1.07 News, Info and Gossip

What was the gear UNINIU?

I have just got my Trav barb started but he is a bit squishy. BK set, LoH, Guillaume's, Tal's plate, clvl76.

Edit: Swapped to Valk Wing, much better. Need some more levels now for Arkaine's.
 
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gull/25+25rings/25+35gloves+boots/milabregas/mf amu/mf helm/skullders/goldwrap/lots of mf-charms, and barbmerc with mf

i can either save like a 100 mf on my gear or go to 556 without merc, but i dont have the charms needed for that
 
Popped out of a chest in LK:

ATMA Readout:
Prefix 1104 Jewel of Ire
Required Level: 3
Item Version: Expansion
Item Level: 88
Fingerprint: 0x6960c6f0
+2 to Maximum Damage
28% Damage to Demons
+39 to Attack Rating against Demons

However, in game it reads 128% Damage to Demons!

Is this a display bug for ATMA? or 1.07 display bug?
 
It took like forever before they changed "150% damage to undead" to "+50% damage to undead" which means the same thing, but is far easier to understand, especially when adding percentages together.
 
Bummer. Thanks for the info though.

I've got a Colossus Sword rack that I'm running, so I may be at it for a while. It comes with a circlet rack as well, and this thing dropped:

Prefix 988 Circlet of Life Everlasting
Defense: 25
Durability: 22 of 35
Required Level: 37
Item Version: Expansion
Item Level: 87
Fingerprint: 0x358e200
+119 to Mana
Damage Reduced by 25

Never made one before, but that has to be nice for ES sorc right?

EDIT: guess running a Colossus SWORD rack not such a good plan?
 
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Eth. Colossus Sword is a good base for Death. I would rack about half a dozen before moving on. Max sockets is 5, so plain Eth are gg.
 
Just finished my first 1.07 mat. A cookie-cutter FO/Static sorc. I killed Baal at level 58, finishing the game with:

Head: 20 FCR/37 to mana/17 LR rare circlet
Armor: 26CR/26PR/3MDR rare light plate
Weapon: 20 FCR/82 to mana/33FR/31PR rare orb
Shield: 20 Res@ magic spiked shield
Gloves: 8LR magic heavy gloves
Belt: 23CR magic sash
Boots: Infernostride
Amulet: 48 to mana/3MDR/21CR/21LR rare
Ring 1: 10FCR/33CR
Ring 2: 10FCR

The merc had:
Helm: Tancred's skull
Armor: 6MDR rare russet armor
Weapon: 3os gothic sword

Finds:
2 Ko from the Forge (!)
Necro summoning skiller
The FCR/cold resist ring from the cube, I guess

Finishing hell with -4 lightning resist was interesting (and 3FR/7PR/59CR). But the build really cruised through the whole game, maxing static as soon as I could, even without any +skill gear. 1.07 would be a lot more interesting without the rejuv bug.

It seems like the next upgrade to go for is the merc's weapon. Blood craft?
 
Despite the horrible Skin (totem or antler skin would be soo much sweeter) a nice pelt, no suffix tho...
But since its for a mage, it would only give life and no additional dmg potential (like overstatting on a melee)

+2/+3 Tornado, 3 socks from larzukView attachment 2706
It is possible to shop those at elrix in a2, but this one dropped in travincal^^
 
Now that you are posting again, it would be nice if you explained the red rune in 1.07 you posted in the item find thread.
 
I actually remember Thyiad saying years/months ago that RRM was NOT accepted. If this was changed it should be made public.

And RIP said the screenshot was changed, that should get an answer.
 
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