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http://diablo2.diablowiki.net/Grave_Matters
http://diablo2.diablowiki.net/Grave_Matters
All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level <u>only if their base monster type</u> spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.
==Statistics==
* Stats are listed by Normal / Nightmare / Hell difficulty levels.
* '''MFL:''' Magic / Fire / Lightning.
** '''I''' = Immune
**''' R''' = Resistant (75%)
** '''-''' = no resistance or immunity to that element
*** No monsters in Diablo or Hellfire have any <u>physical</u> resistance or immunity.
* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.
*''' Mob''' = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.
{| width="100%" border="1"
! align="center" |
Name
! align="center" | DLvl
! align="center" | Mob
! align="center" | IntF
! align="center" | Mlvl (combat)
! align="center" | Mlvl (items)
! align="center" | MFL
! align="center" | Attack Type
|-
| '''The Defiler'''
| align="center" | Hive 4
| align="center" | No
| align="center" | 3 - F
| align="center" | 40 / 55 / 70
| align="center" | 30 / 30 / 30*
| align="center" | RRI / RRI / RII
| align="center" | Skeleton
|}
* * A meaningless value, since the Defiler only drops the Cathedral Map.
==Combat Stats==
* Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
** Hellfire Single Player: +0 / +49 / +97
** Hellfire Multiplayer: +0 / +99 / +197
{| width="100%" border="1"
! align="center" |
Name
! align="center" | Experience
! align="center" | HPs (SP Hellfire)
! align="center" | HPs (MP Hellfire)
! align="center" | AC
! align="center" | To/Hit
! align="center" | Damage
|-
| '''The Defiler'''
| align="center" | 5000 / 12,000 / 24,000
| align="center" | 120 / 410 / 580
| align="center" | 240 / 820 / 1160
| align="center" | 70 / 130 / 160
| align="center" | 125 / 175 / 205
| align="center" | 20-30 / 44-64 / 86-126
|}
==Movement Speed==
Characters walk at 0.4 speed. See the [[Diablo Characters]] page for swing speeds, casting speeds, and other useful character speed break points.
{| width="100%" border="1"
! align="center" |
Name
! align="center" | Walk time
! align="center" | Hit Recovery Time
! align="center" | Attack Time
! align="center" | Hit Time
|-
| '''The Defiler'''
| align="center" | 0.40
| align="center" | 0.30
| align="center" | 0.70 / 0.60
| align="center" | 0.40 / 0.40
|}
{{Diablo monsters}}
{{Diablo items}}
[[Category:Diablo I]]
[[category:Hellfire]]
[[Category:D1 Monsters]]
[[Category:D1 SuperUniques]]
[[category:D1 Demons]]

Revision as of 21:45, 11 February 2009


http://diablo2.diablowiki.net/Grave_Matters



All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level only if their base monster type spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.


Statistics

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
  • Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
  • Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.

Name

DLvlMobIntFMlvl (combat)Mlvl (items)MFLAttack Type
The DefilerHive 4No3 - F40 / 55 / 7030 / 30 / 30*RRI / RRI / RIISkeleton
  • * A meaningless value, since the Defiler only drops the Cathedral Map.


Combat Stats

  • Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
    • Hellfire Single Player: +0 / +49 / +97
    • Hellfire Multiplayer: +0 / +99 / +197

Name

ExperienceHPs (SP Hellfire)HPs (MP Hellfire)ACTo/HitDamage
The Defiler5000 / 12,000 / 24,000120 / 410 / 580240 / 820 / 116070 / 130 / 160125 / 175 / 20520-30 / 44-64 / 86-126


Movement Speed

Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.

Name

Walk timeHit Recovery TimeAttack TimeHit Time
The Defiler0.400.300.70 / 0.600.40 / 0.40


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Diablo I Monsters [e]Hellfire MonstersSpecial MonstersDiablo Monster Info
Animals:

Undead:

Demons:

The Hive

The Crypt

In Diablo:

In Hellfire


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Diablo and Hellfire Navigation -- Diablo Basics [e]

Uniques

Base Items

Miscellaneous Items

Characters

Other Essentials