sir_cyclops
Active member
So, does atma/gomule tell d2 to "save" aka "write to disk so that I can read it"?It would still be read from the save file, and as such, nerfed ilvl.
So, does atma/gomule tell d2 to "save" aka "write to disk so that I can read it"?It would still be read from the save file, and as such, nerfed ilvl.
Okay, I understand fully now. You can't hotmule an item until it's located in the d2s file (which happens when d2 writes to disk, which is when the ilvl is removed).No, ATMA will just not recognize a drop if it hasn't yet been saved (at least in-game), if I understand correctly. It is wholly separate from D2 and therefore couldn't tell it to do anything
This doesn't happen. I first realized this in ~2010 when I was still playing SC because I would accidentally dupe items by muling them off while still in-game.What I'm reading about ATMA confuses me at this point.Wasn't it so that when you hotmule an item, it immediately disappears from your inventory in-game, real-time? Because that sounds to me like the item is taken from memory, rather than from a save file.
Nein!What I'm reading about ATMA confuses me at this point.Wasn't it so that when you hotmule an item, it immediately disappears from your inventory in-game, real-time? Because that sounds to me like the item is taken from memory, rather than from a save file.
Because saving your character file does not affect your character in-game. You could even verify this by creating a single-player game with the same character in 2 different instances of D2. Let's say you empty your inventory in one instance, then leave the game, thus saving the character file, it's not like that's going to real-time affect the in-game character in the other instance. So if ATMA would take an item from your save file, then it should not just disappear from your character in-game, even if ATMA saved the character file after taking the item. So you'd think that ATMA takes an item from memory directly, not from a file on disk.
Ja? Nein?
That's why you need to be careful with hotmuling or you might end up duping an item.
I first realized this in ~2010 when I was still playing SC because I would accidentally dupe items by muling them off while still in-game.
Crafting recipes only use 66 as well, but they for sure can get +2 skills. I'm still trying to figure out why they can and rares can't.
...
I bet that in 1.08 the formula is also bugged.
I think this would be the best item in the game, besides enigma ofcFirst person to craft 2sorc 25fcr 20 prismatic 60 life ammy gets to start new IFT? 1.07 blood ones can roll chromatic 3tab of whale/lifeeverlasting of apprentice though...
Transportation 30% Faster Run/Walk, 80-90% Slower Stamina Drain Boots(65)
Imp Track
Light Plated Boots
Defense: 14
Durability: 9 of 18
Required Strength: 50
Required Level: 57
Item Version: Expansion
Item Level: 99
Fingerprint: 0x1740794c
+14 to Dexterity
+20 to Life
+22% Enhanced Defense
1% Life stolen per hit
Replenish Life +6
69% Extra Gold from Monsters
30% Faster Run/Walk
87% Slower Stamina Drain