Let's gooooo!
I'll be running with this setup:
Code:
Shako 'facet' (5/4)
DFathom 'facet' (20 + 5/5)
2/20 cold amulet
35 Spirit
CoH
SoJ
Rare ring FCR/life/mana/all res
Hellmouth
Arach
WT
CtA/Spirit switch
Merc: HF with Infinity/GA/Kira. None socketed – optimization FTW :)
Inventory 7x Skillers, 5x life/res SCs, rest free for pickup.
Not 100% final but I think I'll go without the Cham'ed Shako this time as I'm not looking for many specific things to pick up at the moment. Think I'll pick up Rals, FAs, rare rings, qualifiers, facets, SC/GC. I might include more MF via Shako or inventory though.
The 2/20 amulet is the only upgrade I found for her since last RFL. The cute thing about it is that it allows me to include Hellmouth while using DFathom. After playing around with it, I've come to really like the running comfort of being healed by Hydras – don't think I'll drop them any time soon. I could go lower on FR to heal even more, but it would be a tiny upside while the downside is being more vulnerable to Conviction rolls. IIRC
@NanoMist had a similar reasoning with a Hellmouth setup last year.
Last week I rolled a nice map that initially delivered ~18.5 seconds runs. I thought it couldn't do much better, but inspired by
@Gripphon's sub 16s running, I tried harder – and instantly cut run times to ~16.5 seconds.

I guess that makes my goal for this round to get sub 16s as well.
I was considering to try and roll something like that jackpot map Gripp has on his Blizzy, but by now I think I'll stick to this map as it is pretty awesome. Council is not pinned against the corner, but nonetheless somehow their AI behaves in a way that they only move within the Blizzard radius anyway. Only downside is I kill from top left, so I need to get pretty close to the action in order to not miss drops on the bottom ride side, but that is OK with Hellmouth.
On a different note – so we're all going Barb/Sorc or are there some creative people around for a change?
