@maxicek Singling is a consolidation of the most useful FAM mods. When I started the recommended list of mods were all scattered and some of the links didn't even work. Time and time again I saw people (And still see people) requesting "Where can I get this because it's recommended but can't find it". Singling consolidated all of this, or at least it started that way. Over the years I've listened to people's feedback and implemented other stuff to it like the critical CPU fixes that caused Diablo II to use up to 100% CPU on a modern processor (
@GalaXyHaXz helped a lot with this fix and other modders around that world that had CPU problems as well). Or other things like allowing HC character creation without beating the game in SC on earlier versions, Not having to use the CD or ISO in patches before 1.12 (As long as you have a legit key), and preventing the window from automatically minimizing itself pre-1.13 which was really annoying since if you are playing in window mode, and you click out, the whole game minimizes. This was fixed in 1.13.
@GalaXyHaXz and I spent a good amount of time trying to come up with a good and stable solution for the community. So Singling has grown to be not only a consolidation of FAM, but also a reflection of what the community wants. So things like two sets of Color Rune "Profiles" could be available for people that could see the normal D2 colors (Like in 1.13) or if they need to be changed for Color Blind people. This could be part of Singling as an optional addition. By that same light, the same types of questions were also being asked for patches. "Oh I want to play 1.09b, I want to play 1.07, 1.10s", etc, but I can't find the Patcher on Blizzard's website (Since Blizzard blocked FTP access). So I made Bliss Complete Collection which has the switcher and all of the Classic -and- Expansion patches in their vanilla state. That way people could pick if they want to play Vanilla, and optionally they can use Singling if they want FAM. I also mirrored all the original patches here if people didn't want to use my
collection.
@T72on1 @TheNix On the map seeds comment, I'm ok with people not agreeing with me on using map seeds in general for -personal use-. However one thing that I believe should be allowed is that you should be allowed to use your map seed to mule. It doesn't make sense that just because I and a few others don't use GoMule/ATMA, we -have to- lose our map every time we want to mule. Everyone else uses GoMule/ATMA and they can avoid this penalty. It seems cheating to me for people to use GoMule/ATMA and then not let people have a legit way of recovering their map. So basically we are stuck on one map while everyone else can MF, mule safely with GoMule/ATMA and then continue to be on their same map. So if we are going to change anything at all in relation to map seeds, at least let it be for the following 3 reasons:
1. For recovery purposes (Current rule. If you lose your map by mistake, maybe you misclicked difficulty selection, etc)
2. For muling purposes
3. If you are going to be MP with others. (If your friend wants to play with you and you already have a map where you have your personal journey going on, then you should be allowed to return to that SP map after you finish MP with your friend, as to not discourage MP use just because it's either your friend or your map).
If using map seed for muling purposes won't be allowed, I don't think it's fair for people to mule items away from characters while keeping the map. Thus people that transfer items with a character should at least emulate the "lost map" behavior and re-roll their map on every mule/item transfer that happens in ATMA/GoMule. That would keep the behavior consistent in both situations.
@DiabloTwoinDC Nice initiative. I think as someone else mentioned, it would be good to put this in a separate thread and just update that same message over and over again. I can link to that thread in my OP so people could quickly see the latest results.
@pharphis I've spent a good month of my life dealing with the PlugY code base when I forked it in order to create a version of PlugY that didn't have any of the stuff the SPF didn't want, so I know the code base decently well. This Item Level problem isn't an issue. Sure PlugY displays this, but plugy displays A LOT of other things.
- Infinite Stash
- Stat respec buttons in character sheet
- "More stats" button in character sheet
- Skill respec button in skill tree page
Those are some of the visual indications that can be used.
@GalaXyHaXz Thinking about it again, I don't think Shift should be used for the implementation since we are already clicking a lot in the game and already susceptible to carpal tunnel. It's only 1 stat (Unless people also want fingerprint in the list), since it's only 1, we should just add it directly on the screen and save the key press as some other people were saying. The text as white (your current implementation) is fine as it is, people that have the PlugY source code (since it's already public) could modify their stuff to look exactly like ours even if we did change the color or do something.
@MizzouFTW ATMA bugs should be banned completely and people should delete those items since they can be effectively considered Hero Editor items (Just generated through ATMA as part of a bug). People shouldn't have to delete their characters or anything else. Just the item in question.