking the mouse and playing the game. Those who post in the Item Find thread, who participate in tourneys and challenges, who make Mat/Pat threads, the untwinked 99ers. Those are the ones whose opinion matters, and if they think reform is in order then it probably is. But if they disagree with you, you should listen, because if you plan to continue to distribute your mods in this forum, they are your audience, and you should try and keep them intact, rather than splitting them in good and bad guys based on who agree and disagree with you.
People generally don't react very well to being told what's best for them, especially if they're fine with how things are currently. It's a community after all, and the rules are there not only to restrict us, but to remind that we all believe in similar standards and limitations. Changing those rules isn't a walk in the park, nor it should be.
TL;DR: I'm back! For a while at least! With opinions!