- Feb 12, 2016
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A post over at the Basin about Plague Javelin sparked my interest, so I did some theorycrafting about a possible build. However, I tend to get carried away a bit too much at times when the pieces of the puzzle seem to fall into place 200%, so I thought I'd post about it here before trying it out.
The plan is to play her as a hybrid PJ / Daggerzon. The idea is simple: throw a PJ, and while the poison slowly takes the monsters' life, I speed up the process by stabbing them to death. This build would tick off several boxes for me:
The build would be pretty straightforward: max Poison Javelin and Plague Javelin, max Decoy, get Valk to 17 points after + skills, get Critical Strike to 15+, maybe maxed. Leftover points in Penetrate, Valk or the D/A/E skills.
As for gear I was wondering what would be best: Bramble or Treachery. People usually seem to use Bramble because of the big +PSD, but I've always remembered that the Venom proc from Treachery does amazingly good things for poison based builds because of it's very short duration and because of how it interacts with poison skills in general. But the, when searching for gear options for the other slots, it struck me: the Dragon runeword has a CTC Venom as well !! Wow, so I can have the best of both worlds? Sounds too good to be true. And that's exactly the main reason why I'm posting here. To get an opinion about Bramble and the Venom skill. Not in the least because, when I put some numbers into @onderduiker 's Poison Damage Calculator, it seems to me that Venom only increases the poison damage of the javelin hit itself, not that of the poison cloud that get's released upon impact. Moreover, it seems to increase the duration by a large amount, so the damage / second probably isn't higher, and maybe even lower. Then again, it's definitely not certain that I was using the calculator the right way .
As a side note, Bramble and Dragon would be the two new runewords for my runeword grail, so I definitely hope that they are the best options as far as PJ go. As you can see, I'm not entirely sure about that though. Moreover, unlike with Treachery, Dragon's CTC Venom is on being hit. Since I'll be using it on my throw switch, so from a distance, it might be hard to keep up Venom all the time.
Other gear would be as following. Note that there's still quite some room to manouvre. Focus is on maximizing PJ damage, while still keeping things acceptable on the dagger side.
Charms: skillers and life SCs, fhr if needed
Sockets: ias jewel somewhere to reach the fastest attack speed breakpoint if using Fleshripper, otherwise poison facets, maybe Shael in helm if needed for the 86% fhr breakpoint
Merc: Act 1 cold Rogue with Faith, Treachery and Blackhorne's (ias jewel).
Edit: the Blackhorne's on the merc was mainly because of the slow, but somehow I missed that Fleshripper has the same amount of slow, so the Blackhorne's would be redundant. In that case one of the life leech helms is probably better. Or a Nightwing's Veil, to boost her cold damage some more.
To my surprise, there isn't a single PJ/Daggerzon in our Mat/Pat/Guardian collection, and a quick search on internet didn't reveal any either. So I'm probably missing out on something. But I still hope I don't .
Ok, shoot !!
The plan is to play her as a hybrid PJ / Daggerzon. The idea is simple: throw a PJ, and while the poison slowly takes the monsters' life, I speed up the process by stabbing them to death. This build would tick off several boxes for me:
- do a build I have never done before - I have used PJ to some minor extent in the past as backup for a Furyzon, but respecced to full Lightning in the end; I have also done melee Zons, but never a Daggerzon
- make progress on my runeword grail and actually use the items instead of just having them as trophies
- (optional, depending on which weapon I choose) finally make use of Fleshrippers, one of the coolest items in the game in my opinion
The build would be pretty straightforward: max Poison Javelin and Plague Javelin, max Decoy, get Valk to 17 points after + skills, get Critical Strike to 15+, maybe maxed. Leftover points in Penetrate, Valk or the D/A/E skills.
As for gear I was wondering what would be best: Bramble or Treachery. People usually seem to use Bramble because of the big +PSD, but I've always remembered that the Venom proc from Treachery does amazingly good things for poison based builds because of it's very short duration and because of how it interacts with poison skills in general. But the, when searching for gear options for the other slots, it struck me: the Dragon runeword has a CTC Venom as well !! Wow, so I can have the best of both worlds? Sounds too good to be true. And that's exactly the main reason why I'm posting here. To get an opinion about Bramble and the Venom skill. Not in the least because, when I put some numbers into @onderduiker 's Poison Damage Calculator, it seems to me that Venom only increases the poison damage of the javelin hit itself, not that of the poison cloud that get's released upon impact. Moreover, it seems to increase the duration by a large amount, so the damage / second probably isn't higher, and maybe even lower. Then again, it's definitely not certain that I was using the calculator the right way .
As a side note, Bramble and Dragon would be the two new runewords for my runeword grail, so I definitely hope that they are the best options as far as PJ go. As you can see, I'm not entirely sure about that though. Moreover, unlike with Treachery, Dragon's CTC Venom is on being hit. Since I'll be using it on my throw switch, so from a distance, it might be hard to keep up Venom all the time.
Other gear would be as following. Note that there's still quite some room to manouvre. Focus is on maximizing PJ damage, while still keeping things acceptable on the dagger side.
- Weapon 1: Titan's
- Shield 1: Dragon Kite Shield (reason for the base is it has low str req, and very low block chance, increasing the odds for Venom to trigger)
- Weapon 2: Fleshripper or Fury Fanged Knife (both have very similar stats, but the extra damage and CB seem to favor Fleshripper - moreover I've always wanted to try that weapon out, and I'm not sure I'm ready to spend a Jah rune on an underwhelming runeword like Fury)
- Shield 2: Sanctuary Troll Nest (Sanctuary seems to have all I need: massive resists, fbr, fhr, increased blocking, big dex; there are other options, but this one seems to give me most freedom for the other gear slots - Troll Nest because it's a Light shield and I love the looks of it, but the normal and exceptional counterparts only get 2 os; if I did my calculations right, the increased str req compared to for example a Kite Shield would be compensated for by needing less Dex for max block; if I decide not to go for max block, which definitely is an option with Decoy, Valk and D/A/E available, Kite Shield would be the best option)
- Helm: CoA or rare with +2 skills, resists (mainly lightning) and 2os (CoA seems to be tailor made for this build, but it has a huge str req; 2x Hel would help somewhat, but still ...)
- Body Armor: Bramble
- Gloves: Trang's
- Belt: probably Thundergod's, otherwise SoE or a rare (Thundergod's light absorb would make other gear slots more flexible, and the other mods are very welcome too; maybe even the LF to deal with poison and physical resistant monsters)
- Boots: Gores or rares with frw, resists and fhr (fhr in this slot would mean I'd only need 6% more to reach the 86% breakpoint)
- Amulet: Mara's, Highlord's or rare / crafted (Highlord's probably doesn't do much for this build compared to Mara's, as the extra DS doesn't add up to far more damage due to high CS)
- Ring 1: Ravenfrost
- Ring 2: rare with useful mods like life leech, AR, dam, resists, mana leech if needed (probably not), second Ravenfrost or Bul-Kathos'
Charms: skillers and life SCs, fhr if needed
Sockets: ias jewel somewhere to reach the fastest attack speed breakpoint if using Fleshripper, otherwise poison facets, maybe Shael in helm if needed for the 86% fhr breakpoint
Merc: Act 1 cold Rogue with Faith, Treachery and Blackhorne's (ias jewel).
Edit: the Blackhorne's on the merc was mainly because of the slow, but somehow I missed that Fleshripper has the same amount of slow, so the Blackhorne's would be redundant. In that case one of the life leech helms is probably better. Or a Nightwing's Veil, to boost her cold damage some more.
To my surprise, there isn't a single PJ/Daggerzon in our Mat/Pat/Guardian collection, and a quick search on internet didn't reveal any either. So I'm probably missing out on something. But I still hope I don't .
Ok, shoot !!
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