- Mar 13, 2019
- 1,188
- 1,308
- 93
Ok, scratch that, I was thinking of a Colossus Bladea mythical sword can have 4 sockets? or typo?
the DS belt seems interesting!
Ok, scratch that, I was thinking of a Colossus Bladea mythical sword can have 4 sockets? or typo?
the DS belt seems interesting!
The current theory is that WW works like modern essentially. So both weapons should alternate and each applies stuff like CB when it hits (hence 2 weapons are better than 1). The breakpoints should also be the same, so Grandfather is really really disappointing, your chippy sword is probably better if your Grandfather doesn't have IAS socketed (Assuming around 235%+ ED on the chippy sword).How does the damage and attack speed work for Whirlwind in 1.09? Whenever I'm dual wielding, I noticed the LCS shows the damage of the weakest weapon. Surely the LCS is wrong? Or is it better to just use a high damage 2hander?
I've been using a 239% Grandfather and a 'EthShaelShael' CCB for a while.
It seems the attack speed depends only on which sword is in my left hand (right in inventory), and the damage (on the LCS) is based on the weakest weapon.
It actually displays only one damage, and it is the damage of the sword in my right hand (left side of inventory). I was wrong yesterday when I said it showed the damage of the weakest sword.The current theory is that WW works like modern essentially. So both weapons should alternate and each applies stuff like CB when it hits (hence 2 weapons are better than 1). The breakpoints should also be the same, so Grandfather is really really disappointing, your chippy sword is probably better if your Grandfather doesn't have IAS socketed (Assuming around 235%+ ED on the chippy sword).
I don't have 1.09 chars in my save folder currently but shouldn't WW display the damage of BOTH weapons?
Also how do you determine attack speed ingame? By the number of "audible hits"?
@art_vandelay Ok, now I'm confuced!Did the test, looks fine. I'll start running..
Base:
Code:Sacred Rondache Defense: 238 Chance to Block: 0 Durability: 35 of 35 Required Level: 52 Required Strength: 99 Fingerprint: 0x99926d43 Item Level: 74 Version: Expansion All Resistances +5 Ethereal
Eth-bugged in 1.14d:
Code:Sacred Rondache Defense: 357 Chance to Block: 0 Durability: 35 of 35 Required Level: 52 Required Strength: 99 Fingerprint: 0x99926d43 Item Level: 74 Version: Expansion All Resistances +5 Ethereal 2 Sockets (0 used)
I hope that my failed 50%/50% was this one =)
m4ke
Treachery
Archon Plate
ShaelThulLem
Defense: 1180
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x2237a6a2
Item Level: 87
Version: Expansion
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
+50% Enhanced Defense
Cold Resist +30%
50% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune
Sacred Targe
Defense: 240
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x5bf567ba
+50% Enhanced Defense
All Resistances +32
Ethereal (Cannot be Repaired)
E-bugged:
Sacred Targe
Defense: 357 (!!! should it be 360?)
Chance to Block: 0
Durability: 23 of 23
Required Level: 47
Required Strength: 76
Fingerprint: 0x5bf567ba
Item Level: 99
Version: Expansion
+50% Enhanced Defense
All Resistances +32 Ethereal
4 Sockets (0 used)
See:Is there any use for a Hammerdin in 1.09? I have a 1.07 Wizzy stashed and bored =)
Yep, the difference is that any additional enhanced defense on a 1.07-1.08 eth armor will be added to the eth bonus instead of multiplied.Edit3: I racked 1.08 eth Sacred Targe and tested:
I just want to know where the heck I should get the base for my Exile project?Code:Sacred Targe Defense: 240 Chance to Block: 55% Durability: 23 of 23 (Paladin Only) Required Strength: 76 Required Level: 47 Item Version: Expansion Item Level: 99 Fingerprint: 0x5bf567ba +50% Enhanced Defense All Resistances +32 Ethereal (Cannot be Repaired) E-bugged: Sacred Targe Defense: 357 (!!! should it be 360?) Chance to Block: 0 Durability: 23 of 23 Required Level: 47 Required Strength: 76 Fingerprint: 0x5bf567ba Item Level: 99 Version: Expansion +50% Enhanced Defense All Resistances +32 Ethereal 4 Sockets (0 used)
Edit4: =) I finally got it I think. The difference shows when extra ED is applied. I'll run test with 1.08, 1.09b and 1.10s shields soon.
So BH/Conc combination imbalance has been corrected in 1.07. Is it then broken somehow? How is it then changed to 1.10+? How I know if it is 'broken' in 1.09b? Lots of questions =)So we know that in 1.00-1.06b Conc + BH works and this claims that it doesn't in 1.07. We also know that it works in 1.10+. So it's unclear what is the case in 1.09, I'd be careful about building a Hammerdin there.
1.08 Sacred Targe:
Base:
Sacred Targe
Defense: 240
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2bf79e9e
+50% Enhanced Defense
All Resistances +16
Ethereal (Cannot be Repaired)
E-bugged:
Sacred Targe
Defense: 357
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2bf79e9e
+50% Enhanced Defense
All Resistances +16
Ethereal (Cannot be Repaired), Socketed (3: 0 used)
--------------------------------------------------------------
1.09b Sacred Rondache:
Base:
Sacred Rondache
Defense: 226
Chance to Block: 53%
Durability: 35 of 35
(Paladin Only)
Required Strength: 99
Required Level: 52
Item Version: Expansion
Item Level: 74
Fingerprint: 0x3e19b719
All Resistances +16
Ethereal (Cannot be Repaired)
E-bugged:
Sacred Rondache
Defense: 339
Chance to Block: 53%
Durability: 35 of 35
(Paladin Only)
Required Strength: 99
Required Level: 52
Item Version: Expansion
Item Level: 74
Fingerprint: 0x3e19b719
All Resistances +16
Ethereal (Cannot be Repaired), Socketed (3: 0 used)
--------------------------------------------------------------
1.10s Sacred Targe:
Base:
Sacred Targe
Defense: 228
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xae509120
All Resistances +5
Ethereal (Cannot be Repaired)
E-bugged:
Sacred Targe
Defense: 342
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xae509120
All Resistances +5
Ethereal (Cannot be Repaired), Socketed (3: 0 used)
1.08 Sacred Targe:
Ancients' Pledge
Sacred Targe
'RalOrtTal'
Defense: 476
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2bf79e9e
+50% Enhanced Defense
+50% Enhanced Defense
Fire Resist +13%
Fire Resist +51%
Lightning Resist +51%
Lightning Resist +13%
Cold Resist +43%
Cold Resist +16%
Poison Resist +13%
Poison Resist +51%
10% Damage Taken Goes to Mana
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
--------------------------------------------------------------
1.09b Sacred Rondache:
Ancients' Pledge
Sacred Rondache
'RalOrtTal'
Defense: 508
Chance to Block: 53%
Durability: 35 of 35
(Paladin Only)
Required Strength: 99
Required Level: 52
Item Version: Expansion
Item Level: 74
Fingerprint: 0x3e19b719
+50% Enhanced Defense
Fire Resist +13%
Fire Resist +51%
Lightning Resist +51%
Lightning Resist +13%
Cold Resist +43%
Cold Resist +16%
Poison Resist +13%
Poison Resist +51%
10% Damage Taken Goes to Mana
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
--------------------------------------------------------------
1.10s Sacred Targe:
Ancients' Pledge
Sacred Targe
'RalOrtTal'
Defense: 513
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xae509120
+50% Enhanced Defense
Fire Resist +13%
Fire Resist +40%
Lightning Resist +40%
Lightning Resist +13%
Cold Resist +43%
Cold Resist +5%
Poison Resist +13%
Poison Resist +40%
10% Damage Taken Goes to Mana
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
So BH/Conc combination imbalance has been corrected in 1.07. Is it then broken somehow? How is it then changed to 1.10+? How I know if it is 'broken' in 1.09b? Lots of questions =)
Sacred Targe
Defense: 190
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 47
Item Level: 80
Fingerprint: 0x992ec693
All Resistances +42
Ethereal (Cannot be Repaired)
Exile
Sacred Targe
'VexOhmIstDol'
Defense: 977
Chance to Block: 55%
Durability: 23 of 23
(Paladin Only)
Required Strength: 76
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x992ec693
+243% Enhanced Defense
Fire Resist +42%
+5% to Maximum Fire Resist
Lightning Resist +42%
Cold Resist +42%
+5% to Maximum Cold Resist
Poison Resist +42%
Replenish Life +7
25% Better Chance of Getting Magic Items
30% Faster Block Rate
Freezes Target +1
Level 16 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
15% Chance to cast Level 5 Life Tap on striking
Repairs 1 durability in 4 seconds
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
ATMA works fine with 1.09 RWs.Nah, RobbyD's thread doesn't mention it and I haven't read through the roll call thread yet. I might just test it later.
@m4ke Here's a list of all levels of all areas in all difficulties in all patches. It's in .txt format but you can easily turn it into an excel spreadsheet.
I'm sure that Hone Sundan will do the job but I have a Tresher rack in 1.07 so I have infinite source of eth Treshers. In fact I think all my Act II mercs have now 1.07 eth Tresher base in all pathces I play =)There is no rule that the Hone is the only viable merc weapon - that Honor Thresher is nice. I just never found many eth 5os Threshers. Hone Sundans are much more common. Both will keep a merc alive and effective.