~~Destination 5: The Pit~~
Character: Pnova Necro
Name: Mazrim
Level: 95 (got to 95.56 at end of the 10 hours)
Area: The Pit
Playersetting: 7
Map
This is the same map I used for this necro when I ran on p1 for my 1kmw. Thought it had right around 8 bosses avg, but unfortunately the new runcounter says that isn't so, and I should reroll it sometime. Ah well!
Gear/Build
Pitnecro is an interesting character. I know running amp as the only curse is what is considered best and what most do here, but I tried running with LR for the first time a while back just to try it out (doing LR, nova, amp, CE). And I was surprised to see that it did not change my runtimes, although I know ffs and a few others around here have tested both and have found amp-only to be appreciably faster for them. And I kinda preferred the gameplay because it felt smoother to me. No downtime between pnova and CE since you have to pause to cast amp in between, and less CE casts to kill a group since the poison is draining the life faster. However, much like my story about AS, I have never been able to fall in love with pitnecro despite thinking he offers the most well balanced rf+mf results in the game, and the main reason for that I think is remaking stupid insight iron golems
.
So after a few frustrations with the iron golem dying and a few with me dying (which is only really annoying because of the golem), I was getting very frustrated with the character, so I changed things up. With this LR build, there aren't nearly as many spare points, so I needed to free up some points for golem mastery and I needed to make my necro safer too. So I respec'd to a 50% block 75 fcr build with homunculus, with one point in amp as only point in curses tree, and put ALL my spare points into golem mastery. Haha most would rightly say that much GM investment is overkill, but hey it works fine, and I reallllly didnt want to make more insight iron golems. This made the character much more fun for me and much much safer. And I played most all of my ten hours with that setup, which had 352mf.
Gear was ptopaz shako, facet dweb, enigma, homunculus shael, trangs, fcr mana ring, fcr mf ring, arachs, war travs, 6 skillers, 1 gheeds, rest 6mf scs, fort, cham andys, and infinity on a might merc.
However like 30 runs from the end of the set, I
somehow let the iron golem die again (didn't think it was possible)
. So I decided to just finish out the set with insight on the merc. And got... no runtime difference. Haha no matter what I do on this necro, my runtimes seems to stay just below 1:30ish. Now I don't really believe infinity isn't better, but if I'm getting that little difference, I may experiment with just keeping insight on the merc in future runs. Could move all those points from golem mastery to get a huge amp radius, or get LR again or something. Something to think about in the future anyways.
Finds
Still no haul pic sadly, but I'll post my Lo screenshot to give something to look at
.
Runes (in order): um, um, Lo, um (the ums really liked me these last two sets)
Other finds: cerebus bite, eth andys (first ever, but 8 life leech), 2x gris caddy 3os, second pair ever of 2/20 java rare gloves
What's Next?
The final destination is chaos, and I'm looking forward to it. But it will likely be a while before I post something from there, because I'm thinking of starting a new chaos hdin project anyways (look out for that in the next week or two), and so will wait to double-dip with that when well underway. The rft has already been a nice success I would say, with the varied runefinding being very successful (recent got to 72/78 on the runeword grail), with the variety of destinations keeping things fresh, and with the fun of a few others participating with me too. Thanks all!