- Dec 3, 2016
- 46
- 71
- 18
The Fighting McGregor
(A hardcore, single-pass, no extended stash journey)
The Name
When my brother was a child he had a black, soft toy cat, instead of a teddy bear. When deciding on a name for his cat, my brother saw a headline in a newspaper titled “The Fighting McGregor”, and decided to call his cat McGregor. She was a bad-ass cat who frequently put the other toy cats in line. I guess McGregor was the cats last name, but what her first name was no one dared ask. I decided to call my barbarian McGregor in her honour.
The Plan
McGregor started out as a poorly planned WW barb. He played very slowly and painfully through to level 30 when I got sick of the grind and parked him. After several months I came back to him and decided I would try something different.
I knew I wanted to focus on integer Physical Damage Reduction (iPDR). Having tried it out on my assassin I really liked the added survivability. It’s also appealing to me to have some high-end magic gear being best in slot, moving the character as a whole away from some of the more common gear choices.
The barbarian gets a fabulous 4 life per point in Vitality, boosted by Battle Orders, so the fewer points spent in Dexterity the better. Therefore, I would go without max block.
As this was planned to be a hardcore, single-pass, no extended stash play through, all gear would be luck of the draw. This applied especially to weapons: I would have to make do with what I found.
Skills & stats
Berserk was my skill of choice. Berserk allowed McGregor to fight pretty much anyone, and make the most of likely sub-par weapons with its large %enhanced damage.
Battle Orders for more life and Howl for more Berserk damage were maxed as I progressed, sharing points roughly equally. I added War Cry for stun. A few points were added to the Masteries skills, and I kept several points free at all times to add into weapon skills as I picked up new weapons.
Stats were maxed vitality, enough dex and strength to hold weapons, and ~20 points left floating to quickly improve dex or strength as needed, depending on what dropped.
The Journey
I respec’d McGregor and the journey began anew, joined by Friend Fazel the Act 2 Might Merc.
Weapons in the early game were whatever pitiful rares I could find. It was slow going. Howl kept monsters off McGregor’s back, and War Cry kept them stunned and reduced incoming damage.
In Act 1 Nightmare a Partizan dropped with 4 sockets. Finding the runes for Insight took until part way through Act 2 of Nightmare due to a stubborn Sol, but when complete the killing speed (not to mention mana regen) went way up. Suddenly McGregor was fun to play again and I was hooked.
Act 3 Nightmare saw back to back drops of Steeldriver and Bonesnap. I upgraded them both in the cube, but ended up settling on Steeldriver. What a beast of a hammer! The -50% requirement really makes it a beauty, and I knew if ever found a Pul I could upgrade it again and avoid investing so much in strength. Friend Fazel took Insight and together the duo slaughtered their way into Hell, one foe at a time. (Act 5 Nightmare also gifted McGregor his first piece of iPDR gear in a Rainbow Amulet of Life Everlasting (9 resist all, 18 pdr)).
Hell started out well, but by Act 2 the killing speed was slowing down again. McGregor horked IK gloves from a random mob, and gambled an Angel’s Coronet of Life Everlasting (21 PDR). Duriel dropped a +4 skills Arioc’s Needle, which McGregor couldn’t use yet due to level restrictions.
IK maul dropped in early act 3 off of a random mob, which McGregor socketed with a shael and hel to bring down the requirements to 180 Strength. Killing speed was back up and things were going well. As an experiment, McGregor switched from IK maul to Arioc’s Needle in Act 4 with immediate success, wearing Tal Rasha’s belt in the interim to provide the needed Dex boost. The Ignore Target Defense and 50% deadly strike pushed it ahead of IK maul for me.
McGregor’s main complaint at this stage of the game was cold enemies, with no access to Rhyme for cheap Cannot be Frozen. Until… A unique ring dropped in Act 5! I said out loud “Ravenfrost Ravenfrost Ravenfrost not another Nagel ring!” then identified: Ravenfrost! This allowed McGregor to use Nightsmoke instead of Tals belt, and blast his way through to the finish. Ancients were a pushover, the three levels of WSK were kind, and Baal was stomped without difficulty.
Multiple Near death experiences early on, and one in Hell in the Swampy Pit: walked into a group of exploding dolls and decided to melee a few “just to see how it goes”. The answer: poorly. McGregor dropped to ~10% life in an instant and he fled the dungeon swallowing rejuv potions whole.
McGregor reached Guardian at level 82.
Notable Drops
Ist rune from Act 1 Hell
Ist rune from Act 3 Hell
Tal Rasha’s belt from Act 3 Hell
Stalwart Small Charm of Good Luck (+25 Defense, 7% MF) from somewhere
Eth Titan’s Revenge from Act 2 Hell
The Future
Now that McGregor has reached Guardian he has access to the GoMule stash Valhalla, shared with my other Guardians Sable and Dosmingo. I don’t have the gear or runes to make a Pitzerker, but I might kit McGregor up and run Chaos Sanctuary, it being one of my favourite parts of the game.
Long live the Fighting McGregor!
[edited to add]: I have the runes to make Death, and a 5 socket eth Colossus Sword. Is that a fitting runeword to give McGregor? Or is Oath cheaper and better?
(A hardcore, single-pass, no extended stash journey)
The Name
When my brother was a child he had a black, soft toy cat, instead of a teddy bear. When deciding on a name for his cat, my brother saw a headline in a newspaper titled “The Fighting McGregor”, and decided to call his cat McGregor. She was a bad-ass cat who frequently put the other toy cats in line. I guess McGregor was the cats last name, but what her first name was no one dared ask. I decided to call my barbarian McGregor in her honour.
The Plan
McGregor started out as a poorly planned WW barb. He played very slowly and painfully through to level 30 when I got sick of the grind and parked him. After several months I came back to him and decided I would try something different.
I knew I wanted to focus on integer Physical Damage Reduction (iPDR). Having tried it out on my assassin I really liked the added survivability. It’s also appealing to me to have some high-end magic gear being best in slot, moving the character as a whole away from some of the more common gear choices.
The barbarian gets a fabulous 4 life per point in Vitality, boosted by Battle Orders, so the fewer points spent in Dexterity the better. Therefore, I would go without max block.
As this was planned to be a hardcore, single-pass, no extended stash play through, all gear would be luck of the draw. This applied especially to weapons: I would have to make do with what I found.
Skills & stats
Berserk was my skill of choice. Berserk allowed McGregor to fight pretty much anyone, and make the most of likely sub-par weapons with its large %enhanced damage.
Battle Orders for more life and Howl for more Berserk damage were maxed as I progressed, sharing points roughly equally. I added War Cry for stun. A few points were added to the Masteries skills, and I kept several points free at all times to add into weapon skills as I picked up new weapons.
Stats were maxed vitality, enough dex and strength to hold weapons, and ~20 points left floating to quickly improve dex or strength as needed, depending on what dropped.
The Journey
I respec’d McGregor and the journey began anew, joined by Friend Fazel the Act 2 Might Merc.
Weapons in the early game were whatever pitiful rares I could find. It was slow going. Howl kept monsters off McGregor’s back, and War Cry kept them stunned and reduced incoming damage.
In Act 1 Nightmare a Partizan dropped with 4 sockets. Finding the runes for Insight took until part way through Act 2 of Nightmare due to a stubborn Sol, but when complete the killing speed (not to mention mana regen) went way up. Suddenly McGregor was fun to play again and I was hooked.
Act 3 Nightmare saw back to back drops of Steeldriver and Bonesnap. I upgraded them both in the cube, but ended up settling on Steeldriver. What a beast of a hammer! The -50% requirement really makes it a beauty, and I knew if ever found a Pul I could upgrade it again and avoid investing so much in strength. Friend Fazel took Insight and together the duo slaughtered their way into Hell, one foe at a time. (Act 5 Nightmare also gifted McGregor his first piece of iPDR gear in a Rainbow Amulet of Life Everlasting (9 resist all, 18 pdr)).
Hell started out well, but by Act 2 the killing speed was slowing down again. McGregor horked IK gloves from a random mob, and gambled an Angel’s Coronet of Life Everlasting (21 PDR). Duriel dropped a +4 skills Arioc’s Needle, which McGregor couldn’t use yet due to level restrictions.
IK maul dropped in early act 3 off of a random mob, which McGregor socketed with a shael and hel to bring down the requirements to 180 Strength. Killing speed was back up and things were going well. As an experiment, McGregor switched from IK maul to Arioc’s Needle in Act 4 with immediate success, wearing Tal Rasha’s belt in the interim to provide the needed Dex boost. The Ignore Target Defense and 50% deadly strike pushed it ahead of IK maul for me.
McGregor’s main complaint at this stage of the game was cold enemies, with no access to Rhyme for cheap Cannot be Frozen. Until… A unique ring dropped in Act 5! I said out loud “Ravenfrost Ravenfrost Ravenfrost not another Nagel ring!” then identified: Ravenfrost! This allowed McGregor to use Nightsmoke instead of Tals belt, and blast his way through to the finish. Ancients were a pushover, the three levels of WSK were kind, and Baal was stomped without difficulty.
Multiple Near death experiences early on, and one in Hell in the Swampy Pit: walked into a group of exploding dolls and decided to melee a few “just to see how it goes”. The answer: poorly. McGregor dropped to ~10% life in an instant and he fled the dungeon swallowing rejuv potions whole.
McGregor reached Guardian at level 82.
Notable Drops
Ist rune from Act 1 Hell
Ist rune from Act 3 Hell
Tal Rasha’s belt from Act 3 Hell
Stalwart Small Charm of Good Luck (+25 Defense, 7% MF) from somewhere
Eth Titan’s Revenge from Act 2 Hell
The Future
Now that McGregor has reached Guardian he has access to the GoMule stash Valhalla, shared with my other Guardians Sable and Dosmingo. I don’t have the gear or runes to make a Pitzerker, but I might kit McGregor up and run Chaos Sanctuary, it being one of my favourite parts of the game.
Long live the Fighting McGregor!
[edited to add]: I have the runes to make Death, and a 5 socket eth Colossus Sword. Is that a fitting runeword to give McGregor? Or is Oath cheaper and better?
Name: McGregor
Class: Barbarian
Experience: 873208917
Level: 82
Naked/Gear
Strength: 162/182
Dexterity: 85/121
Vitality: 218/218
Energy: 10/20
HP: 1048/1221
Mana: 91/179
Stamina: 365/545
Defense: 21/508
AR: 410/961
Fire: 143/103/43
Cold: 114/74/14
Lightning: 124/84/24
Poison: 99/59/-1
Bash: 1/5
Leap: 1/5
Stun: 1/5
Leap Attack: 1/5
Concentrate: 1/5
Berserk: 20/24
Mace Mastery: 1/5
Pole Arm Mastery: 1/5
Spear Mastery: 1/5
Increased Stamina: 1/5
Iron Skin: 1/5
Increased Speed: 1/5
Natural Resistance: 4/8
Howl: 18/22
Find Potion: 1/5
Taunt: 1/5
Shout: 1/5
Find Item: 1/5
Battle Cry: 1/5
Battle Orders: 20/24
War Cry: 11/15
Battle Command: 1/5
Class: Barbarian
Experience: 873208917
Level: 82
Naked/Gear
Strength: 162/182
Dexterity: 85/121
Vitality: 218/218
Energy: 10/20
HP: 1048/1221
Mana: 91/179
Stamina: 365/545
Defense: 21/508
AR: 410/961
Fire: 143/103/43
Cold: 114/74/14
Lightning: 124/84/24
Poison: 99/59/-1
Bash: 1/5
Leap: 1/5
Stun: 1/5
Leap Attack: 1/5
Concentrate: 1/5
Berserk: 20/24
Mace Mastery: 1/5
Pole Arm Mastery: 1/5
Spear Mastery: 1/5
Increased Stamina: 1/5
Iron Skin: 1/5
Increased Speed: 1/5
Natural Resistance: 4/8
Howl: 18/22
Find Potion: 1/5
Taunt: 1/5
Shout: 1/5
Find Item: 1/5
Battle Cry: 1/5
Battle Orders: 20/24
War Cry: 11/15
Battle Command: 1/5
Angel's Coronet of Life Everlasting
Coronet
Defense: 34
Durability: 28 of 30
Required Level: 39
Fingerprint: 0x84d789f0
Item Level: 72
Version: Expansion 1.10+
+1 to Sorceress Skill Levels
Damage Reduced by 21
Rainbow Amulet of Life Everlasting
Amulet
Required Level: 37
Fingerprint: 0x30634601
Item Level: 61
Version: Expansion 1.10+
All Resistances +9
Damage Reduced by 18
Immortal King's Forge
War Gauntlets
Defense: 109
Durability: 23 of 24
Required Level: 30
Required Strength: 110
Fingerprint: 0xe16fd5d6
Item Level: 71
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+65 Defense
+20 to Strength
+20 to Dexterity
Set (2 items): +25% Increased Attack Speed
Set (3 items): +120 Defense
Set (4 items): 10% Life stolen per hit
Set (5 items): 10% Mana stolen per hit
Set (6 items): Freezes target +2
Aldur's Advance
Battle Boots
Defense: 47
Durability: 13 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0xf95b449f
Item Level: 55
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +44%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity
Smoke
Demonhide Armor
NefLum
Defense: 218
Durability: 24 of 28
Required Level: 37
Required Strength: 50
Fingerprint: 0xaafb8f4d
Item Level: 56
Version: Expansion 1.10+
+20% Faster Hit Recovery
+75% Enhanced Defense
+280 Defense vs. Missile
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18/18 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Lum Rune
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x9714c984
Item Level: 81
Version: Expansion 1.10+
+234 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+16 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Nightsmoke
Mesh Belt
Defense: 70
Durability: 13 of 16
Required Level: 30
Required Strength: 58
Fingerprint: 0x15ad416e
Item Level: 57
Version: Expansion 1.10+
+49% Enhanced Defense
+15 Defense
+20 to Mana
All Resistances +10
Damage Reduced by 2
50% Damage Taken Goes To Mana
Required Level +5
Ring of Fortune
Ring
Required Level: 31
Fingerprint: 0x674b433b
Item Level: 56
Version: Expansion 1.10+
24% Better Chance of Getting Magic Items
Arioc's Needle
Hyperion Spear
Two Hand Damage: 110 - 377
Durability: 24 of 30
Required Level: 81
Required Strength: 155
Required Dexterity: 120
Fingerprint: 0xc3b226c3
Item Level: 88
Version: Expansion 1.10+
+4 to All Skills
+30% Increased Attack Speed
217% Enhanced Damage
Ignore Target's Defense
Adds 394 Poison Damage Over 10 Secs (250 Frames)
50% Deadly Strike
Coronet
Defense: 34
Durability: 28 of 30
Required Level: 39
Fingerprint: 0x84d789f0
Item Level: 72
Version: Expansion 1.10+
+1 to Sorceress Skill Levels
Damage Reduced by 21
Rainbow Amulet of Life Everlasting
Amulet
Required Level: 37
Fingerprint: 0x30634601
Item Level: 61
Version: Expansion 1.10+
All Resistances +9
Damage Reduced by 18
Immortal King's Forge
War Gauntlets
Defense: 109
Durability: 23 of 24
Required Level: 30
Required Strength: 110
Fingerprint: 0xe16fd5d6
Item Level: 71
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+65 Defense
+20 to Strength
+20 to Dexterity
Set (2 items): +25% Increased Attack Speed
Set (3 items): +120 Defense
Set (4 items): 10% Life stolen per hit
Set (5 items): 10% Mana stolen per hit
Set (6 items): Freezes target +2
Aldur's Advance
Battle Boots
Defense: 47
Durability: 13 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0xf95b449f
Item Level: 55
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +44%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity
Smoke
Demonhide Armor
NefLum
Defense: 218
Durability: 24 of 28
Required Level: 37
Required Strength: 50
Fingerprint: 0xaafb8f4d
Item Level: 56
Version: Expansion 1.10+
+20% Faster Hit Recovery
+75% Enhanced Defense
+280 Defense vs. Missile
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18/18 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Lum Rune
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x9714c984
Item Level: 81
Version: Expansion 1.10+
+234 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+16 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Nightsmoke
Mesh Belt
Defense: 70
Durability: 13 of 16
Required Level: 30
Required Strength: 58
Fingerprint: 0x15ad416e
Item Level: 57
Version: Expansion 1.10+
+49% Enhanced Defense
+15 Defense
+20 to Mana
All Resistances +10
Damage Reduced by 2
50% Damage Taken Goes To Mana
Required Level +5
Ring of Fortune
Ring
Required Level: 31
Fingerprint: 0x674b433b
Item Level: 56
Version: Expansion 1.10+
24% Better Chance of Getting Magic Items
Arioc's Needle
Hyperion Spear
Two Hand Damage: 110 - 377
Durability: 24 of 30
Required Level: 81
Required Strength: 155
Required Dexterity: 120
Fingerprint: 0xc3b226c3
Item Level: 88
Version: Expansion 1.10+
+4 to All Skills
+30% Increased Attack Speed
217% Enhanced Damage
Ignore Target's Defense
Adds 394 Poison Damage Over 10 Secs (250 Frames)
50% Deadly Strike
Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x24e67383
Item Level: 45
Version: Expansion 1.10+
+14 to Life
Stalwart Grand Charm of Balance
Grand Charm
Required Level: 34
Fingerprint: 0x33a1f801
Item Level: 49
Version: Expansion 1.10+
+12% Faster Hit Recovery
+63 Defense
Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xe362ae3d
Item Level: 52
Version: Expansion 1.10+
Lightning Resist +7%
Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x2435a5c2
Item Level: 23
Version: Expansion 1.10+
Lightning Resist +7%
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf4d0ac0d
Item Level: 75
Version: Expansion 1.10+
+16 to Life
Steel Large Charm of Sustenance
Large Charm
Required Level: 44
Fingerprint: 0x49dfcd79
Item Level: 68
Version: Expansion 1.10+
+66 to Attack Rating
+21 to Life
Azure Large Charm of Vita
Large Charm
Required Level: 66
Fingerprint: 0xea86b331
Item Level: 81
Version: Expansion 1.10+
+34 to Life
Cold Resist +7%
Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x398e0c45
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Lightning Resist +11%
Stalwart Small Charm of Good Luck
Small Charm
Required Level: 40
Fingerprint: 0x758d7060
Item Level: 69
Version: Expansion 1.10+
+25 Defense
7% Better Chance of Getting Magic Items
Serpent's Small Charm of Inertia
Small Charm
Required Level: 40
Fingerprint: 0xdf746101
Item Level: 73
Version: Expansion 1.10+
+3% Faster Run/Walk
+14 to Mana
Cobalt Small Charm
Small Charm
Required Level: 20
Fingerprint: 0xd486fc25
Item Level: 80
Version: Expansion 1.10+
Cold Resist +8%
Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xd1b6f4f8
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0xff2ca1a0
Item Level: 52
Version: Expansion 1.10+
+10 to Maximum Damage
+71 to Attack Rating
Serpent's Small Charm of Fortune
Small Charm
Required Level: 40
Fingerprint: 0xf6e31606
Item Level: 85
Version: Expansion 1.10+
+14 to Mana
4% Better Chance of Getting Magic Items
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x88732c3d
Item Level: 79
Version: Expansion 1.10+
+20 to Life
Small Charm
Required Level: 17
Fingerprint: 0x24e67383
Item Level: 45
Version: Expansion 1.10+
+14 to Life
Stalwart Grand Charm of Balance
Grand Charm
Required Level: 34
Fingerprint: 0x33a1f801
Item Level: 49
Version: Expansion 1.10+
+12% Faster Hit Recovery
+63 Defense
Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xe362ae3d
Item Level: 52
Version: Expansion 1.10+
Lightning Resist +7%
Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x2435a5c2
Item Level: 23
Version: Expansion 1.10+
Lightning Resist +7%
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf4d0ac0d
Item Level: 75
Version: Expansion 1.10+
+16 to Life
Steel Large Charm of Sustenance
Large Charm
Required Level: 44
Fingerprint: 0x49dfcd79
Item Level: 68
Version: Expansion 1.10+
+66 to Attack Rating
+21 to Life
Azure Large Charm of Vita
Large Charm
Required Level: 66
Fingerprint: 0xea86b331
Item Level: 81
Version: Expansion 1.10+
+34 to Life
Cold Resist +7%
Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x398e0c45
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Lightning Resist +11%
Stalwart Small Charm of Good Luck
Small Charm
Required Level: 40
Fingerprint: 0x758d7060
Item Level: 69
Version: Expansion 1.10+
+25 Defense
7% Better Chance of Getting Magic Items
Serpent's Small Charm of Inertia
Small Charm
Required Level: 40
Fingerprint: 0xdf746101
Item Level: 73
Version: Expansion 1.10+
+3% Faster Run/Walk
+14 to Mana
Cobalt Small Charm
Small Charm
Required Level: 20
Fingerprint: 0xd486fc25
Item Level: 80
Version: Expansion 1.10+
Cold Resist +8%
Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xd1b6f4f8
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0xff2ca1a0
Item Level: 52
Version: Expansion 1.10+
+10 to Maximum Damage
+71 to Attack Rating
Serpent's Small Charm of Fortune
Small Charm
Required Level: 40
Fingerprint: 0xf6e31606
Item Level: 85
Version: Expansion 1.10+
+14 to Mana
4% Better Chance of Getting Magic Items
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x88732c3d
Item Level: 79
Version: Expansion 1.10+
+20 to Life
Mercenary:
Name: Fazel
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 66983456
Level: 82
Dead?: false
Naked/Gear
Strength: 181/191
Dexterity: 145/150
HP: 1647/1647
Defense: 1217/1823
AR: 1874/350438
Fire: 146/106/46
Cold: 146/106/46
Lightning: 161/121/61
Poison: 146/106/46
Rockfleece
Field Plate
Defense: 337
Durability: 25 of 25
Required Level: 28
Required Strength: 41
Fingerprint: 0x422e3cf4
Item Level: 55
Version: Expansion 1.10+
+112% Enhanced Defense
+5 to Strength
Damage Reduced by 10%
Damage Reduced by 5
Requirements -10%
Ethereal
Blackhorn's Face
Death Mask
Defense: 269
Durability: 10 of 20
Required Level: 41
Required Strength: 55
Fingerprint: 0x465020cc
Item Level: 60
Version: Expansion 1.10+
Prevent Monster Heal
Slows Target by 20%
+210% Enhanced Defense
Lightning Resist +15%
+20 Lightning Absorb
Attacker Takes Lightning Damage of 25
Insight
Superior Partizan
RalTirTalSol
Two Hand Damage: 132 - 271
Durability: 57 of 65
Required Level: 27
Required Strength: 113
Required Dexterity: 67
Fingerprint: 0xb9b2e62
Item Level: 44
Version: Expansion 1.10+
Level 17 Meditation Aura When Equipped
+35% Faster Cast Rate
262% Enhanced Damage
+9 to Minimum Damage
186% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+6 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
Name: Fazel
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 66983456
Level: 82
Dead?: false
Naked/Gear
Strength: 181/191
Dexterity: 145/150
HP: 1647/1647
Defense: 1217/1823
AR: 1874/350438
Fire: 146/106/46
Cold: 146/106/46
Lightning: 161/121/61
Poison: 146/106/46
Rockfleece
Field Plate
Defense: 337
Durability: 25 of 25
Required Level: 28
Required Strength: 41
Fingerprint: 0x422e3cf4
Item Level: 55
Version: Expansion 1.10+
+112% Enhanced Defense
+5 to Strength
Damage Reduced by 10%
Damage Reduced by 5
Requirements -10%
Ethereal
Blackhorn's Face
Death Mask
Defense: 269
Durability: 10 of 20
Required Level: 41
Required Strength: 55
Fingerprint: 0x465020cc
Item Level: 60
Version: Expansion 1.10+
Prevent Monster Heal
Slows Target by 20%
+210% Enhanced Defense
Lightning Resist +15%
+20 Lightning Absorb
Attacker Takes Lightning Damage of 25
Insight
Superior Partizan
RalTirTalSol
Two Hand Damage: 132 - 271
Durability: 57 of 65
Required Level: 27
Required Strength: 113
Required Dexterity: 67
Fingerprint: 0xb9b2e62
Item Level: 44
Version: Expansion 1.10+
Level 17 Meditation Aura When Equipped
+35% Faster Cast Rate
262% Enhanced Damage
+9 to Minimum Damage
186% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+6 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
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