Patriarch Magus - Auradin

NorthDakota

Well-known member
Aug 10, 2012
1,405
850
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My paladin Magus the Auradin hit Patriarch tonight.

View attachment 14166

Final Stats:
View attachment 14172


The nuts and bolts:

Equipment:
Helmet: Dream
Body: Dragon
Shield: Dream
Weapon: Hand of Justice
Belt: String of Ears, or Verdungos
Gloves: Dracul's
Boots: Rares FRW/Resists, or whatever (gores, wartravs)
Rings: Ravenfrost/Dual leech
Ammy: Mara's or Highlord's

Weapon switch:
CtA/Spirit Pally shield (whatever will do, just the lower str reqs than monarch)
You could also use Pheonix Monarch on switch if you're willing to invest about 20 extra points into str for sexy style points, although I haven't done that yet because the build is so safe and so rarely needs to pot.

Merc A1 Rogue:
Weapon: Faith bow
Armor: Guardian Angel/Treachery
Helmet: Vamp Gaze

Skills:

Combat Skills:
  • 4 Zeal
  • 20 Sacrifice
Offensive Auras:
  • 25 Conviction (after +skills, and the prereqs)
Defensive Auras:
  • 20 Resist Fire
  • 20 Resist Lightning
  • 10+ Salvation
Name: Magus
Class: Paladin
Experience: 1064588724
Level: 85

Naked/Gear
Strength: 88/137
Dexterity: 115/140
Vitality: 297/320
Energy: 15/18
HP: 1099/1324
Mana: 141/289
Stamina: 445/461
Defense: 28/1960
AR: 560/915

Fire: 103/63/3
Cold: 101/61/1
Lightning: 176/136/76
Poison: 68/28/-32

MF: 41 Block: 44
GF: 0
FR/W: 20
FHR: 59
IAS: 53
FCR: 0

Sacrifice: 20/21
Smite: 0/0
Holy Bolt: 0/0
Zeal: 2/3
Charge: 0/0
Vengeance: 0/0
Blessed Hammer: 0/0
Conversion: 0/1
Holy Shield: 0/2
Fist of the Heavens: 0/0

Might: 1/6
Holy Fire: 1/6
Thorns: 1/6
Blessed Aim: 0/0
Concentration: 0/0
Holy Freeze: 1/6
Holy Shock: 0/0
Sanctuary: 1/6
Fanaticism: 0/0
Conviction: 16/24

Prayer: 0/0
Resist Fire: 20/21
Defiance: 0/0
Resist Cold: 0/0
Cleansing: 0/0
Resist Lightning: 20/21
Vigor: 0/0
Meditation: 0/0
Redemption: 0/0
Salvation: 13/14

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x1763d936
Item Level: 80
Version: Expansion 1.10+
+15 to Life

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x24db46e0
Item Level: 81
Version: Expansion 1.10+
+15 to Life

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x7d7fdc15
Item Level: 85
Version: Expansion 1.10+
+15 to Life
Lightning Resist +6%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xe6cb835b
Item Level: 86
Version: Expansion 1.10+
+14 to Life

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x6003c2cc
Item Level: 85
Version: Expansion 1.10+
+15 to Life

Rugged Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xadfd2bf4
Item Level: 81
Version: Expansion 1.10+
+13 to Life
+16 Maximum Stamina

Lizard's Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xbd6a07bf
Item Level: 88
Version: Expansion 1.10+
+11 to Life
+2 to Mana

Emerald
Required Level: 12
Version: Expansion 1.10+
Weapons: Adds 40 Poison Damage Over 5 Secs (125 Frames)
Armor: +6 to Dexterity
Shields: Poison Resist +22%

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Horadric Cube
Fingerprint: 0xfca31e02
Item Level: 13
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0x812d297
Item Level: 10
Version: Expansion 1.10+

Azure Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x2adc2736
Item Level: 80
Version: Expansion 1.10+
+14 to Life
Cold Resist +5%

Captain's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xe2071d76
Item Level: 85
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+12 to Life

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xef7df6f1
Item Level: 64
Version: Expansion 1.10+
+14 to Life

Captain's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x3074a7a5
Item Level: 80
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)

Captain's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x6a7d0d93
Item Level: 80
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x7944e3fd
Item Level: 80
Version: Expansion 1.10+
+13 to Life

Lapis Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xea190dfe
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Cold Resist +6%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xb06ff64d
Item Level: 81
Version: Expansion 1.10+
+13 to Life

Russet Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x2e58b9a0
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Fire Resist +7%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xdc0f050b
Item Level: 80
Version: Expansion 1.10+
+14 to Life

Captain's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x9b6ee922
Item Level: 80
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)

Tome of Town Portal
Fingerprint: 0x5b30cfb6
Item Level: 10
Version: Expansion 1.10+

Scroll of Identify
Version: Expansion 1.10+

String of Ears
Demonhide Sash
Defense: 104
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xbbad253b
Item Level: 87
Version: Expansion 1.10+
7% Life stolen per hit
+155% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 15
+10 Maximum Durability

Viper Master
Ring
Required Level: 46
Fingerprint: 0x6e66082d
Item Level: 84
Version: Expansion 1.10+
+28 to Attack Rating
4% Mana stolen per hit
5% Life stolen per hit
+2 to Dexterity
Lightning Resist +21%
+2 to Light Radius

Dracul's Grasp
Vampirebone Gloves
Defense: 145
Durability: 13 of 14
Required Level: 76
Required Strength: 50
Fingerprint: 0x96689d77
Item Level: 87
Version: Expansion 1.10+
5% Chance to cast level 10 Life Tap on striking
7% Life stolen per hit
25% Chance of Open Wounds
+120% Enhanced Defense
+15 to Strength
+5 Life after each Kill

Fiend Greaves
Battle Boots
Defense: 43
Durability: 18 of 18
Required Level: 25
Required Strength: 95
Fingerprint: 0x8104030b
Item Level: 66
Version: Expansion 1.10+
+20% Faster Run/Walk
+10% Faster Hit Recovery
Cold Resist +22%
Lightning Resist +40%
Fire Resist +28%

Dragon
Archon Plate
SurLoSol
Defense: 802
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x24cc2a4
Item Level: 88
Version: Expansion 1.10+
20% Chance to cast level 18 Venom when struck
12% Chance to cast level 15 Hydra on striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
All Stats +3
+230 Defense vs. Missile
+31 to Strength (Based on Character Level)
Increase Maximum Mana 5%
+5% to Maximum Lightning Resist
Damage Reduced by 7
3 Sockets (3 used)
Socketed: Sur Rune
Socketed: Lo Rune
Socketed: Sol Rune

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dream
Superior Grand Crown
IoJahPul
Defense: 348
Durability: 49 of 50
Required Level: 65
Required Strength: 103
Fingerprint: 0x2443981b
Item Level: 87
Version: Expansion
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+27% Faster Hit Recovery
+41% Enhanced Defense
+188 Defense
+10 to Vitality
Increase Maximum Life 5%
+53 to Mana (Based on Character Level)
All Resistances +15
16% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Io Rune
Socketed: Jah Rune
Socketed: Pul Rune

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0xc1293b52
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x36d40d8f
Item Level: 88
Version: Expansion 1.10+
+202 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x30ffb045
Item Level: 88
Version: Expansion 1.10+
+11 to Life
Lightning Resist +6%

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Wraith Circle
Ring
Required Level: 74
Fingerprint: 0xeab2e28d
Item Level: 94
Version: Expansion 1.10+
+1 to Maximum Damage
6% Mana stolen per hit
4% Life stolen per hit
Lightning Resist +15%
Fire Resist +25%

Grief
Phase Blade
EthTirLoMalRal
One Hand Damage: 31 - 35
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0xf54354c
Item Level: 88
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+32% Increased Attack Speed
Damage +388
Ignore Target's Defense
-25% Target Defense
+159% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-25% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+13 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Bladebuckle
Plated Belt
Defense: 53
Durability: 15 of 24
Required Level: 29
Required Strength: 60
Fingerprint: 0x546b1671
Item Level: 74
Version: Expansion 1.10+
+30% Faster Hit Recovery
+92% Enhanced Defense
+30 Defense
+5 to Strength
+10 to Dexterity
Damage Reduced by 3
Attacker Takes Damage of 8

Havoc Clasp
Amulet
Required Level: 12
Fingerprint: 0x5fdc5f19
Item Level: 22
Version: Expansion 1.10+
+3 to Life
Replenish Life +8
Cold Resist +7%
Fire Resist +12%
Poison Resist +6%
10% Better Chance of Getting Magic Items

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xb65e81b7
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30

Lava Gout
Battle Gauntlets
Defense: 142
Durability: 38 of 38
Required Level: 42
Required Strength: 88
Fingerprint: 0xab641c5f
Item Level: 99
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+196% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability

Plague Master
Ring
Required Level: 35
Fingerprint: 0x58b441af
Item Level: 87
Version: Expansion 1.10+
+10% Faster Cast Rate
+70 to Attack Rating
6% Life stolen per hit
+4 to Life
Cold Resist +14%
Fire Resist +23%

Horadric Malus
One Hand Damage: 6 - 15
Durability: 40 of 55
Required Strength: 15
Required Dexterity: 15
Fingerprint: 0x50d50ff2
Item Level: 70
Version: Expansion 1.10+
+150% Damage to Undead
Found In Hell Difficulty

Scroll of Town Portal
Version: Expansion 1.10+

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 19 - 57
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x3c51b0b
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
280% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+6 to Battle Orders
+1 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Sacred Targe
TalThulOrtAmn
Defense: 141
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0x71ce28cf
Item Level: 81
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
64% Enhanced Damage
+109 to Attack Rating
+250 Defense vs. Missile
+22 to Vitality
+98 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Hand of Justice
Caduceus
SurChamAmnLo
One Hand Damage: 156 - 181
Durability: 32 of 70
Required Level: 67
Required Strength: 97
Required Dexterity: 70
Fingerprint: 0x79e38c55
Item Level: 87
Version: Expansion
100% Chance to cast level 36 Blaze when you Level-Up
100% Chance to cast level 48 Meteor when you Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
322% Enhanced Damage
Ignore Target's Defense
+150% Damage to Undead
-20% to Enemy Fire Resistance
7% Life stolen per hit
20% Deadly Strike
+3 to Conviction (Paladin Only)
+2 to Holy Shield (Paladin Only)
+1 to Conversion (Paladin Only)
Hit Blinds Target +1
Freezes target +3
4 Sockets (4 used)
Socketed: Sur Rune
Socketed: Cham Rune
Socketed: Amn Rune
Socketed: Lo Rune

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Dream
Sacred Targe
IoJahPul
Defense: 342
Chance to Block: 0
Durability: 20 of 20
Required Level: 65
Required Strength: 86
Fingerprint: 0x6cd0591a
Item Level: 87
Version: Expansion
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+22% Faster Hit Recovery
+30% Enhanced Defense
+215 Defense
+10 to Vitality
+50 to Life
+53 to Mana (Based on Character Level)
All Resistances +53
25% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Io Rune
Socketed: Jah Rune
Socketed: Pul Rune

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Mercenary:

Name: Kundri
Race: Rogue Scout
Type: Ice - Nightmare
Experience: 71496560
Level: 85
Dead?: false

Naked/Gear
Strength: 135/135
Dexterity: 204/204
HP: 1406/1406
Defense: 1163/1836
AR: 2175/654675

Fire: 170/130/70
Cold: 200/160/100
Lightning: 170/130/70
Poison: 170/130/70

Vampire Gaze
Grim Helm
Defense: 252
Durability: 38 of 40
Required Level: 47
Required Strength: 58
Fingerprint: 0x9821c8a6
Item Level: 99
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
6% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
All Resistances +15
Damage Reduced by 17%
Magic Damage Reduced by 15
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


Treachery
Dusk Shroud
ShaelThulLem
Defense: 421
Durability: 15 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0xd6dc04de
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


Faith
Diamond Bow
OhmJahLemEld
Two Hand Damage: 141 - 172
Durability: 22 of 40
Required Level: 65
Required Strength: 89
Required Dexterity: 132
Fingerprint: 0x374f68c4
Item Level: 85
Version: Expansion 1.10+
Level 14 Fanaticism Aura When Equipped
+2 to All Skills
330% Enhanced Damage
Ignore Target's Defense
300% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
Adds 120 - 120 Fire Damage
All Resistances +15
10% Reanimate as: Returned
75% Extra Gold from Monsters
4 Sockets (4 used)
Socketed: Ohm Rune
Socketed: Jah Rune
Socketed: Lem Rune
Socketed: Eld Rune

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking



Goals (In order):
  1. Make the ultimate Auradin
  2. Maximize/prioritize Holy Shock/Holy Fire damage
  3. Maximize Zeal Damage
  4. Reach Max block


The Story:

This project started just a few short weeks ago. I had a stash that was lookin real fat with runes and nothing to spend them on. I had just made a faith GMB for a bowazon and had also completed some other really crazy runewords like a 1.07 Eth Pride Thresher.

So I started looking for ideas. I'd just pat'ed a zealer and thought, why not use dual dreams instead of what I'm using now? Guillame's and HoZ - Damage and resist, traded for level 30 holy shock. But why stop there? Why not go all out? I'd seen the Auradin when looking around at basic builds to play. I stumbled across Clerv's PvM Auradin Guide and noticed some things that I thought could be done better due to the age of the guide. Clerv worried about Iron Maiden so he minimized phys damage.

The basic pieces to the build are a bit insane - Hand of Justice, Dragon, Dual Dream, and a Faith bow for the A1 Merc. 1 Cham, 3 Jahs, 2 Surs, and 2 Los. These runewords expensive, and also dream of course has highly variable rolls, like resistances that can roll between 10 and 25...

I wanted to make a character that wasn't just the run of the mill cookie cutter boring phase blade wielding build. PHASE BLADE. Everywhere. Not this character - I wanted to make a character that looked like a king, that wielded something else. Phase blade was straight up out of the picture, I wasn't making another grief look-a-like nobody character. I looked at the options, and why not a Pally scepter I thought? It can add skills! Hand of Justice is a 4 rune runeword, so that limits my scepter options to basically just a Caduceus. It can only drop in alvl85 areas. So I fired up my pit runner in hopes for a base. OH MAN how naive I was. I had 1 caduceus base drop in 4 hours, it was white, had no automods, and I decided I needed to adjust my strategy.

So I decided that I needed to start racking in 1.07 for a caduceus base. 1.07 is magical. Racks in 1.07 lower kurast can drop caducei! It took a long time, about 6 hours to just find a stable caduceus rack. That led to this crazy picture:

View attachment 14174

Only a few +skills will really benefit this auradin with the goals stated above. Only Zeal, Conviction, and Holy Shield will benefit the build's damage. Every point in zeal is of course free zeal damage, only hard points in sacrifice benefit zeal's damage otherwise. Every point towards conviction 25 frees up points towards other skills like hard points in sacrifice or salvation, meaning more damage. And holy shield is just helpful generally, it's saves stat points and skill points that could otherwise be spent in sacrifice or salvation.

I spent about 25 hours racking for a +3 Zeal +3 Conviction +3 Holy shield Caduceus which I believe should be able to theoretically drop. 9 potential skill points saved for the build. However, after about 5 hours of running this caduceus rack, I hadn't found anything near +9 skills, the best was +4 out of the skills I need. I can't explain how rare this occurrence is... These skills very rarely spawn AT ALL, let alone together. After about 25 hours of farming, the best I found was a +3 Conviction +2 Holy shield Caduceus. I settled, because if you'd have been me you would've done the same.

This item is the pride of my build - although it's nothing great, it's the heart and soul of my character:

View attachment 14167



The other bases/rolls:

The other items aren't as exciting. I looked at base options for dreams. The helmet people usually use for dream is either a demonhead or a diadem. Nothing suitable for a character like this. A king needs a crown. However, a Corona requires 174 str, ugh. I decided on a Grand Crown, which has respectable defense and only 103 str requirement - it got a decent roll:

View attachment 14168

The shield - had to go with a pally shield for resists of course. For high block % it's either a Sacred Targe or Sacred Rondache, so I went hunting for a 1.07 rack for farming for this base as well. I found a not-so-stable, but kinda-passable
Sacred Targe rack and ended up finding this +39 sacred targe:

View attachment 14169

The armor: Dragon doesn't have variable rolls so I wasn't worried. Decided on Archon Plate for the look and requirements:

View attachment 14170

Last item was the Faith Bow which I absolutely needed. All other merc options were just way worse. Fanaticism is too strong. I decided on a diamond bow for usability, an a1 merc can use it directly at 65, plus it's average damage and speed are great:

View attachment 14171




How Was It? Did it Pay Off?

It's neat but not really. It performs a lot like a normal Grief wielding zealer in practice, maybe a bit weaker, but maybe safer? /p1 hell is a breeze of course, aura damage does enough to actually kill things all the way through act 5, and the zeal damage is insane enough to 1 shot most mobs up wave 5 in throne of destruction. /p3 is basically the same, and /p8 takes a little extra time. /p8 Zeal still does great damage, but you're not blazing through any faster than a regular cookie cutter zealer.

It does do some extra stuff, of course - dual dreams means stuff is confused a lot, which provides a lot of crowd control, mobs are all attacking each other and that means safety for you and your merc. I never felt unsafe EVER for this build, which is one of the complaints I heard about it when I was reading through the few threads about it. It's an extremely safe build, but you must have good block.

This build is crazy awesome. You screen is blowing up at all times. You have hydras blasting everything, you have mobs confused attacking each other. You have life tap on stuff filling your health instantly. Your merc is reviving stuff with Faith. Conviction means you consistently hit without any investment in AR.

I ended up leveling to 67 at nightmare Eldritch, which means I could fully equip my items. On /p8 on nightmare, my auras were killing things in 2-3 pulses. I felt like a god. It meant I could play through the game in hell with my completed build. It was fun as hell..



Leveling - The Play through

I decided to fully twink out this playthrough because I like feeling strong. Level 1 I started with Khalim's Will - This item just can't be beat. You can make some weird maul with +%ED and -%reqs, but Khalim's will is just the best for any melee character, probably best for any character up till about level 8-12 - you one shot everything on /p8 all the way up to barracks in A1, and you'll be level 12+ by then anyways.

I leveled as an auradin all the way. I planned out all skill points and respecs ahead of time. Here's the general outline:

1-24 - Holy Fire + Zeal - I also had this planned out for max Holy Fire damage including the Resist fire for synergy so I'd maximize damage all the way to 24.

24-63 - Holy Shock + Synergy + Zeal - Also planned this out down to the point to maximize holy shock damage. Headstriker is the single greatest mid game item in the game. Equip at level 39 and you're good through the end of the game really.

63 - Respec to final build.

I wanted to give a special shout out to the Death's Disguise set pictured here:


View attachment 14173

Through some fancy work I was able to equip this at level 9, and it is the greatest melee twinking set OF ALL TIME. There's nothing else that can compare to the stats of this full set. Sigon's can suck it. What does Sigon's do for me? Nothing! NOTHING!! Angelic + Death's Disguise = the best. I dropped it in act 5 lvl 25 when I could equip some crazy fancy King's Grace Divine Scepter. /p8 1 shotting all the way with death's touch. That's it. USE THIS SET. USE HEADSTRIKER. PROFIT.

Overall - Normal I walked through on /p8.

Nightmare I walked through but dropped players settings around act 3 until act 5 where I leveled to 67 and completed my build in act 5, where I /p8 through all of act 5 one shotting literally everything.

Hell I could handle /p8 but not one shotting everything, dropped to /p3 or /p1 at times because I don't like struggling.




THE WRAP UP

Had fun. Will level this guy more. I did regret spending the runes for a minute or two, but after a while, what else do you spend them on.
 
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Excellent!

Congratulations this looks like a really fun character - I'd make one if I had the runes :)
 
I spent about 25 hours racking for a +3 Zeal +3 Conviction +3 Holy shield Caduceus which I believe should be able to theoretically drop. However, after about 5 hours of running this caduceus rack, I hadn't found anything near +9 skills, the best was +4 out of the skills I need. I can't explain how rare this occurrence is... These skills very rarely spawn AT ALL, let alone together. The best I found was a +3 Conviction +2 Holy shield Caduceus. I settled, because if you'd have been me you would've done the same.

That's dedication (your personal aura) :p. Nice write-up!
 
I'm using the Death set too early levels - even did it for my necro twins starts.

Never thought about the Khalim's will muling out for such use, i must do that too!

Great write up, huge expense, nice profit ;) GG!

I think the Death's set is good, but I usually want a bigger belt because you have to quaff mana potions and I also prefer to use a different weapon, especially at level 15 - Ravenclaw.

I like giving myself an enchant boost, and then going ranged from level 1 - it kills so much faster. Obviously not everyone can do this if they don't self-mp.
 
Nice @NorthDakota , congratulations. Any decent finds?

I just started levelling my HoJ Paladin last night. I normally run Death’s Sash & Gloves with Angelic Jewellery. The rest is Crystal Sword, Mask, BP & shield stuffed with Jewels of Envy. Instant kills everything until I can equip a 1.07 Ravenbazooka at level 15.
 
Great build and a very very good roll on that caddy. If staffmods in 1.07 are anything like 1.13 then you definitely stopped at the right time :D

I did regret spending the runes for a minute or two, but after a while, what else do you spend them on.

Yeah, you don't wanna end up like that Gripphon guy who lost all his rune wealth to inflation ;)
 
I have been wanting to make a similar setup for awhile now. Looks like a ton of fun. It will be quite some time until my rune stash can support such a project though.
Well done!
 
Great character. Very impressive set of runes used in the equipment for SP - makes me think back to the days when creating such a character would have been utterly unheard of pre-1.13. Long ago I made one of these on Bnet, and my favorite use was taking him into NM cow level and watching massive hordes of cows drop like flies to the pulse damage.
 
Congrats, it's one of the first builds I'm going to try when blizzard will unlock the ladder RWs
 
@mir When blizzard unlocks the RWs. xDxDxD

Anywho, @NorthDakota Where did you farm all these runes. O.O Mind you, you tried to farm a Cadaeus for 30+ hours so who am I kidding. xD
 
@ioupainmax you don't need to quaff any potions when your regular attack one shots things XD

@maxicek - a couple of cool
I avoided using my 1.07 ravenclaw since it kinda sucks the fun out of characters. It's fun to use when you just want to be done with it, but this guy I wanted to be using the skills thematic to the build throughout the leveling process.

What sort of HoJ pally you makin?

@art_vandelay What do you mean about the staffmods? I'm fairly sure they can all roll together.. I never did end up seeing all 3 on one caduceus but I saw every combo of 2. I kinda figured that zeal was the problem since it spawned on maybe 1/100 caducei. I did see a few +9 caduceus, like this one for example:

Code:
Caduceus
One-Hand Damage: 19 to 40
Durability: 38 of 70
Required Dexterity: 117
Required Strength: 117
Required Level: 69
Mace Class - Fast Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x2c30e294
+3 to Holy Shock (Paladin Only)
+3 to Sanctuary (Paladin Only)
+3 to Zeal (Paladin Only)
150% Damage to Undead
Socketed (4: 0 used)

That LOOKS like it'd be dope for a holy shock pally but of course we don't use our regular holy shock, only from dream.. And it'd be great if those +sanc points counted to synergies but only hard points count.. So this is just a +3 zeal weapon for my character... I found only a few +3 zeal weapons total.

@Luhkoh Doom would mean that I couldn't use fanaticism, and +14 fanaticism easily trumps the addition of just a holy freeze aura.

@mir RWM?

@Disposition runes found over the course of several months in random locations - pindle, eldritch, LK, pits.
 
@art_vandelay What do you mean about the staffmods? I'm fairly sure they can all roll together.. I never did end up seeing all 3 on one caduceus but I saw every combo of 2. I kinda figured that zeal was the problem since it spawned on maybe 1/100

Well in 1.13 it's 1 in 10 chance to get three staffmods and then 1 in 10 chance for each of them to be +3, so a 1 in 10000 chance to get 3 staffmods all with +3 (what you call +9). And that's without specifying which skills you want.

Kinda puts your scepter in a different light, it might not be perfect but it's already rare as hell! ;)
 
Very nice character, and creative approach. I had a blast with my auradin. Even if he was a little constrained due to the themed project, he was still extremely powerful. I still haven't converted to A2 merc or played around with non-ctc set up, but that's on the to-do list when my necro hits 99, hopefully be the end of the summer.

Again, congrats, and thanks for the write-up :)
 
@PhineasB You are one of the few people with an auradin pat on these forums, at least that I could find, so I definitely read your thread when I was planning out this character!!

You spoke about using an act 2 merc instead of your act 3 merc - So your plan for that character is dual dream/grief and then running fanaticism on your character, and infinity on the merc? and basically maxing resist lightning, sac, and zeal as well?

I think that'd be much stronger. I think Holy Fire really doesn't add much in the end... and you're wasting two critical slots on it. For what anyways? Just to deal with immunes? HoJ is a cool item but not mind blowing, and Dragon doesn't have anything going for it besides holy fire.

I'm thinking about pumping up my max damage with some 1.07 charms and seeing how big a difference that makes to the build, but of course those would help out any melee build.
 
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Ok guys, I know what I will switch my twinked zealot (lvl 78, A1 Hell) to...I have most of the runes, i'll forget about Phoenix and craft somehow this setup. I'll go with A2 Infinity and one of my two Grief - or give a try to the Silence I just crafted, just for the fun to use it, even if I lose some dps.

I will like it for sure! JohnnyJohnny - go!
;)
 
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