- Jul 23, 2020
Bug or Perhaps Suggestion:
Clicking Alt will not show any items when you have both the inventory and the cube screen open.
Barbarian merceneries can receive some Warchies as a buff. Will make them much more useful, will create some more strategies and perhaps break the domination of Act2 Mercenaries.
- Combat (Normal): Battle Cry
- Defense (Normal): Shout
- Offense (Normal): Taunt
- Combat (Nightmare): Battle Commands
- Defense (Nightmare): Battle Orders
- Offense (Nightmare): War Cry
I like your ideas about masteries, but I think that some of the tactical shouts, not buffs, would be fun. Maybe something like normal hires get a mastery (maybe limited to just sword/axe/mace) and nightmare hires get tactical shouts (maybe just taunt/battlecry/warcry). They should all still have bash/stun. So, if you need some CC, get a warcry merc, if you want to buff your defenses, get battlecry.Act 5 mercs - allow all melee weapons except daggers, the act 2 merc stuff or class specific. Give them ONE mastery, so you have to hire another if you want to swap weapon type. No warcries. I dont want my lvl 21 BO overridden by some mountain noob.
This!How about more graphics on charms? Yellow for lighting resist, red for fire resist etc? Then I wouldn’t have to mouse over everything to check it all the time.
Complaining for 3 Baals?Behold!
View attachment 72885
Three Baals in one Worldstone Chamber!
Um. That's weird. Right?
The clones appeared as I was running towards Baal. I kept going as I was on a mission to hit clvl 90 before bed, but, with moments left, decided it was at least worth a screenshot.
Haven't seen it since ...
EDIT: PC D2R Patch 1.07
I would love that. More oskills is what I'm hoping for, for future runewords/uniques - they open up so many new builds and play experiences. In particular, strafe or multishot as an oskill would open up a huge amount of new ranger type builds that were previously limited to normal attack.I'm thinking about new items for future patches as well as some ideas I've read here in the past few weeks. How about a new unique charm that removes class requirements on all affixes (but not item types), effectively turning them in 0skills? So for example, using that with Heart Carver would allow anyone to use Find Item in mf runs. Maybe make it a Grand Charm and (if needed) amend the rules on unique charms so that you can't use this with Gheed's Fortune. That's very powerful, so maybe it should be a large or small charm instead, which would then preclude using either the Torch or Anni, respectively.