- Sep 12, 2013
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Pando - The Trembling Giant (Quaking Aspen Tree)
from Wikipedia:
Progress:
"Single" Tree Project:
This is to be my version of the 21 Single-Tree builds, inspired by @TheNix. There isn't a lot of information contained in his thread. Perhaps he will pop in and elaborate? :: :: But, I was particularly impressed with the use of +0skills. His use of Maelstrom, on a Summoning Necro was such an elegant work-around to the lack of CE/Curses. It really motivated me to see what other "solutions" could be found.
Skills Granted by Items: Staffmods/Oskills/Charges/Auras/CtC
So, I did a lot of research, utilizing all of my nous about skill-granting items, and this is what I've come up with: (most useful "granted" skills, like Static + Tele for a Fire Sorc)
These are going to be skills belonging to their native class, but certainly low-ish level (maxing around 10-15 through +skills), and mostly without synergies. So, they would be akin to "one point wonders". For example, getting Zeal on a Paladin by using 'Passion', or Vengeance by using 'Kingslayer'. What would still be viable/useful? Here were my analyses.
Generally, I tried to focus on getting skills that:
So, I built my "wish list" of skills that I would like to obtain (through items) for each of the classes. I would like to make use of 2+ skills (from the 2x unusable trees) for each of these builds. And, I aim to change (or add to) those skills on each difficulty level. For example, a Summon Necro may get to use Amplify Damage on Normal, then Corpse Explosion on NM, and finally Bone Prison on Hell.
Character Names:
I have quite a system when it comes to actually naming my characters. I use a different language for each class, and there are rules to follow.. Many members here on the forum come from all around the world. And, having to come up with unique tree-related names in 5 different Latin based languages was no easy task.. So, I thought I would post this as well to see if anybody may have better suggestions!
Single-Tree Builds:
I don't usually make much use of respec's. So, for this project I will make a "build" for each difficulty and respec in A1 each time through. Meaning, my Fire Tree Sorceress will be an Inferno Sorc on Normal, FB on NM, and Meteor on Hell. "Normal" builds will be mostly restricted to lvl 1-12 skills, NM to lvl 18-24, and Hell lvl 30. I'm hoping to force myself to utilize some of the not often used skills. And now finally, on to the actual builds. I've also included some of the key items which I intend to use.
Game-play Restrictions:
These characters will be fully twinked, as some pretty obscure items will be needed, and several of the builds would be unbearably under-powered without making certain that they gain access to these +0skills. However, they won't be allowed to "use" skills from other classes. I don't want to have every character using 'Passion' to get Zeal or Berserk. If an Amazon happens to have CtC amp or a melee character has CtC Frost Nova, I am going to look the other way though.
Also, if you read much about the Pando tree, you may have seen that it doesn't reproduce through the dissemination of cones or seeds. The root system grows underground and sprouts up saplings directly. Therefore, I will try to complete this project in the same vein. All twenty-one characters must remain within 1 act of each other at all times.
from Wikipedia:
Pando (Latin for "I spread out"), also known as the trembling giant, is a clonal colony of an individual male quaking aspen (Populus tremuloides) determined to be a single living organism by identical genetic markers and assumed to have one massive underground root system. Pando occupies 43 hectares (106 acres) and is estimated to weigh collectively 6,000,000 kilograms (6,600 short tons), making it the heaviest known organism.
Progress:
Code:
Name: Class: Build: Level: Act:
--------------- -------- -------------- ----- ----
Arborista Sorceress Fire Spells 27 A4
Silvicultora Sorceress Cold Spells 27 A4
Dendróloga Sorceress Lite Spells 27 A4
Canopée Paladin Combat Skills 27 A4
Fourré Paladin Offensive Auras 27 A4
Verdure Paladin Defensive Auras 27 A4
Boscus Necromancer Summoning 27 A4
Botanicus Necromancer Poison n Bone 27 A4
Herbarius Necromancer Curses 27 A4
Delienn Druid Elemental 27 A4
Gwezenn Druid Shape-Shifting 27 A4
Koadeg Druid Summoning 27 A4
Baumgruppe Barbarian Combat Skills 24 A3
Laubabwerfend Barbarian Masteries 24 A3
Waldflache Barbarian Warcries 24 A3
Mori Assassin Traps 24 A3
Hayashi Assassin Shadow Disciplines 24 A3
Fuyuki Assassin Martial Arts 24 A3
Vegetação Amazon Jav & Spear 24 A3
Decíduo Amazon Passive & Magic 24 A3
Folhedo Amazon Bow & Crossbow 24 A3
"Single" Tree Project:
This is to be my version of the 21 Single-Tree builds, inspired by @TheNix. There isn't a lot of information contained in his thread. Perhaps he will pop in and elaborate? :: :: But, I was particularly impressed with the use of +0skills. His use of Maelstrom, on a Summoning Necro was such an elegant work-around to the lack of CE/Curses. It really motivated me to see what other "solutions" could be found.
Skills Granted by Items: Staffmods/Oskills/Charges/Auras/CtC
So, I did a lot of research, utilizing all of my nous about skill-granting items, and this is what I've come up with: (most useful "granted" skills, like Static + Tele for a Fire Sorc)
These are going to be skills belonging to their native class, but certainly low-ish level (maxing around 10-15 through +skills), and mostly without synergies. So, they would be akin to "one point wonders". For example, getting Zeal on a Paladin by using 'Passion', or Vengeance by using 'Kingslayer'. What would still be viable/useful? Here were my analyses.
Amazon:
There aren't many Amazon skills out there to be had, being that there are no +staffmod options. What's up with that?
Assassin:
Assassins are the other class I feel got slighted in the skill granting dept. Basically, Venom/Fade and charges of CoS are the only S/U + RW options. Are there any restrictions on +staffmod skills available?
Barbarian:
Barbarians have many skills that fit the bill. But, he is going to be a bit tricky, as all except 1 of his "attack" skills come from the same tree..
Druid:
I think Druids have some of the most interesting options out there. Cool Uniques, charges of Spirits, and in case you're unfamiliar..
Werebear, Lycanthropy, and a decent Grizzly all on one item which doesn't even occupy the class-specific item slot. By the way, here's some free Fanaticism as well..
Paladin:
A whopping 13x Auras when equipped are available to Paladins. But, many of those are granted by high lvl RWs, and there isn't a lot available through charges/CtC gear. So, I'm focusing more on skills that would be granted through +staffmods.
Necromancer:
Basically, Necros get 2x "class-specific" items. As they can get +3 to three skills on a Wand, and +3 to three skills on a Head. Combine that with some charges items or CtC curses, and that is quite the arsenal you have at your fingertips! Also, happen to have some insane S/U options: 'White', Maelstorm, Ume's Lament, AOKL
Sorceress:
She is probably the class most reliant upon synergies. Going without could be a bit underpowered. However, she does have some nice S/U/RW options. Unfortunately many of them are on Staves instead of Orbs..
There aren't many Amazon skills out there to be had, being that there are no +staffmod options. What's up with that?
I guess when you put it that way...Every class specific item has individual skills as automods (ex. +3 to Frozen Orb), EXCEPT Amazons who get +1-3 to an entire tree. Blizzard just loves Amazons or what... Not that I'm complaining, lol.
Jav & Spear:
- Impale - Would rather have Jab/Fend, however I think they are not available from any item?
- Lightning Bolt - converts physical dmg, without synergies this may be the best option?
- Plague Javelin - combined with Venom it's not too bad
- Inner Sight/Slow Missle
- Valkyrie
- Critical Strike - I will check, but is crit granted from 'Insight' or 'Peace' the actual Amazon skill? and could be boosted further?
- Freezing Arrow
- Guided Arrow - low dmg skill anyway, not aiming is nice though
- Immolation Arrow - gonna be weak w/o synergy..
- Strafe - maybe to proc CtC effects, just remembered you can get charges of MS on gloves/bows but Strafe is probably still better
Assassin:
Assassins are the other class I feel got slighted in the skill granting dept. Basically, Venom/Fade and charges of CoS are the only S/U + RW options. Are there any restrictions on +staffmod skills available?
Martial Arts:
- DTalon - still applies CB, CtC etc
- Cobra Strike - do you need 300% LL/ML? or can you live with 100-150%?
- Blades of Ice - just for the freeze effect
- DFlight
- BoS/Fade/Venom
- Cloak of Shadows/MB
- Shadow Warrior/Master
- Weapon Block - diminishing returns anyway
- Death Sentry - CE still works
- Blade Sentry/Fury
Barbarian:
Barbarians have many skills that fit the bill. But, he is going to be a bit tricky, as all except 1 of his "attack" skills come from the same tree..
Combat Skills:
- Leap/Leap Attack
- Bash/Stun - w/o synergy they will be weak, but usable on normal
- WW - No synergy, and can get a quick +6 WW at lvl 30 with Bloodletter
- Berserk - PIs
- Double Throw - perhaps you want to proc amp with Lacerators
- Natural Resist
- Increased Speed
- War Cry - this is the only one really handicapped w/o it's synergy, but it would still be useful as some crowd control
Druid:
I think Druids have some of the most interesting options out there. Cool Uniques, charges of Spirits, and in case you're unfamiliar..
Code:
Beast
5 Socket Axes/Scepters/Hammers
Ber + Tir + Um + Mal + Lum
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)
Elemental: these will all be hampered by a lack of synergies, but a lot of the fire skills are nice to have as CtC effects
- Arctic Blast/Hurricane - no damage, but still has cold
- Cyclone Armor
- Fissure/Armageddon - will be low damage, but it's something
- Werewolf/Bear - HP
- Feral Rage/Hunger - LL + FRW
- Shockwave - stun length
Paladin:
A whopping 13x Auras when equipped are available to Paladins. But, many of those are granted by high lvl RWs, and there isn't a lot available through charges/CtC gear. So, I'm focusing more on skills that would be granted through +staffmods.
Combat Skills:
- Zeal/Smite - even at low level would be useful to apply CB/CtC effects
- Vengeance - PIs
- Holy Shield - diminishing returns on blocking anyway
- Cleansing - diminishing returns on duration reduction
- Defiance - "obtainable" with 'Exile'
- Vigor - nice to have, available from Tearhaunch
- Meditation - from 'Insight', perhaps on switch
- Salvation - would need 'Phoenix', or a Scepter on switch
- Redemption - very steep diminishing returns
- Holy Freeze/Sanctuary - Cold/Knockback effect
- Conviction - to break immunities
Necromancer:
Basically, Necros get 2x "class-specific" items. As they can get +3 to three skills on a Wand, and +3 to three skills on a Head. Combine that with some charges items or CtC curses, and that is quite the arsenal you have at your fingertips! Also, happen to have some insane S/U options: 'White', Maelstorm, Ume's Lament, AOKL
Summoning: the skellie skills are going to be difficult to get to a decent enough level..
- Any Golem + Golem Mastery - I've used Clay/Iron Golem through items before and it's managable
- Revives + Skeleton Mastery - only # of monsters increases through levels, so should be effective
- Summon Resist - diminishing returns anyway
- Bone Armor/Wall/Prison
- Corpse Explosion
- PNova - at least it would provide AoE prevent monster heal
Sorceress:
She is probably the class most reliant upon synergies. Going without could be a bit underpowered. However, she does have some nice S/U/RW options. Unfortunately many of them are on Staves instead of Orbs..
Fire Skills:
- Warmth/Enchant - nice to have
- Fireball - even w/o synergy it's viable early on, 'Leaf' anyone?
- Firewall/Hydra - not too synergy dependent
- Meteor - won't be huge damage, but can be respectable if you go Trang-oul's route
- Mastery
- Frost Nova - for the AoE chill effect
- Glacial Spike - fixed radius, that's all we need
- Orb/Blizzard - these would be my 2 pics for viable 'attack' skills
- Mastery
- Telekinesis
- Static Field
- Teleport
- Energy Shield
- Nova or Tstorm + Mastery? - not sure how potent this would be..
Generally, I tried to focus on getting skills that:
- Had diminishing returns
- Provided some AoE and/or Cold effect
- Gave an increased speed / number of attacks
- Didn't require synergies (or their synergies came from a different skill tree)
So, I built my "wish list" of skills that I would like to obtain (through items) for each of the classes. I would like to make use of 2+ skills (from the 2x unusable trees) for each of these builds. And, I aim to change (or add to) those skills on each difficulty level. For example, a Summon Necro may get to use Amplify Damage on Normal, then Corpse Explosion on NM, and finally Bone Prison on Hell.
Character Names:
I have quite a system when it comes to actually naming my characters. I use a different language for each class, and there are rules to follow.. Many members here on the forum come from all around the world. And, having to come up with unique tree-related names in 5 different Latin based languages was no easy task.. So, I thought I would post this as well to see if anybody may have better suggestions!
Single-Tree Builds:
I don't usually make much use of respec's. So, for this project I will make a "build" for each difficulty and respec in A1 each time through. Meaning, my Fire Tree Sorceress will be an Inferno Sorc on Normal, FB on NM, and Meteor on Hell. "Normal" builds will be mostly restricted to lvl 1-12 skills, NM to lvl 18-24, and Hell lvl 30. I'm hoping to force myself to utilize some of the not often used skills. And now finally, on to the actual builds. I've also included some of the key items which I intend to use.
Amazon: (Portuguese, name must end in "o")
1. Vegetação (vegetation) - Javelin & Spear only
Zons are a bit limited in +skills options, so I'm gonna need to find some [charge] items. I gave the best attack skills (Kuku, Endlesshail, T-gods) to the Passive Zon since she has no actual attack skill in her repertoire.
1. Vegetação (vegetation) - Javelin & Spear only
- Normal build - Jab (20) + Poison Jav (10-15) - 30+ sec duration..
- Rare [lvl 2 Inner Sight 25/25] - lvl 42 (need < lvl 24)
Code:
Wraith Claw Leather Gloves Defense: 42 Durability: 11 of 12 Required Level: 42 Fingerprint: 0x254850e1 Item Level: 58 Version: Expansion 1.10+ +40 Defense (Based on Character Level) Cold Resist +18% Fire Resist +7% 20% Better Chance of Getting Magic Items Level 2 Inner Sight (25/25 Charges)
- Rare [lvl 2 Inner Sight 25/25] - lvl 42 (need < lvl 24)
- Nightmare build - Impale (20), Poison Jav (20), Plague Jav (20)
- Hone Sudan - Ethereal?
Code:
Hone Sundan Yari Two Hand Damage: 104 - 212 Durability: 28 of 28 Required Level: 37 Required Strength: 101 Fingerprint: 0xf8c2ace2 Item Level: 88 Version: Expansion 1.10+ 192% Enhanced Damage Adds 20 - 40 Damage 45% Chance of Crushing Blow Repairs 1 Durability in 10 Seconds 3 Sockets (0 used)
- Magewrath (+3 Guided Arrow) - lvl 43
Code:
Magewrath Rune Bow Two Hand Damage: 59 - 137 Durability: 40 of 48 Required Level: 43 Required Strength: 73 Required Dexterity: 103 Fingerprint: 0x815b7136 Item Level: 85 Version: Expansion 1.10+ +1 to Amazon Skill Levels 149% Enhanced Damage Adds 25 - 50 Damage +236 to Attack Rating 15% Mana stolen per hit +3 to Guided Arrow (Amazon Only) Hit Blinds Target +1 +10 to Dexterity Magic Damage Reduced by 9
- Hone Sudan - Ethereal?
- Hell Build - Lightning Fury (20) + Synergies (70+)
- 'Peace' (+4 Critical Strike)
Code:
Peace Mage Plate ShaelThulAmn Defense: 259 Durability: 30 of 60 Required Level: 29 Required Strength: 55 Fingerprint: 0x6145506a Item Level: 79 Version: Expansion 1.10+ 4% Chance to cast level 5 Slow Missiles when struck 2% Chance to cast level 15 Valkyrie on striking +2 to Amazon Skill Levels +20% Faster Hit Recovery +2 to Critical Strike Cold Resist +30% Attacker Takes Damage of 14 3 Sockets (3 used) Socketed: Shael Rune Socketed: Thul Rune Socketed: Amn Rune
- 'Sanctuary' [lvl 12 Slow Missile 60/60]
Code:
Sanctuary Hyperion KoKoMal Defense: 302 Chance to Block: 44 Durability: 48 of 82 Required Level: 49 Required Strength: 127 Fingerprint: 0x8258f59a Item Level: 88 Version: Expansion 1.10+ +20% Faster Hit Recovery +20% Faster Block Rate 20% Increased Chance of Blocking +138% Enhanced Defense +250 Defense vs. Missile +20 to Dexterity All Resistances +67 Magic Damage Reduced by 7 Level 12 Slow Missiles (60/60 Charges) 3 Sockets (3 used) Socketed: Ko Rune Socketed: Ko Rune Socketed: Mal Rune
- 'Peace' (+4 Critical Strike)
- Normal build - Inner Sight (17), Critical Strike (7), Dodge (6)
- Rare [lvl 7 Multishot 56/56] - lvl 25
Code:
Storm Loom Short Siege Bow Two Hand Damage: 13 - 50 Durability: 31 of 40 Required Level: 25 Required Strength: 65 Required Dexterity: 80 Fingerprint: 0x369def49 Item Level: 87 Version: Expansion 1.10+ +20 to Maximum Damage +49% Damage to Demons +100 to Attack Rating against Demons Adds 80 Poison Damage Over 4 Secs (100 Frames) 5% Mana stolen per hit Level 7 Multiple Shot (23/56 Charges)
- Rare [Charged Strike]
- Rare [lvl 7 Multishot 56/56] - lvl 25
- Nightmare build - Decoy (20), Penetrate (20), D/A/E/Crit (20)
- Kuku Shukaku (+6 Immo Arrow) - lvl 33
Code:
Kuko ShakakuCedar Bow Two Hand Damage: 27 - 79 Durability: 22 of 28 Required Level: 33 Required Strength: 53 Required Dexterity: 49 Fingerprint: 0xa6a8b694 Item Level: 80 Version: Expansion 1.10+ +3 to Bow and Crossbow Skills (Amazon Only) Fires Explosive Arrows or Bolts Piercing Attack 175% Enhanced Damage Adds 40 - 180 Fire Damage +3 to Immolation Arrow (Amazon Only)
- Endlesshail (+5 Strafe) - lvl 36
Code:
EndlesshailDouble Bow Two Hand Damage: 34 - 80 Durability: 27 of 36 Required Level: 36 Required Strength: 58 Required Dexterity: 73 Fingerprint: 0xeb5fa4ad Item Level: 59 Version: Expansion 1.10+ 211% Enhanced Damage Adds 15 - 30 Cold Damage Over 3 Secs (75 Frames) +3 to Strafe (Amazon Only) +50 Defense vs. Missile +40 to Mana Cold Resist +35%
- Kuku Shukaku (+6 Immo Arrow) - lvl 33
- Hell build- Valk (20), Pierce (10), Decoy (20), Penetrate (20), D/A/E/Crit (20)
- Thundergod's Vigor (+3 LF) - lvl 47
Code:
Thundergod's VigorWar Belt Defense: 149 Durability: 13 of 24 Required Level: 47 Required Strength: 110 Fingerprint: 0xccef910f Item Level: 88 Version: Expansion 1.10+ 5% Chance to cast level 7 Fist of the Heavens when struck Adds 1 - 50 Lightning Damage +3 to Lightning Fury (Amazon Only) +3 to Lightning Strike (Amazon Only) +183% Enhanced Defense +20 to Strength +20 to Vitality +10% to Maximum Lightning Resist +20 Lightning Absorb
- Thundergod's Vigor (+3 LF) - lvl 47
- Normal build - Magic Arrow (20), Multishot (10)
- Rare [lvl 2 Inner Sight]
- Nightmare build - Fire Arrow (20), Exploding Arrow (20), Strafe (20)
- Impaler (+5 Impale, +3 Power Strike) - lvl 31
Code:
The ImpalerWar Spear Two Hand Damage: 26 - 96 Durability: 17 of 30 Required Level: 31 Required Strength: 25 Required Dexterity: 25 Fingerprint: 0xe08d4f8 Item Level: 62 Version: Expansion 1.10+ +20% Increased Attack Speed 161% Enhanced Damage Ignore Target's Defense +150 to Attack Rating 40% Chance of Open Wounds Prevent Monster Heal +5 to Impale (Amazon Only) +3 to Power Strike (Amazon Only)
- Impaler (+5 Impale, +3 Power Strike) - lvl 31
- Hell build - Freezing Arrow (20), Cold Arrow (20), Immolation Arrow (20), Exploding Arrow (20), Fire Arrow (10)
- Thunderstroke (+7 Lite Bolt) - lvl 69
Code:
ThunderstrokeMatriarchal Javelin Throw Damage: 103 - 195 One Hand Damage: 88 - 159 Quantity: 76 Required Level: 69 Required Strength: 107 Required Dexterity: 151 Fingerprint: 0xd4a9085c Item Level: 86 Version: Expansion 1.10+ 20% Chance to cast level 14 Lightning on striking +4 to Javelin and Spear Skills (Amazon Only) +15% Increased Attack Speed 196% Enhanced Damage Adds 1 - 511 Lightning Damage -15% to Enemy Lightning Resistance +3 to Lightning Bolt (Amazon Only)
- Thunderstroke (+7 Lite Bolt) - lvl 69
Assassin: (Japanese, name must end in "i")
1. Mori (forest) - Traps only
2. Hayashi (forest, copse) - Shadow Disciplines only
(Hammer, MB, Shadow)
3. Fuyuki / Fuyugi (a barren tree, in winter) - Martial Arts only
I guess I have the basic builds planned out for the 3x Sins. But, still don't really know which items/+skills they will want. Good news is that they get up to 6x different skills from dual wielding claws.
1. Mori (forest) - Traps only
- N - Fire Blast (12), Shock Web (18)
- Rare/White (+3 FB, +3 SW) < lvl 15
- Rare/White (+3 Psychic Hammer, +3 BoS, +3 Claw Block) < lvl 15
- Nightmare Build - Wake of Fire + Synergies (60)
- Hell build - Lightning Sentry (20), Death Sentry (20) + Synergies (50+)
2. Hayashi (forest, copse) - Shadow Disciplines only
(Hammer, MB, Shadow)
- Normal build - Psychic Hammer (20), Claw Mastery (10)
- Nightmare build - Cloak of Shadows (20), Mind Blast (20), Shadow Warrior (20)
- Hell Build - Shadow/Venom
3. Fuyuki / Fuyugi (a barren tree, in winter) - Martial Arts only
- Normal build - Fists of Fire (20), Dragon Claw (10) (FoF, CoT, BoI/PS)
- Nightmare build - Claws of Thunder (20), Dragon Claw (20), Phoenix Strike (20)
- Hell build - Phoenix Strike (20), Synergies (70+)
Barbarian: (German, name should be a compound word)
1. Baumgruppe (copse, group of trees) - Combat Skills only
2. Laubabwerfend (deciduous) - Masteries only
3. Waldflache (forest) - Warcries only
Combat skills is a bit odd, as some of the synergies are from the other trees. Masteries has no attack, so I'll give him Bloodletters then 'Passion', and probably a helm with some more Combat Skills. Warcries will obviously be a singer, hoping to pair WC with Frenzy/Double Throw.
1. Baumgruppe (copse, group of trees) - Combat Skills only
- Normal build - Bash (10), Double Swing (20)
- Fanged Helm (+3 Mace Mastery) - lvl 3 => 'Lore' - lvl 27
- Nightmare build - Bash (20), Stun (20), Concentrate (20)
- Bonesnap - lvl 24
Code:
BonesnapMaul Two Hand Damage: 119 - 171 Durability: 35 of 60 Required Level: 24 Required Strength: 69 Fingerprint: 0x6ccdeee5 Item Level: 82 Version: Expansion 1.10+ 299% Enhanced Damage +200% Damage to Undead 40% Chance of Crushing Blow Cold Resist +30% Fire Resist +30%
- 1.07 Dark Clan Crusher - lvl 34
Code:
Dark Clan CrusherCudgel One-Hand Damage: 17 to 61 Durability: 21 of 24 Required Strength: 25 Required Level: 34 Mace Class - Fast Attack Speed Item Version: Expansion Item Level: 90 Fingerprint: 0x28c1f087 +195% Enhanced Damage +1 to Barbarian Skill Levels 200% Damage to Demons 150% Damage to Undead +200 to Attack Rating against Demons
- Bonesnap - lvl 24
- Hell build - Whirlwind (20), Leap (10), Leap Attack (20), Frenzy (20), Double Swing (20)
- Bloodtree Stump (+5 Mace Mastery) - lvl 48
Code:
Bloodtree StumpWar Club Two Hand Damage: 169 - 248 Durability: 39 of 100 Required Level: 48 Required Strength: 124 Fingerprint: 0xd982e3df Item Level: 88 Version: Expansion 1.10+ +2 to Masteries Skills (Barbarian Only) 219% Enhanced Damage +150% Damage to Undead 50% Chance of Crushing Blow +3 to Mace Mastery (Barbarian Only) +25 to Strength All Resistances +20 +40 Maximum Durability
- 'Call to Arms' (+BC, +BO, +BC) - lvl 57
- Bloodtree Stump (+5 Mace Mastery) - lvl 48
2. Laubabwerfend (deciduous) - Masteries only
- Normal build - Weapon Mastery (20), Increased Speed (10)
- Nightmare build - Weapon Mastery (20), Throwing Mastery (10), Iron Skin (20), Increased Speed (10)
- Bloodletter (+3 Whirlwind)
Code:
BloodletterGladius One Hand Damage: 31 - 97 Durability: 54 of 54 Required Level: 30 Required Strength: 25 Fingerprint: 0xf9631f4b Item Level: 75 Version: Expansion 1.10+ +20% Increased Attack Speed 140% Enhanced Damage Adds 12 - 45 Damage +90 to Attack Rating 8% Life stolen per hit +3 to Whirlwind (Barbarian Only) +4 to Sword Mastery (Barbarian Only) 10% Slower Stamina Drain +30 Maximum Durability
- Bloodletter (+3 Whirlwind)
- Hell build - Weapon Mastery (20), Throwing Mastery (20), Iron Skin (20), Natural Resist (20), Increased Speed (10)
- 'Passion' (+1 Berserk) - lvl 66 (Polearm, or Mace?)
3. Waldflache (forest) - Warcries only
- Normal build - Taunt (20), Shout (10)
- Nightmare build - Battle Cry (20), Battle Orders (20), Shout (20)
- Hell build - War Cry (20), Synergies (60), Battle Orders (10)
- 'Delirium' (+Frenzy/+Double Throw) or 1.07 (+3 Warcries/+Double Throw)
Code:
Prefix 1163 Lion Helm of the WolfDefense: 73 Durability: 18 of 35 (Barbarian Only) Required Strength: 73 Required Level: 24 Item Version: Expansion Item Level: 88 Fingerprint: 0x2f0e91d5 +15 to Life +1 to Double Throw (Barbarian Only) +3 to Battle Orders (Barbarian Only) +2 to Warcry Skills (Barbarian Only) Prefix 1164 Savage Helmet of the Fox Defense: 97 Durability: 34 of 50 (Barbarian Only) Required Strength: 103 Required Level: 32 Item Version: Expansion Item Level: 87 Fingerprint: 0x5eeadfee +7 to Life +2 to Double Throw (Barbarian Only) +3 to Warcry Skills (Barbarian Only)
- 'Delirium' (+Frenzy/+Double Throw) or 1.07 (+3 Warcries/+Double Throw)
Druid: (Breton)
1. Delienn (leaf) - Elemental only
I didn't quite piece this together while I was conceptualizing this project. But, apart from 'Beast', the only source of WW/WB and Lycanthropy is going to be from a Druid Pelt. So, that is going to be difficult to make use of any further skills from Shape-Shifting tree.
1. Delienn (leaf) - Elemental only
- Normal build - Firestorm (15), Fissure (15)
- Nightmare build - Cyclone Armor (20), Twister (20), Tornado (20)
- Hell build - Armageddon (20), Synergies (70)
- Pelt (+Werewolf/Lycanthropy, +Fireclaws)?
- Earth Shifter (+7 Elemental) - lvl 69
Code:
Earth Shifter Thunder Maul Two Hand Damage: 126 - 687 Durability: 46 of 60 Required Level: 69 Required Strength: 253 Fingerprint: 0xc9340301 Item Level: 88 Version: Expansion 1.10+ 25% Chance to cast level 14 Fissure on striking +7 to Elemental Skills (Druid Only) +30% Increased Attack Speed +10% Faster Cast Rate 282% Enhanced Damage +150% Damage to Undead 33% Chance of Crushing Blow Level 14 Volcano (30/30 Charges) 1 Sockets (1 used) Socketed: Shael Rune
- Normal build - Werewolf (20), Lycanthropy (10)
- Rare Pelt (+4 Heart of Wolverine, +4 Carrion Vine) - lvl 20
Code:
Bone HornAntlers Defense: 39 Durability: 16 of 20 Required Level: 20 Required Strength: 24 Fingerprint: 0x7ee811c2 Item Level: 88 Version: Expansion 1.10+ +1 to Summoning Skills (Druid Only) +30 to Attack Rating +1 to Rabies (Druid Only) +3 to Heart of Wolverine (Druid Only) +3 to Carrion Vine (Druid Only) +58% Enhanced Defense +14 to Life Cold Resist +29% +3 to Light Radius
- Rare Pelt (+4 Heart of Wolverine, +4 Carrion Vine) - lvl 20
- Nightmare build - Werebear (20), Lycanthropy (20), Maul (20)
- Hell build - Werebear (20), Lycanthropy (20), Maul (20), Shockwave (20), Hunger (20)
- Normal build - Poison Creeper (10), Spirit Wolves (20)
- Rare Pelt (+3 Werewolf, +2 Lycanthropy) - lvl 3
Code:
Beast HornWolf Head Defense: 13 Durability: 20 of 20 Required Level: 3 Required Strength: 16 Fingerprint: 0xae8d650d Item Level: 6 Version: Expansion 1.10+ +2 to Lycanthropy (Druid Only) +3 to Werewolf (Druid Only) +10% Enhanced Defense +1 to Energy +5 to Life Lightning Resist +5% Poison Resist +5% Repairs 1 Durability in 33 Seconds
- Rare Pelt (+3 Werewolf, +2 Lycanthropy) - lvl 3
- Nightmare build - Heart of Wolverine (10), Dire Wolves (20), Spirit Wolves (10), Poison Creeper (20)
- Pelt (+WW/Lycanthropy)
- Plague Bearer (+5 Rabies) - lvl 41
- Islestrike (+2 Fury, +2 Maul) - lvl 43
Code:
IslestrikeTwin Axe One Hand Damage: 37 - 110 Durability: 17 of 24 Required Level: 43 Required Strength: 85 Fingerprint: 0x2df8455b Item Level: 87 Version: Expansion 1.10+ +2 to Druid Skill Levels 190% Enhanced Damage 25% Chance of Crushing Blow +1 to Fury (Druid Only) +1 to Maul (Druid Only) All Stats +10 +50 Defense vs. Missile
- Hell build - Grizzly (20), Dire Wolves (20), Spirit Wolves (20), Heart of Wolverine (10), Poison Creeper (20)
Necromancer: (Latin, name must end in "us")
1. Boscus (forest) - Summoning only
3. Herbarius (Herbalist) - Curses
1. Boscus (forest) - Summoning only
- Normal build - Raise Skeleton (15), Skeleton Mastery (15)
- Maelstrom (+3 CE, +3 Amp) - lvl 14
- Nightmare build - Raise Skeleton (20), Skeleton Mastery (20), Skeletal Mage (20)
- Hell build - Raise Skeleton (20), Skeleton Mastery (20), Clay Golem (10), Iron Golem (20), Fire Golem (20)
- Normal build - Teeth (20), Bone Armor (10)
- Nightmare build -
- Ume's Lament (+2 Decrepify, +3 Terror) - lvl 28
- Hell build -
- 'White' or Boneshade
3. Herbarius (Herbalist) - Curses
- Normal build -
- Nightmare build -
- Undead Crown (+3 Skeleton Mastery) - lvl 29
- Arm of King Leoric (+5 RS, +5 SM, +4 Mage) - lvl 36
- Hell build -
- Marrowwalk (+2 SM) [lvl 33 Bone Prison 13/13] - lvl 66
Paladin: (French, name must end in "e")
1. Canopée (canopy) - Combat Skills only
2. Fourré (forest/brush) - Offensive Auras only
3. Verdure (greenery) - Defensive Auras only
1. Canopée (canopy) - Combat Skills only
- Normal build - Sacrifice (15), Zeal (15)
- White Scepter (+3 Might, +3 Cleansing) - lvl 12
Code:
Grand ScepterOne Hand Damage: 8 - 18 Durability: 34 of 60 Required Level: 12 Required Strength: 37 Fingerprint: 0xb2f53cb8 Item Level: 18 Version: Expansion 1.10+ +150% Damage to Undead +3 to Cleansing (Paladin Only) +3 to Might (Paladin Only)
- White Scepter (+3 Might, +3 Cleansing) - lvl 12
- Nightmare build - Smite (20), Holy Shield (20), Sacrifice (20)
- Tearhaunch (+2 Vigor) - lvl 29
- Hell build - Vengeance (20), Zeal (10), Sacrifice (20), Smite (20), Holy Shield (20)
- Scepter (+Fanaticism, +Conviction)
- 1.07 Scepter (+Holy Shock, +Fanaticism)
Code:
Prefix 869 War Scepter of MeasureOne-Hand Damage: 42 to 67 Durability: 70 of 70 Required Strength: 55 Required Level: 30 Mace Class - Fast Attack Speed Item Version: Expansion Item Level: 67 Fingerprint: 0x372f3860 +298% Enhanced Damage +3 to Minimum Damage +2 to Charge (Paladin Only) +2 to Holy Shock (Paladin Only) +1 to Fanaticism (Paladin Only) 150% Damage to Undead
2. Fourré (forest/brush) - Offensive Auras only
- Normal build - Might (20), Holy Fire (10)
- Nightmare build - Concentration (20), Holy Shock (20), Sanctuary (20)
- 'Harmony' (lvl 10 Vigor) - lvl 39
- Hell build - Fanaticism (20), Conviction (20), Holy Freeze (20), Holy Shock (20), Sanctuary (10)
- 'Passion' Caduceus (+3 Zeal, +3 Holy Shield) - lvl 66
Code:
Sans-Zele's Passion Caduceus DolOrtEldLem One Hand Damage: 112 - 131 Durability: 70 of 70 Required Level: 66 Required Strength: 97 Required Dexterity: 70 Fingerprint: 0x4ccf875c Item Level: 87 Version: Expansion +25% Increased Attack Speed 205% Enhanced Damage 63% Bonus to Attack Rating +225% Damage to Undead +50 to Attack Rating against Undead Adds 1 - 50 Lightning Damage +3 to Holy Shield (Paladin Only) +2 to Vigor (Paladin Only) +2 to Zeal (Paladin Only) +1 to Berserk +1 to Zeal Hit Blinds Target +10 Hit Causes Monster to Flee 25% 75% Extra Gold from Monsters Level 3 Heart of Wolverine (12/12 Charges) 4 Sockets (4 used) Socketed: Dol Rune Socketed: Ort Rune Socketed: Eld Rune Socketed: Lem Rune
- 'Passion' Caduceus (+3 Zeal, +3 Holy Shield) - lvl 66
3. Verdure (greenery) - Defensive Auras only
- Normal build - Prayer (10), Resist Fire (20)
- Kinemil's Awl (+6 Holy Fire) - lvl 23
- Nightmare build - Prayer (20), Defiance (20), Resist Lightning (20)
- 'Holy Thunder' Scepter (+3 Zeal, +6 Holy Shock) - lvl 24
Code:
Holy Thunder War Scepter EthRalOrtTal One Hand Damage: 16 - 37 Durability: 70 of 70 Required Level: 24 Required Strength: 55 Fingerprint: 0x73db679f Item Level: 43 Version: Expansion 1.10+ 60% Enhanced Damage +10 to Maximum Damage -25% Target Defense +150% Damage to Undead Adds 5 - 30 Fire Damage Adds 21 - 110 Lightning Damage Adds 75 Poison Damage Over 5 Secs (125 Frames) +3 to Holy Shock (Paladin Only) +3 to Holy Shock (Paladin Only) +5% to Maximum Lightning Resist Lightning Resist +60% Level 7 Chain Lightning (60/60 Charges) 4 Sockets (4 used) Socketed: Eth Rune Socketed: Ral Rune Socketed: Ort Rune Socketed: Tal Rune
- 'Holy Thunder' Scepter (+3 Zeal, +6 Holy Shock) - lvl 24
- Hell build -
- 'Kingslayer' (+1 Vengeance) - lvl 53
Sorceress: (Spanish, name must end in "a")
1. Arborista (arborist) - Fire Spells only
3. Dendróloga (dendrologist) - Lightning Spells only
1. Arborista (arborist) - Fire Spells only
- Normal build - Inferno (20), Warmth (10)
- 'Leaf' Battle Staff (+9 Inferno, +8 Warmth) - lvl 19
Code:
Leaf Battle Staff TirRal Two Hand Damage: 6 - 13 Durability: 33 of 40 Required Level: 19 Fingerprint: 0xa1f9516f Item Level: 19 Version: Expansion 1.10+ +3 to Fire Skills Adds 5 - 30 Fire Damage +3 to Inferno (Sorceress Only) +3 to Warmth (Sorceress Only) +3 to Fire Bolt (Sorceress Only) +3 to Ice Blast (Sorceress Only) +3 to Inferno (Sorceress Only) +2 to Warmth (Sorceress Only) +160 Defense (Based on Character Level) Cold Resist +33% +2 to Mana after each Kill 2 Sockets (2 used) Socketed: Tir Rune Socketed: Ral Rune
- 'Leaf' Battle Staff (+9 Inferno, +8 Warmth) - lvl 19
- Nightmare build - Inferno (20), Warmth (20), Fire Wall (20)
- Warpspear (+6 Energy Shield, +6 Teleport, +6 Telekinesis) - lvl 39
- Snowclash (+2 Blizzard, +2 Chilling Armor, +3 Glacial Spike) - lvl 42
- Hell build - Meteor (20), Synergies (50), Fire Mastery (20)
- Volcanic Sparkling Ball (+6 Meteor, +3 Glacial Spike) - lvl 59
Code:
Volcanic Sparkling Ball of the SentinelSparkling Ball One Hand Damage: 13 - 32 Durability: 34 of 40 Required Level: 59 Fingerprint: 0xe824e450 Item Level: 85 Version: Expansion 1.10+ +3 to Fire Skills (Sorceress Only) +1 to Chilling Armor (Sorceress Only) +3 to Meteor (Sorceress Only) +3 to Glacial Spike (Sorceress Only) +65 to Mana Magic Damage Reduced by 2
- Ormus' Robes (+3 Meteor, +13% FSD) - lvl 75
[*]Code:
Ormus' Robes Dusk Shroud Defense: 407 Durability: 11 of 20 Required Level: 75 Required Strength: 77 Fingerprint: 0x12104451 Item Level: 87 Version: Expansion 1.10+ Unidentified +20% Faster Cast Rate +11% to Cold Skill Damage +13% to Lightning Skill Damage +13% to Fire Skill Damage +3 to Meteor (Sorceress Only) +20 Defense Regenerate Mana 10%
- Volcanic Sparkling Ball (+6 Meteor, +3 Glacial Spike) - lvl 59
- Normal build - Ice Bolt (20), Frost Nova (10)
- Sacred Globe (+3 Warmth, +3 Fire Bolt, +3 Charged Bolt) - lvl 1
Code:
Gemmed Sacred GlobeSacred Globe One Hand Damage: 3 - 8 Durability: 30 of 30 Required Level: 1 Fingerprint: 0x104d9f52 Item Level: 9 Version: Expansion 1.10+ +3 to Charged Bolt (Sorceress Only) +3 to Warmth (Sorceress Only) +3 to Fire Bolt (Sorceress Only) +5 to Mana Lightning Resist +11% 21% Extra Gold from Monsters 1 Sockets (1 used) Socketed: Camphor Jewel of Avarice
- Sacred Globe (+3 Warmth, +3 Fire Bolt, +3 Charged Bolt) - lvl 1
- Nightmare build - Glacial Spike (20), Synergies (40)
- 1.07 Crystalline Globe (+2 Cold Skills, +2 Fire Wall, +2 Thunderstorm) - lvl 30
Code:
Prefix 1127 Crystalline GlobeOne-Hand Damage: 10 to 26 Durability: 29 of 30 (Sorceress Only) Required Dexterity: 20 Required Strength: 20 Required Level: 24 Orb Class - Fast Attack Speed Item Version: Expansion Item Level: 88 Fingerprint: 0x11de8c3f +72 to Mana +2 to Thunder Storm (Sorceress Only) +2 to Fire Wall (Sorceress Only) +2 to Cold Skills (Sorceress Only)
- 'Memory' Gnarled Staff (+9 Energy Shield, +6 Chilling Armor, +5 Static Field) - lvl 37
Code:
Memory Gnarled Staff LumIoSolEth Two Hand Damage: 13 - 14 Durability: 35 of 35 Required Level: 37 Fingerprint: 0x1c4663a7 Item Level: 47 Version: Expansion 1.10+ +3 to Sorceress Skill Levels +33% Faster Cast Rate +9 to Minimum Damage -25% Target Defense +3 to Energy Shield (Sorceress Only) +2 to Static Field (Sorceress Only) +3 to Chilling Armor (Sorceress Only) +3 to Energy Shield (Sorceress Only) +50% Enhanced Defense +10 to Vitality +10 to Energy Increase Maximum Mana 20% Magic Damage Reduced by 7 4 Sockets (4 used) Socketed: Lum Rune Socketed: Io Rune Socketed: Sol Rune Socketed: Eth Rune
- 1.07 Crystalline Globe (+2 Cold Skills, +2 Fire Wall, +2 Thunderstorm) - lvl 30
- Hell build - Blizzard (20), Synergies (60), Cold Mastery (10)
3. Dendróloga (dendrologist) - Lightning Spells only
- Normal build - Charged Bolt (20), Lightning (10)
- Bane Ash (+5 Firebolt, +2 Warmth) - lvl 5
- Nightmare build - Nova (20), Lightning (20), Lightning Mastery (20)
- The Iron Jang Bong (+5 Frost Nova, +4 Blaze, +4 Nova) - lvl 28
- Hell build -
- Ormus' Robes (+3 Warmth, +15% LSD) - lvl 75
[*]Code:
Ormus' Robes Dusk Shroud Defense: 450 Durability: 20 of 20 Required Level: 75 Required Strength: 77 Fingerprint: 0xf34ce1f1 Item Level: 99 Version: Expansion 1.10+ +20% Faster Cast Rate +15% to Cold Skill Damage +15% to Lightning Skill Damage +11% to Fire Skill Damage +3 to Warmth (Sorceress Only) +12 Defense Regenerate Mana 12%
- Ormus' Robes (+3 Warmth, +15% LSD) - lvl 75
Game-play Restrictions:
These characters will be fully twinked, as some pretty obscure items will be needed, and several of the builds would be unbearably under-powered without making certain that they gain access to these +0skills. However, they won't be allowed to "use" skills from other classes. I don't want to have every character using 'Passion' to get Zeal or Berserk. If an Amazon happens to have CtC amp or a melee character has CtC Frost Nova, I am going to look the other way though.
Also, if you read much about the Pando tree, you may have seen that it doesn't reproduce through the dissemination of cones or seeds. The root system grows underground and sprouts up saplings directly. Therefore, I will try to complete this project in the same vein. All twenty-one characters must remain within 1 act of each other at all times.
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