Maybe they will never get around to adding it to single player.
The physical resist charm is a totally reasonable item. The other ones, not so much.
The physical resist charm is a totally reasonable item. The other ones, not so much.
Seriously devalues the Death's Web I've been farming for. Not to mention Infinity.The physical resist charm is a totally reasonable item. The other ones, not so much.
The connect is they are apparently trying to get D2 in line with modern ARPGs. While, it's fun to be able to play however you want and be able to do all content, it devalues any challenge and skill of player using nonmeta/cookiecutter/harder builds.real disconnect of devs to the game.
If you look other places. I see the majority of players being happy about the charms/changes. at least from what i've seen on reddit and youtube (llama and ginger gaming mentors video on the changes).I got us SPF. Rush and I pushed an article, basically saying this game is going to be D3 soon and notied the disconnect between the developers and players.
Thanks for the heads up! Pez can you comment on if the dev team is discussing minions/traps etc in regards to the new sunder charms? If the team is looking at making these charms work with traps would that also mean facets and other -res gear work too? thanks!
There are a lot of things I would prefer for D2, but I guess I am maybe missing how this will affect us in SP. I thought the plan was you could enable the terror zones or decide not to. If that's the case it seems like we could just pass on this, or as others have said don't use the charms.