1.09 News, Info and Gossip - Make 1.09 Great Again

Found this beast from Pindle.

Buriza-Do Kyanon
Ballista
Two-Hand Damage: 100 to 166
Required Dexterity: 80
Required Strength: 110
Required Level: 41
Crossbow Class - Fastest Attack Speed
Unidentified
Item Version: Expansion
Item Level: 93
Fingerprint: 0xe9931d08
+35 to Dexterity
+197% Enhanced Damage
+105 Defense
Adds 32-196 cold damage over 8 seconds
80% Increased Attack Speed
Freezes Target
Piercing Attack [100]
+2 to Maximum Damage (2.5 per Character Level)

I have an Amazon, but she's only level 8 right now. I guess it's time she continues her journey.

Also made a sorc in 1.07, and rushed her through the game (as in she's level 20 Matriarch). The idea is to make her a Nova-sorc, though I still miss a wiz-spike (1.07 ideally.)
 
1620780150619.png1620780284491.png

These are my new weapon and shield for my Classic Paladin. They are probably the best rare items I've found so far. No crazy rolls, but all the right stats in decent range.

I have a lot of SoJs waiting around in 1.06, so I decided to add a socket to those bad boys.
 
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How does the damage and attack speed work for Whirlwind in 1.09? Whenever I'm dual wielding, I noticed the LCS shows the damage of the weakest weapon. Surely the LCS is wrong? Or is it better to just use a high damage 2hander?

I've been using a 239% Grandfather and a 'EthShaelShael' CCB for a while.

It seems the attack speed depends only on which sword is in my left hand (right in inventory), and the damage (on the LCS) is based on the weakest weapon.
 
How does the damage and attack speed work for Whirlwind in 1.09? Whenever I'm dual wielding, I noticed the LCS shows the damage of the weakest weapon. Surely the LCS is wrong? Or is it better to just use a high damage 2hander?

I've been using a 239% Grandfather and a 'EthShaelShael' CCB for a while.

It seems the attack speed depends only on which sword is in my left hand (right in inventory), and the damage (on the LCS) is based on the weakest weapon.
The current theory is that WW works like modern essentially. So both weapons should alternate and each applies stuff like CB when it hits (hence 2 weapons are better than 1). The breakpoints should also be the same, so Grandfather is really really disappointing, your chippy sword is probably better if your Grandfather doesn't have IAS socketed (Assuming around 235%+ ED on the chippy sword).

I don't have 1.09 chars in my save folder currently but shouldn't WW display the damage of BOTH weapons?

Also how do you determine attack speed ingame? By the number of "audible hits"?
 
The current theory is that WW works like modern essentially. So both weapons should alternate and each applies stuff like CB when it hits (hence 2 weapons are better than 1). The breakpoints should also be the same, so Grandfather is really really disappointing, your chippy sword is probably better if your Grandfather doesn't have IAS socketed (Assuming around 235%+ ED on the chippy sword).

I don't have 1.09 chars in my save folder currently but shouldn't WW display the damage of BOTH weapons?

Also how do you determine attack speed ingame? By the number of "audible hits"?
It actually displays only one damage, and it is the damage of the sword in my right hand (left side of inventory). I was wrong yesterday when I said it showed the damage of the weakest sword.

Yes, for the attack speed, I listen to the audible hits, it seems to be only taking the attack speed of the sword in my left hand this time. I also try to look at the monsters' life as I WW through them, their health seems to follow the hits I hear, though I may be wrong. It doesn't look like there are "silenced" hits. For example, if I put my GF in my left hand, and a CCB with 2xShael in the right hand, I only seem to hit as fast as GF would

Based on what I see on the LCS and what I hear, my setup has always been GF in right hand, CCB with 2xShael in left hand. But of course LCS is often wrong, so I don't know if what I'm doing is optimal.
 
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Is there any use for a Hammerdin in 1.09? I have a 1.07 Wizzy stashed and bored =)

m4ke
 
Did the test, looks fine. I'll start running..

Base:
Code:
Sacred Rondache
Defense: 238
Chance to Block: 0
Durability: 35 of 35
Required Level: 52
Required Strength: 99
Fingerprint: 0x99926d43
Item Level: 74
Version: Expansion
All Resistances +5 Ethereal

Eth-bugged in 1.14d:
Code:
Sacred Rondache
Defense: 357
Chance to Block: 0
Durability: 35 of 35
Required Level: 52
Required Strength: 99
Fingerprint: 0x99926d43
Item Level: 74
Version: Expansion
All Resistances +5 Ethereal
2 Sockets (0 used)

I hope that my failed 50%/50% was this one =)

m4ke
@art_vandelay Ok, now I'm confuced!

So 1.07-1.08 armors are worse than 1.09+ ones when eth-bugged in current? Is that shield I quoted ok? It gets 1,5x the eth bonused def, right?

How come my 1.07 AP's in current do the same? eth AP def = 787 and my Treacherys are 1180:
Code:
     Treachery
Archon Plate
ShaelThulLem
     Defense: 1180
     Durability: 31 of 31
     Required Level: 63
     Required Strength: 93
     Fingerprint: 0x2237a6a2
     Item Level: 87
     Version: Expansion
5% Chance to cast level 15      Fade when struck
     25% Chance to cast level 15 Venom on striking
     +2 to Assassin Skill Levels
     +45% Increased Attack Speed
     +20% Faster Hit Recovery
     +50% Enhanced Defense
     Cold Resist +30%
     50% Extra Gold from Monsters
Ethereal
     3 Sockets (3 used)
     Socketed: Shael Rune
     Socketed: Thul Rune
     Socketed: Lem Rune

m4ke

Edit: Shortly, that 1.09b shield got the same 2,25x to the base (no eth bonus) def as 1.07 AP.

Edit2: 1.10s racked eth Balrog Skin does the same math. It loses to 1.07 AP in current because eth 1.07 AP is always max 787..

Edit3: I racked 1.08 eth Sacred Targe and tested:
Code:
Sacred Targe
Defense: 240
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x5bf567ba
+50% Enhanced Defense
All Resistances +32
Ethereal (Cannot be Repaired)

E-bugged:

Sacred Targe
Defense: 357                (!!! should it be 360?)
Chance to Block: 0
Durability: 23 of 23
Required Level: 47
Required Strength: 76
Fingerprint: 0x5bf567ba
Item Level: 99
Version: Expansion
+50% Enhanced Defense
All Resistances +32 Ethereal
4 Sockets (0 used)
I just want to know where the heck I should get the base for my Exile project?

Edit4: =) I finally got it I think. The difference shows when extra ED is applied. I'll run test with 1.08, 1.09b and 1.10s shields soon.
 
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Is there any use for a Hammerdin in 1.09? I have a 1.07 Wizzy stashed and bored =)
See:
So we know that in 1.00-1.06b Conc + BH works and this claims that it doesn't in 1.07. We also know that it works in 1.10+. So it's unclear what is the case in 1.09, I'd be careful about building a Hammerdin there.

Edit3: I racked 1.08 eth Sacred Targe and tested:
Code:
Sacred Targe
Defense: 240
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x5bf567ba
+50% Enhanced Defense
All Resistances +32
Ethereal (Cannot be Repaired)

E-bugged:

Sacred Targe
Defense: 357                (!!! should it be 360?)
Chance to Block: 0
Durability: 23 of 23
Required Level: 47
Required Strength: 76
Fingerprint: 0x5bf567ba
Item Level: 99
Version: Expansion
+50% Enhanced Defense
All Resistances +32 Ethereal
4 Sockets (0 used)
I just want to know where the heck I should get the base for my Exile project?

Edit4: =) I finally got it I think. The difference shows when extra ED is applied. I'll run test with 1.08, 1.09b and 1.10s shields soon.
Yep, the difference is that any additional enhanced defense on a 1.07-1.08 eth armor will be added to the eth bonus instead of multiplied.

The last two readouts are puzzling because armor.txt says that a Sacred Targe in 1.08 has 158 max def, i.e. if it is ethereal that should make (158+1)*1,5 = 238 yet yours has 240 def which is consistent with the base having 159 max defense.

But at least the second readout makes sense because 238*1,5 = 357 exactly.


Bases for rune words with enhanced defense should come from 1.09+ while those for rune words without enhanced defense should come from 1.07-1.08.
 
So we know that in 1.00-1.06b Conc + BH works and this claims that it doesn't in 1.07. We also know that it works in 1.10+. So it's unclear what is the case in 1.09, I'd be careful about building a Hammerdin there.
So BH/Conc combination imbalance has been corrected in 1.07. Is it then broken somehow? How is it then changed to 1.10+? How I know if it is 'broken' in 1.09b? Lots of questions =)

Back to shields! I racked 1.08 eth Sacred Targe, 1.09b eth Sacred Rondache and 1.10s eth Sacred Targe. I moved all to current and packed then to dummy char with Cube, PRuby and runes to cube sockets and construct Ancients' Pledge. I duped that char to make sure to get that 3 sockets. Nothing transferred from or to that char during my test. After testing I deleted that char and the dupe.

Code:
1.08 Sacred Targe:
Base:

Sacred Targe
Defense: 240
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2bf79e9e
+50% Enhanced Defense
All Resistances +16
Ethereal (Cannot be Repaired)

E-bugged:

Sacred Targe
Defense: 357
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2bf79e9e
+50% Enhanced Defense
All Resistances +16
Ethereal (Cannot be Repaired), Socketed (3: 0 used)
--------------------------------------------------------------

1.09b Sacred Rondache:
Base:

Sacred Rondache
Defense: 226
Chance to Block:  53%
Durability: 35 of 35
(Paladin Only)
Required Strength: 99
Required Level: 52
Item Version: Expansion
Item Level: 74
Fingerprint: 0x3e19b719
All Resistances +16
Ethereal (Cannot be Repaired)

E-bugged:

Sacred Rondache
Defense: 339
Chance to Block:  53%
Durability: 35 of 35
(Paladin Only)
Required Strength: 99
Required Level: 52
Item Version: Expansion
Item Level: 74
Fingerprint: 0x3e19b719
All Resistances +16
Ethereal (Cannot be Repaired), Socketed (3: 0 used)
--------------------------------------------------------------

1.10s Sacred Targe:
Base:

Sacred Targe
Defense: 228
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xae509120
All Resistances +5
Ethereal (Cannot be Repaired)

E-bugged:

Sacred Targe
Defense: 342
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xae509120
All Resistances +5
Ethereal (Cannot be Repaired), Socketed (3: 0 used)
Results are clear. All shields have 1.5x def eth bonus and 1.5x def E-bug bonus.

Code:
1.08 Sacred Targe:

Ancients' Pledge
Sacred Targe
'RalOrtTal'
Defense: 476
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2bf79e9e
+50% Enhanced Defense
+50% Enhanced Defense
Fire Resist +13%
Fire Resist +51%
Lightning Resist +51%
Lightning Resist +13%
Cold Resist +43%
Cold Resist +16%
Poison Resist +13%
Poison Resist +51%
10% Damage Taken Goes to Mana
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
--------------------------------------------------------------

1.09b Sacred Rondache:

Ancients' Pledge
Sacred Rondache
'RalOrtTal'
Defense: 508
Chance to Block:  53%
Durability: 35 of 35
(Paladin Only)
Required Strength: 99
Required Level: 52
Item Version: Expansion
Item Level: 74
Fingerprint: 0x3e19b719
+50% Enhanced Defense
Fire Resist +13%
Fire Resist +51%
Lightning Resist +51%
Lightning Resist +13%
Cold Resist +43%
Cold Resist +16%
Poison Resist +13%
Poison Resist +51%
10% Damage Taken Goes to Mana
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
--------------------------------------------------------------

1.10s Sacred Targe:

Ancients' Pledge
Sacred Targe
'RalOrtTal'
Defense: 513
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xae509120
+50% Enhanced Defense
Fire Resist +13%
Fire Resist +40%
Lightning Resist +40%
Lightning Resist +13%
Cold Resist +43%
Cold Resist +5%
Poison Resist +13%
Poison Resist +40%
10% Damage Taken Goes to Mana
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
I don't know why ATMA decided to show resists that way :p

1.09b and 1.10s shields get better bonuses just like @art_vandelay said. Formulas are in this thread earlier.

Luckily it works like it should. I've already racked hours and hours for shields in 1.09b and 1.10s to get the base for my Exile =)

m4ke
 
So BH/Conc combination imbalance has been corrected in 1.07. Is it then broken somehow? How is it then changed to 1.10+? How I know if it is 'broken' in 1.09b? Lots of questions =)

In 1.09, Concentration only gave half of its bonus to hammers (ref. http://web.archive.org/web/20030210...significantly in the expansion, is this true?). I remember playing a 1.09 Hammerdin as a teenager, with FoH/Conviction as a backup, but I don't really recall much about effectiveness.

For context, at 20 Hammer/Concentration, each hammer will deal 166 * (4.45/2) = 396.35 average damage. Don't get excited.
 
I'll post this here because my Exile project is in this thread.

Thousands of runs and too many hours later (1.10s):
Code:
Sacred Targe
Defense: 190
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Level: 80
Fingerprint: 0x992ec693
All Resistances +42
Ethereal (Cannot be Repaired)
Worst base defence ever but I have used way too much time on this project.

Code:
Exile
Sacred Targe
'VexOhmIstDol'
Defense: 977
Chance to Block:  55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x992ec693
+243% Enhanced Defense
Fire Resist +42%
+5% to Maximum Fire Resist
Lightning Resist +42%
Cold Resist +42%
+5% to Maximum Cold Resist
Poison Resist +42%
Replenish Life +7
25% Better Chance of Getting Magic Items
30% Faster Block Rate
Freezes Target +1
Level 16 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
15% Chance to cast Level 5 Life Tap on striking
Repairs 1 durability in 4 seconds
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
Exile roll was pretty good.

I'm glad that this is finally done =)

m4ke
 
1.09 bases get the same bonus as later versions. I tested it few posts back in this thread.

m4ke

Edit: And my base is 1.10s. I just posted here because there is nothing about my project in 1.10a/s thread.
 
Nah, RobbyD's thread doesn't mention it and I haven't read through the roll call thread yet. I might just test it later.

@m4ke Here's a list of all levels of all areas in all difficulties in all patches. It's in .txt format but you can easily turn it into an excel spreadsheet.
ATMA works fine with 1.09 RWs.

@m4ke, I found that LK running was not nearly as feasible in 1.09 as 1.13+ because one or two of those guys spawn PI very often, which is Kryptonite to a WW Barb.

Regarding your question on the eth Honor Thresher vs. Hone Sundan:

There is no rule that the Hone is the only viable merc weapon - that Honor Thresher is nice. I just never found many eth 5os Threshers. Hone Sundans are much more common. Both will keep a merc alive and effective.
 
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There is no rule that the Hone is the only viable merc weapon - that Honor Thresher is nice. I just never found many eth 5os Threshers. Hone Sundans are much more common. Both will keep a merc alive and effective.
I'm sure that Hone Sundan will do the job but I have a Tresher rack in 1.07 so I have infinite source of eth Treshers. In fact I think all my Act II mercs have now 1.07 eth Tresher base in all pathces I play =)

m4ke
 
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