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Horned Demon

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Revision as of 11:44, 31 July 2011 by 82.41.176.69 (talk)
D1-mon-horned-demons.jpg

Horned Demons are Animals.

These large, bipedal monsters attack with the hooked, rhinoceros-like horn atop their blunt skulls. They are dangerous at melee range, goring repeatedly and rapidly with their horn, but are most frightening from a distance, due to their tendency to launch rapid charging attacks from a considerable distance. When the Horned Demons charge they utter a sort of snorting, whistling scream, the sound of which seems to grow louder as they approach, Doppler effect-style. Their charging attacks enjoy a huge to/hit and damage bonus, and they are best avoided.

Hell difficulty Obsidian Lords are the first triple immune monster found in the game, and the only melee attacker of the three triple immune base monster types. They can give unprepared magic-users a great deal of trouble, thanks to their high damage and swarming numbers.


Statistics

Note that Horned Demons are animals, and will thus take a 50% damage penalty from swords and will therefore die much more quickly (and satisfyingly) than other monsters of comparable difficulty.

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.

Name

Dungeon LevelMonster LevelIntFExperienceMFL
Horned Demon5* 7-913 / 28 / 43O DF1172 / 5344 / 8688--- / --- / -R-
Mud Runner8-1015 / 30 / 451 DF1404 / 4808 / 9616--- / --- / -R-
Frost Charger9-1117 / 32 / 472 DF1720 / 5440 / 10,880I-R / I-R / I-R
Obsidian Lord10-1219 / 34 / 493 DF1809 / 5618 / 11,236I-R / I-R / III
  • * Horned Demons only appear on level 5 as part of Arkaine's Valor (single player only) quest.


Combat Stats

The Horned Demon charging attack gets a +500% To/Hit bonus. It will almost always connect, if a character doesn't completely dodge it. Objects such as barrels or other ground obstacles will also stop a charging attack, and charges are never launched from close range; only by Horned Demons who are at least half a screen away.

Name

Hit Points (Diablo, MP)HPs (Hellfire, SP)ACTo/HitDamage
Horned Demon40-80 / 121-241 / 163-32320-40 / 110-170 / 180-26040 / 90 / 12060 / 145 / 180Melee: 2-16 / 8-36 / 14-70
Charge: 5-32 / 12-68 / 26-134
Mud Runner50-90 / 151-271 / 203-36325-45 / 125-185 / 200-28045 / 95 / 12570 / 155 / 190Melee: 6-18 / 16-40 / 30-78
Charge: 12-36 / 28-76 / 54-150
Frost Charger60-100 / 181-301 / 243-40330-50 / 140-200 / 220-30050 / 100 / 13080 / 165 / 200Melee: 8-20 / 20-44 / 38-86
Charge: 20-40 / 44-84 / 86-166
Obsidian Lord70-110 / 211-331 / 283-44335-55 / 155-215 / 240-32055 / 105 / 13590 / 175 / 210Melee: 10-22 / 24-48 / 46-94
Charge: 20-50 / 44-104 / 86-206


Movement Speed

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

Name

Walk timeHit Recovery TimeAttack TimeHit Time
Horned Demon0.400.300.700.35
Mud Runner0.400.300.700.35
Frost Charger0.400.300.700.35
Obsidian Lord0.400.300.700.35



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Diablo I Monsters [e]Hellfire MonstersSpecial MonstersDiablo Monster Info
Animals:

Undead:

Demons:

The Hive

The Crypt

In Diablo:

In Hellfire


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Diablo and Hellfire Navigation -- Diablo Basics [e]

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