Xios
New member
- Nov 3, 2016
- 176
- 6
- 3
@D2DC A fair amount of wikis imply he was semi-popular for that reason at some point, but he's never one that comes to mind personally. I guess when I think of a similar situation my mind always goes to Eldritch, for example, although obviously that's not relevant for low levels. Maybe it's just the level range he's in (relative to his Act) that I'd never think of him as a target. If it's super early game I'm trying to get into the low teens to put on gear I'm doing Rakanishu. I know a fair amount of people like to /p8 their way through normal/nightmare untwinked or not, I'm more of the grind one location type and cruise on /p1 for the rest myself.
Currently my usual "leveling route" is I full clear Blood Moor on /p8 which gets me to 5 (this is more about nostalgia than efficiency), then I switch to /p1, kill Rakanishu on /pX until 12-14ish, then I'm back to /p1 for the rest of the playthrough. The only issue I've found is that sometimes I'm at the awkward 23-24 range just before getting into Act 5, which you really want to be 25 to get past those hefty experience penalties to transition to Eldritch->Pindle. This means sometimes I have to go back and kill some extra mobs in Arcane Sanctuary, Tombs or City of the Damned or some such just to bump myself up a bit. I've been pondering what's the best extra step to add to my usual process that still allows me to do the start/stop of player settings that I prefer. While I don't know if it's ideal, maybe blasting Bone Ash for a level isn't actually unreasonable an option to test some time.
@Arctodus I also initially misunderstood what you said and thought you were talking about walking around with just white items. Which now makes me think it's weird that Normal Quality and Normal (White Text) have the same designation. Why weren't white items called Mundane for example? That's a pretty common distinction in pen and papers when talking about non-magical items. I'm sure something like Basic (Quality) or Regular (Text) could have been fine, but ultimately neither come up in the same topic to make the distinction important I guess.
Tangent aside, I would think @D2DC would be pretty well informed about that, since you're doing all the Normal Sets right? I know you're then supplementing that character with any items in other slots, so presumably you could gauge just how feasible/miserable they would be without the counterbalance. I really like the notion of upping bases, but I'm always disappointed in how expensive it is to do relative to the upside, and that set items can't benefit from it.
It's been a while since I've played without RWM but I thought cubing up runes was possible regardless of RWM in single player, no? So depending on patience you could get higher up on runes, although I'm not sure what items one would be building towards reasonably.
Anyone who was a fairly item independent build could do fine I'd think, but that goes without saying. While I couldn't speak to the efficacy or fun of that sort of challenge, it does bring back memories of my early days of D2, where my friends and I would be in Hell still bafflingly rocking the Full Sigon's since we didn't know anything about gearing. As an aside, I do have a once up'd, shael'd Bone Snap that gets taken out on occasion for some characters, but I'm not sure if I ever took them to Hell with it.
Currently my usual "leveling route" is I full clear Blood Moor on /p8 which gets me to 5 (this is more about nostalgia than efficiency), then I switch to /p1, kill Rakanishu on /pX until 12-14ish, then I'm back to /p1 for the rest of the playthrough. The only issue I've found is that sometimes I'm at the awkward 23-24 range just before getting into Act 5, which you really want to be 25 to get past those hefty experience penalties to transition to Eldritch->Pindle. This means sometimes I have to go back and kill some extra mobs in Arcane Sanctuary, Tombs or City of the Damned or some such just to bump myself up a bit. I've been pondering what's the best extra step to add to my usual process that still allows me to do the start/stop of player settings that I prefer. While I don't know if it's ideal, maybe blasting Bone Ash for a level isn't actually unreasonable an option to test some time.
@Arctodus I also initially misunderstood what you said and thought you were talking about walking around with just white items. Which now makes me think it's weird that Normal Quality and Normal (White Text) have the same designation. Why weren't white items called Mundane for example? That's a pretty common distinction in pen and papers when talking about non-magical items. I'm sure something like Basic (Quality) or Regular (Text) could have been fine, but ultimately neither come up in the same topic to make the distinction important I guess.
Tangent aside, I would think @D2DC would be pretty well informed about that, since you're doing all the Normal Sets right? I know you're then supplementing that character with any items in other slots, so presumably you could gauge just how feasible/miserable they would be without the counterbalance. I really like the notion of upping bases, but I'm always disappointed in how expensive it is to do relative to the upside, and that set items can't benefit from it.
It's been a while since I've played without RWM but I thought cubing up runes was possible regardless of RWM in single player, no? So depending on patience you could get higher up on runes, although I'm not sure what items one would be building towards reasonably.
Anyone who was a fairly item independent build could do fine I'd think, but that goes without saying. While I couldn't speak to the efficacy or fun of that sort of challenge, it does bring back memories of my early days of D2, where my friends and I would be in Hell still bafflingly rocking the Full Sigon's since we didn't know anything about gearing. As an aside, I do have a once up'd, shael'd Bone Snap that gets taken out on occasion for some characters, but I'm not sure if I ever took them to Hell with it.
Last edited: