Preset mods on crafted item do not count as affixes. Any +2 skill amulet crafts will have the max of 4 random affixes. You still can't get 4 prefixes nor 4 suffixes, just like with rares.3 affixes open
Toujours occuper avec l'université et stages. Kind of wish I made smarter choices earlier on but oooh well too late for that Also sorry for the late reply.@Mezion - Quoi de neuf?
I respecced my Sept Necro to a traditional summoner, so I could run Pits and Cows with him. Surprised how fast leveling goes from 82 to 85 when doing a Pindle / Cows / Pits routine.
Where do I put my skill points though, besides RS/SM/CE? O yes, and what gear should I use? I'm currently at Shako, Mara's, HotA, Enigma, Spirit, Bul-Kathos' (no SoJ yet), Nagelring, Chancies, Arachnid, War Traveler. Switch CtA / Spirit. Inventory 4 Summoning skillers, Gheeds, rest mf SC. Merc with Insight, CoH, Andariel's. Reasoning for the CoH was that it boosts Might aura, and as such I will get a corpse faster, but perhaps it's better to just give him Fortitude.
I never liked Summoners at all, but with Enigma it's suddenly a very fun build. Especially at cows, where some herding makes for insane slaughtering.
Btw, if the IG idea doesn't work out well, would a Fire Golem make sense? Right now I'm using Attract in an attempt to herd enemies as much as possible, but iirc high level Fire Golem aggroes enemies from very far too.
Because of the +crit on insight, there is no higher damage weapon for act 2 merc. Infinity does help with CE damage, but insight will allow spamming more of it. Treachery makes sense for infinity mercs; more CB. Fort makes more sense with Insight.
Where's @Gripphon been at? I'm still waiting on his blizzsorc trav writeup!