NorthDakota
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- Aug 10, 2012
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wsm bug is already fixed in d2r. There's something else called auto-wsm bug, which I believe still works in d2r, which is also related to stat requirements and equipment order, which you can read about here: https://asgardpvp.com/guides/wsm-bugI assume that this is in relation to fixing the WSM bug, here is a really old post I found about it:
Diablo 2 Resurrected Best Builds, Guides, and News
Icy Veins provides detailed builds, guides, and news for Diablo 2 Resurrected for all classes: amazon, assassin, barbaria, druid, necromancer, paladin, sorceress.www.diabloii.net
Here is another:
Diablo 2 Resurrected Best Builds, Guides, and News
Icy Veins provides detailed builds, guides, and news for Diablo 2 Resurrected for all classes: amazon, assassin, barbaria, druid, necromancer, paladin, sorceress.www.diabloii.net
Basically by swapping which weapon is in which hand and in which order they were placed would change the attack speed. If I had to guess the calculation should now default to "averaging" the weapons regardless of which weapon is placed where.
But I'm fairly sure the order you put on weapons and swapping weapons around and stuff doesn't do anything anymore in D2R. Your slot over gloves should appear in your main hand unless you have something funky going on with your equipment order relating to your hard points in stats and the points given by equipment.
I tried digging into dual wielding in D2R with another thread, but people sorta just told me that the behavior was as it always was, it related to equipment order, and the auto-wsm bug, and then that thread petered out because I figured I was just too stupid to fully understand what the hell was going on.
I think you're right though, it'll probably be some averaging or something like that, or possibly evening out the animation. I just don't understand how it will work since different dual wielding abilities function differently in relation to ias.
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