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1.08 News, Info and Gossip

d2lover

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Oct 8, 2019
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Are you proposing that it only affects body armors?

I looked, and indeed my body armors are all imperfect (the nonsups), many close ones (n-1)

I will look at helms

(1.07)
 
Oct 21, 2009
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I have a whole heap of 1.07 armors that rolled max-1, but NONE that rolled max... I haven't racked/collected nearly enough armors in 1.08 to make any meaningful observations, but @ziambe is obviously racking Archon Plates in 1.08 and observing the same thing...
I also racked 1.08 Dusk Shrouds, Balrog Skins and Boneweaves but all were max-1...
 

WoRG

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Mar 13, 2020
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@art_vandelay I'm running Trav for round 2 of RFL in 1.08, and I've noticed that the council occasionally drop higher TC items than they could in 1.07 (or maybe the items have a lower TC in 1.08...) Can you confirm if there were any changes to their TC? Also, charm and jewel affixes were changed a lot in 1.08, any chance you could provide an affix list for them like you did for 1.07?

edit: I'm definitely getting stuff from TC66&69... they capped at TC63 in 1.07

WoRG
 
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WoRG

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Mar 13, 2020
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Just a quick note that ATMA still errors on 'Freezes Target' items in 1.08, but doesn't crash and corrupt characters like it did in 1.07... I'm still keeping such items on a mule instead.

Axe of Fechmar and Iceblink confirmed, haven't seen Bing Sz Wang yet, but will update when I do...

WoRG
 

art_vandelay

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Mar 13, 2019
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@art_vandelay I'm running Trav for round 2 of RFL in 1.08, and I've noticed that the council occasionally drop higher TC items than they could in 1.07 (or maybe the items have a lower TC in 1.08...) Can you confirm if there were any changes to their TC? Also, charm and jewel affixes were changed a lot in 1.08, any chance you could provide an affix list for them like you did for 1.07?

edit: I'm definitely getting stuff from TC66&69... they capped at TC63 in 1.07

WoRG
Council in 1.08 can drop from "Act 4 (H) Equip A" which is different from its 1.07 iteration in that it should drop up to weap78 and armo78. They changed the system dramatically, so now you don't have the same graph I showed you for 1.07 (the one with the "fins") but rather something that looks more like the distribution nowadays.

As for what is in each TC I don't know, would have to compare qlvls of every item in 1.07 and 1.08 to see if there is a difference. I attached the 1.08 armor and weapons .txt so you can compare with your drops.

***

As for the affix list it was a lot of work to filter all the affixes for each item type and as you may have already noticed the lists were only partially correct. For example in the "Pelt" tab you have a barbarian skill affix which technically can spawn on helms. But there is also a column saying that it is specific to barbarians, so the game will not let it spawn on Pelts, even though the item types match. So if you use these lists always make sure to remove affixes from the list that can not spawn on a class-specific item. (assuming you are looking at such an item)

I don't feel like filtering right now, but I attached the affix lists for 1.08 so you can at least browse a bit.
 

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  • armor.txt
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  • weapons.txt
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  • MagicPrefix.txt
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  • MagicSuffix.txt
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WoRG

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Thanks for the affix lists... confirmed my impression that large charms really are mostly poo after 1.07 :(

Not sure if its been mentioned, but 1.08's stacking bug affects cubed resistance rings too... if you roll a resist prefix that matches the element of the formula, the affix will overwrite the automod instead of stacking, so no 66% single element resist rings in 1.08 :(

Observed this quite a bit while running Trav for round 2 of RFL... I grabbed all flawless gems to cube up and all lesser rubies, sapphires, emeralds, and topazes to roll rings (I often used flawless topazes for that too, I don't need perfect Topazes for crafting, MF isn't terribly useful in 1.08, pgem rerolling sucks, and the lightning formula uses 2 topazes), so I rolled a lot of rings... enough that I got 4 Cathan's & 1 Angelic's (the ratio of Cathan's to Angelic's seems screwy in 1.08... it should be 7/3, but it was more like 10/1 while I was checking... I eventually stopped picking up green rings, tho, it gets monotonous :p)...

I also cubed a unique ring, and had the great good fortune to get a Stone of Jordan!!! This is far more likely in 1.08 than in 1.07, but is still a real *Lightning Bolt from the blue* result!!! It even got a good roll (30%) from the lightning formula, so it's a really awesome ring! (It did make me wonder what would happen if one cubed a Raven Froat with the coldrez formula, would the cold resist stack?)

I also wonder about prismatic amulets... would an individual resist affix overwrite or stack with the automod resist? would a [email protected] affix overwrite or stack? I need my pgems (at least amethyst/emerald/ruby/sapphire) for crafting, and don't really wanna spare any for checking this out... :unsure:

WoRG
 
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jimsfriend

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Mar 14, 2020
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@WoRG how was monster immunities in the Drifter Cavern? I "kind of" want to try out some item hunting in 1.08 and wondering how other builds kill time might be able to beat items-per-minute from barb horking. Was there many physical immunes at all?

Does multishot zon work similarly effective as in 1.07 with cb on every arrow and 100% effectiveness in hell? If not, how about strafe or LF? Would a 2 or 3 tree sorc be viable in drifter cavern without lower resist charges do you think?

Do monsters hit as hard in 1.08 as they do in 1.07? I can go from full bulb to almost dead in one or two hits with fan+amp damage on my 1.07 trav barb at p1.

I'll look through the thread a bit more later, just wanted to get some targeted questions posted before I start trying to read up on general understanding for the patch and how it works.
 

WoRG

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Mar 13, 2020
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Nothing in 1.08 Glacial Trail, Drifter Cavern, Ancient's Way, or Icy Cellar is innately Physical Immune... (I was really worried when I first checked them out and saw lots of Mauler types (which are PI in the Bloody Foothills & Frigid Highlands), but it turns out Death Slashers and Death Brigadiers (the Mauler types in these areas) are CI, instead)... The occasional Boss or Ghostly Champ was PI, but zerk fixed that...

I didn't pay as much attention to elemental immunities, but I just did a few runs to get a quick list for ya:
Code:
Glacial Trail
   Frozen Terror - CI
   Death Slasher - CI
   Abominable - CI
   Reanimated Horde - CI
Drifter Cavern
   Frozen Scourge - CI
   Snow Drifter(Yeti) - CI
   Vile Temptress - PoiI
   Stygian Harlot - LI
Ancients Way
   Frozen Scourge - CI
   Death Slasher - CI
   Moon Lord(Frenzytaur)- FI
   Succubus - FI
Icy Cellar
   Frozen Abyss(Yeti)- CI
   Prowling Dead - CI
   Death Brigadier - CI
   Stygian Harlot - LI
   Frozen Creeper(Snapchip) - CI

Haven't tried a zon yet in 1.08, I suspect that Multishot works the same as in 1.07, but Crushing Blow does NOT: ½ effectiveness on missiles and it IS affected by Physical Resistance :( The jav damage was removed from Lightning Fury, but it shouldn't glitch the graphics as bad as 1.07

A Fire/Light sorc could certainly work... but Lower Resist charges won't break immunity in 1.08 (nor will conviction or Cold Mastery) so a cold sorc is pretty much a no-go. Magic Resistant bosses will be a pain, though (it adds 75% resist all, rather than 40% like modern), and LR charges would help by lowering their resistance to whichever element they aren't immune to...

Monsters can still hit very hard with the right mods + Amp/Auras, but it seems to happen less than in 1.07... On the other hand, my Barb kills stuff faster than 1.07... not sure if that's because he now hits with both weapons while whirling, or just because of the base damage increase most elite weapons get compared to 1.07, but its noticeable and he takes less damage because they die faster :D

WoRG
 
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jimsfriend

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Mar 14, 2020
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Thanks this is really good info. All I had to go by in my bookmarks was Amazon Basin which is 1.10+ and apparently a lot of resists and monster placements have changed.

Were you running all 4 of these areas in RFL? I just yesterday started a new sword guy that I want to take up through time starting in 1.00 so I guess I have a bit of time before I will be using this information after all.

Based on what you have said about CB and monster res (+75% on resist magic wow) whirly barb really does seem the best way to go.
 
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