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Waypoint

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Waypoints are magical platforms that act as teleportation devices, moving characters and their minions instantly between distant locations. Each act has a waypoint in town, and 8 others spread throughout the dungeons (there are only 3 total waypoints in the much smaller act four). Waypoints must be found to be used; characters should explore the dungeons and surface areas until they find the waypoint; most of which are located randomly somewhere in the level. Once found a waypoint need simply be clicked upon to activate it, and from that moment on your character can use it to travel back to town or to any other waypoint in that act or any act.

Waypoint Menu

To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. The acts are on tabs, with each tab showing the waypoints in that act. Ones your character has found display in white, undiscovered ones are in dark gray.




   Waypoint Menu
   This menu shows all possible locations to which you can travel. Be sure to click on Waypoints as you find them to add their location to your Waypoint Menu. The Waypoint destinations in gray text are ones you have not yet discovered and activated. You can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. You may also access Waypoints from other Acts by using the Act Tab in this menu. Since Waypoints are saved with your character between games, they are a quick way to bypass areas you have already explored. 

The most important thing to remember about Waypoints is to always activate new ones when you see them. Once you have clicked on a Waypoint, you will be able to move to that Waypoint from any other Waypoint.

Waypoints do not always look the same: The Horadrim Magi were wily, making some of the Waypoints difficult to recognize. Many of the Waypoints blend into their surroundings. Check your Automap often, as Waypoints are easy to spot on your Automap.

Party members do not share Waypoints with each other; however, players can help transport other players to a Waypoint's location by opening a Town Portal. Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Once there, they can activate the Waypoint and add it to their own Waypoint lists.

When you use a Waypoint to switch between Acts, it is best to go first to the main town of the Act to which you are traveling. This way, you can safely load the Act in town, where you cannot be attacked. From there, you can use the Waypoint to go to other Waypoints in the Act.


Travel Tips

While travel between waypoints is instantaneous on the server end, there may be several seconds of delay on the player's end, depending on computer speed and internet lag. For that reason, it's recommended that players moving between acts travel to the waypoint in town first, and then to a dungeon waypoint in that act, since the level loading time will be quicker. This is not important if playing solo or in a game with friends, but in a public game where there may be hostile characters, or simply people who have retreated to a waypoint and left the area crowded with monsters, a long loading time can be dangerous.


Waypoint Listing

Waypoints can be found on the following levels:

Act One:

Cold Plains Stony Field DArk wood Black Marsh Outer Cloister Jail level 2 Inner Cloister Catacombs 2

lut gholein sewers 2 dry hills halls of the dead 2 far oasis Lost City Harem level 2 Arcane Sanctuary Canyon of the Magi

kurast docks spider forest great marsh flayer jungle lower kurast kurast baazar upper kurast travincal durance of hate 2

pandemonium fortress city of despair river of flame

harrogath frigid highlands arreat plateau crystalline passage halls of pain glacial trail frozen tundra ancient's way worldstone keep 2

Act One

Act Two

Act Three

Act Four

Act Five