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  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010

Page text matches

  • | '''Mana''' | Cost to mana reserves
    9 KB (1,267 words) - 16:01, 21 March 2009
  • | '''Mana''' | Cost to mana reserves
    18 KB (2,500 words) - 16:21, 21 March 2009
  • ...rceress who specializes in [[Blizzard]] or [[Hydra]] will not need as much mana. * Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
    1,015 bytes (128 words) - 10:50, 30 October 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010
  • ...is vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion. |header=Mana Cost
    1 KB (124 words) - 00:59, 23 October 2009
  • '''Details:''': This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial dam * Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow
    1 KB (109 words) - 01:25, 23 October 2009
  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    748 bytes (53 words) - 16:00, 14 July 2010
  • ...Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10%.
    375 bytes (55 words) - 04:18, 28 February 2010
  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost<br /> '''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members.
    1 KB (113 words) - 01:01, 5 September 2011
  • | Steals 2% life and 1% mana per hit | Replenish life +2 and mana regen. 8%
    3 KB (408 words) - 21:55, 6 September 2012
  • ...as more poison skills than other classes, and it has mana regeneration and mana pool bonuses to boot. The life boost on kill only triggers on the Necromanc Increase Maximum Mana 5%<br>
    1 KB (153 words) - 20:30, 26 November 2022
  • ...h and mana indefinitely without the use of potions or item-based lifesteal/mana drain. ...Cobra Strike, the mana drain is more than sufficient to replenish the 2-6 mana cost to charge, allowing the use of this skill to perpetuate itself.
    2 KB (164 words) - 04:21, 21 February 2010
  • * Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them. |header=Mana
    1 KB (180 words) - 11:44, 30 October 2009
  • | +10 to Maximum Mana| +17 to Maximum Mana
    2 KB (322 words) - 21:54, 6 September 2012
  • +100-150 To Mana (varies)<br> 15% Damage Taken Goes to Mana
    641 bytes (86 words) - 12:22, 28 June 2013
  • ...linds Target<br />'''Armor/Helm:''' +5% total Mana<br />'''Shields:''' +50 Mana<br />'''Ilvl/Clvl Required:''' 61
    685 bytes (94 words) - 05:50, 7 March 2011
  • ..."Find Potion". Formerly "Find Health Potion", this skill now finds health, mana, and rejuvenation potions. A corpse that has had Find Potion used on it ca Potion odds are 60% Healing, 30% Mana, and 10% Rejuvenation.
    2 KB (302 words) - 22:56, 14 March 2012
  • '''Weapon:''' +2 Mana Per Kill<br> '''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
    2 KB (213 words) - 12:24, 27 July 2011
  • +33 to Mana<br> 15% Damage Taken Goes to Mana<br>
    727 bytes (98 words) - 12:40, 28 June 2013
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...by 10<br> +10% of Damage Taken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit
    2 KB (231 words) - 03:22, 31 July 2011
  • ...lance between melee and spell casting, which a low level Sorc without much mana might find useful. ...Defense<br> 20 Durability<br> 23 Str Required<br> +25% Cold Resist<br> +20 mana
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  • Regenerate Mana 20%<br> +2 To Mana After Each Kill<br>
    836 bytes (110 words) - 12:32, 28 June 2013
  • ...adament]] is defeated in the Act Two Sewers), and transferring substantial mana and life to the Paladin. Besides the healing effect, this skill can be used * More points increase the health/mana gained, but also increase the odds that corpses will be redeemed. Just a co
    1 KB (145 words) - 01:01, 5 September 2011
  • 11% Mana Stolen Per Hit<br> +2 to Mana After Each Kill<br>
    924 bytes (120 words) - 05:22, 28 June 2013
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    2 KB (273 words) - 16:49, 14 July 2010
  • ...Stolen per Hit<br> +120-150% Enhanced Defense<br> +15 to Vitality<br> +15% Mana Regen * '''v1.08''': Had -3 to Light Radius, Increase Maximum Mana 15%, +5% Mana Stolen per Hit, +100% Enhanced Defense, and +30 to Vitality.
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  • Increase Maximum Mana 5%<br> +50 To Mana
    974 bytes (126 words) - 05:12, 28 June 2013
  • 7% Mana Stolen Per Hit<br> Increase Maximum Mana 15%<br>
    868 bytes (116 words) - 05:22, 28 June 2013
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. | +4-7% Mana Stolen Per Hit<br> Replenish Life +5-8<br> +20 to Life<br> +20% Mana Regeneration Rate
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  • * + to Mana after Each Kill: Will not work when the killing blow is made by a [[Minion] | +5 to Mana After Each Kill<br> 3% Mana Stolen Per Hit<br> +20% Faster Cast Rate<br> Poison Resist +20%<br> +30-40%
    2 KB (284 words) - 20:42, 10 March 2011
  • ...: 700/1000 <br> 3-5 Defense<br> 12 Durability<br> 20% Damage Taken Goes to Mana<br> All Resistances 10% ...n Wounds<br> 20% Bonus to Attack Rating<br> 1 to Necromancer Skills<br> 6% Mana Stolen Per Hit
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  • ...of them (increasing with more points in the skill) will subtract from her mana instead. * High hit point or low mana builds will find this less necessary or useful.
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  • ...he same healing bonus was added to [[Cleansing]] and [[Meditation]], at no mana cost. |header3=Mana
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  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_2_bonus2= +15% [[Mana Regeneration]]
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  • |set_2_bonus1= +25 to [[Mana]] |set_full_bonus2= 5% [[Mana Stolen Per Hit]]
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  • | Wearing Civerb's Icon: +21-22 Mana<br> Wearing Civerb's Cudgel: +25-26% Poison Resist | Rarity: 155.5/1000 <br> Replenish Life +4<br> Regenerate Mana 40%
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  • * Blood Mana. Only used on characters who have more mana than hit points, this dreaded skill causes the afflicted to lose hit points ...llow flamethrower-like spell instantly drains 50% or more of a character's mana.
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...ngth<br> 5% Mana Stolen per Hit<br> +2 to Necromancer Skills<br> +25-50 to Mana
    2 KB (295 words) - 16:50, 30 July 2011
  • | '''Mana''' | Cost to mana reserves
    15 KB (2,154 words) - 11:46, 8 December 2009
  • Telekilling is mana-efficient too, since teleport is just 15 mana at higher levels, compared to 40 for Stone Curse. Plus the faster monsters ...done with extremely rare equipment in Hellfire). Since Teleport reduces in mana cost until level 8, it's worth spending some time on Enchanted Shrine runs
    2 KB (280 words) - 04:21, 3 October 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...ense<br> +5 Mana After Each Kill<br> +200 Defense vs. Missiles<br> Maximum Mana +10% <br> 30% Faster Run/Walk
    2 KB (241 words) - 04:59, 9 March 2011
  • ...nish mana but it activates that replenishment other than stacking upon the mana that you can already replenish. For people who are poor and in need of some
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  • ===Mana Potions=== ...re also frequently dropped by monsters and chests in the dungeons. Partial mana potions are also frequently found on the ground in dungeons.
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...e<br> 30% Increased Attack Speed<br> 8% Mana Stolen per Hit<br> Regenerate Mana +10%<br> Heal Stamina Plus 15% <br> 6% Chance to Cast Slvl 5 Blizzard on St
    2 KB (345 words) - 17:17, 30 July 2011
  • ...port is enough, as additional points in Teleport do nothing but reduce the mana cost. |header=Mana
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip | 20% Faster Run/Walk<br> +2% Mana Stolen Per Hit<br> Attacker Takes Damage of 2<br> +12 Defense<br> +20-30% E
    2 KB (245 words) - 02:53, 9 March 2011
  • ...e the full bonuses of their Runewords. Silence should have 30% MF and 11% mana leech, among other bonuses, for example. The reason is not anything weird * '''11% Mana Steal -- (7% from Vex)
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  • | +2 Mana per Clvl<br> +15% Mana Regen<br> +15% to Maximum Mana<br> All Resistances +75<br> Indestructible<br> 50% Faster Cast Rate +35 Mana<br/>
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  • ...00/1000 <br> 25-45 Defense<br> 50 Durability<br> 55 Str Required<br> 15 to Mana<br> 15 to Life ...Rating<br><br> '''Full Set Bonus''':<br> 2 to Paladin Skill Levels<br> 10% Mana Stolen Per Hit<br> 8% Life Stolen Per Hit<br> 15% Poison Resist
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  • | +2 to All Skills<br> +20% to Maximum Mana<br> +20 Mana after each kill<br> +1% Better Chance of Getting Magic Items per Clvl ...nly), Hit Causes Monster to Flee 46%, +30% Mana, 20% Faster Cast Rate, +10 Mana After Each Kill, +50 Life.
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  • ...sed Chance of Blocking<br> +20 to Energy<br> +33% Mana Regeneration<br> +5 Mana After Each Kill<br> All Resistances +40 ...o Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only).
    3 KB (452 words) - 20:25, 15 May 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...bsorb<br> Cannot Be Frozen<br> + (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)<br> + (0.75 Per Character Level) Poison Resist +
    2 KB (276 words) - 05:30, 9 March 2011
  • ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana. ** +16% Mana Stolen
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  • ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f |set_full_bonus6= +100 [[Mana]]
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  • ...e<br> +10 to Life<br> +2 to Light Radius<br> 3% Mana stolen per hit<br> +2 Mana after each kill * '''v1.08''': Had no +Mana Per Kill, rest is same.
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  • |property3= ''2 Items: +50 [[Mana]]'' |property4= ''3 Items: Regenerate Mana 5%''
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  • |header=Mana
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  • |header=Mana
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  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_2_bonus2= +15% [[Mana Regeneration]]
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  • '''Armor/Helm/Shield:''' Regenerate Mana 15%<br> | Caster Shield<br> Preset Mods:<br> +4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10 Blocking Percentage
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  • ...bi Curse is called Blood Mana. It is cast only on characters who have more mana than hps, and with it they lose hps equal to the casting cost of all their ...often now, with most Sorcs having far more hit points than mana, doing low mana builds like Firewall, but the curse is a pain when it hits you. Energy Shi
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  • | +5% Mana Stolen Per Hit<br> +5% Life Stolen Per Hit<br> 10% Faster Hit Recovery<br> ...ife Stolen Per Hit, 10% Faster Hit Recovery, 10% Faster Cast Rate, +0.5 To Mana per Clvl, +35 Defense.
    2 KB (293 words) - 01:13, 6 March 2011
  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. ...ress Skill Levels<br> 25% Chance To Cast lvl 1 Teleport When Struck<br> +5 Mana After Each Kill<br> 30% Faster Cast Rate<br> +20% Enhanced Defense<br> +20
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | Adds 1-9 Lightning Damage<br> Lightning Resist +40%<br> +13 to Mana<br> 30% Faster Cast Rate<br> +1-3 to Corpse Explosion (Necromancer Only)<br
    2 KB (312 words) - 16:50, 30 July 2011
  • ...nces on shields, if you slot it into a belt you will get the armor effect (mana). Shields - ''+X mana when struck by enemy''<br/>
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  • |property3= 45% [[Damage Taken goes to Mana]] ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f
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  • !'''Mana Cost:'''
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  • !'''Mana:'''
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  • ...r Mask<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> 1-4% Mana Steal
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  • !'''Mana Cost:'''
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  • |header=Mana
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  • | +75% Enhanced Damage <br> +25 Mana <br> +8% Mana Stolen Per Hit <br> +20% Faster Cast Rate <br> +150% Damage Against Undead ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • Regenerate Mana 15%<br>
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  • !'''Mana Cost:'''
    936 bytes (84 words) - 01:13, 23 October 2009
  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +20% of damage taken goes to mana<br> +50 to Life<br> -2 to Light Radius<br> 30% Faster Cast Rate<br> Fire Re
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  • * Dragon Tail does not cost mana or knockback when it misses. * Dragon Tail does not cost mana or knockback when it misses.
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  • ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • +7 Mana<br/> +30 Mana<br/>
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  • | +14 to Minimum Damage<br> +25 to Mana<br> +4 to Light Radius<br> 10-13% Mana Stolen per Hit<br> +50-80% Enhanced Damage<br> Adds 15-35 Fire Damage * '''v1.09''': Had 10% Mana Stolen per Hit, +50-60% Enhanced Damage, no Fire Damage, rest is same.
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  • ...ost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit. ...s useful late game for monsters that hit hard or with enchantments, like [[Mana Burn]], [[Stun]], [[Cold Enchanted]], etc. You can get a "Bash-lock" on su
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  • '''Armor/Helm/Shield:''' 15% Damage Taken Goes to Mana<br> | Caster Belt<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10% Faster Cast
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  • * Damage types that do not work with Smite: Life and mana leech, [[Deadly Strike]], elemental damage from Auras, undead damage from [ !'''Mana:'''
    2 KB (196 words) - 00:42, 5 September 2011
  • ...owers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to WW Bar !'''Mana Cost:'''
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  • |header=Mana
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  • Regenerate Mana 15%<br>
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  • '''Details:''' "Improve party members' life, mana and stamina". ...and their minions, increasing everyone's maximum hit points, stamina, and mana by a percentage.
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  • | +15 to Mana<br> Regenerate Mana 30%<br> All Resistances +5<br> +1 to Light Radius
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  • !'''Mana Cost:'''
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  • !'''Mana Cost:'''
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  • |header=Mana
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...ance to cast level 13 Twister on striking<br> +10% of damage taken goes to mana
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  • !'''Mana'''
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  • +2 To Mana After Each Kill<br>
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  • +2 to Mana after each Kill
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  • +2 to Mana after each Kill<br>
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  • | All Resistances +10<br> 50% Damage Taken Goes to Mana<br> +20 to Mana<br> Physical Damage Taken Reduced by 2<br> +15 Defense<br> +30-50% Enhanced
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  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost.<br>
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  • 5% Damage Taken Goes To Mana<br>
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  • !''' Mana Cost:'''
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  • |header=Mana
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  • !'''Mana Cost:'''
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  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_3_bonus1= +15% [[Mana Regeneration]]
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  • ...game, the Harlequin Crest (or "SHAKO!") provides huge bonuses to life and mana, as well as +skills, big magic find, and even damage reduction. These overw | +2 to All Skills<br> +1.5 Life per clvl<br> +1.5 Mana per clvl<br> +50% Better chance of getting magical item<br> Physical Damage
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +1.25 Mana per clvl<br> 10% Faster Cast Rate<br> 10% Chance to cast level 2 Bone Priso
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. * '''v1.08''': Had +5 to Dexterity, +20 to Mana, +5 to Strength, +20 to Life, +10 to Defense, +40 to Attack Rating.
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  • |header=Mana
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  • +2 to Mana after each Kill<br>
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...ld Absorb<br> +15-20 to Dexterity<br> +150-250 to Attack Rating<br> +40 to Mana
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  • +2 to Mana after each Kill<br>
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  • |header=Mana Cost
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  • !'''Mana:'''
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  • !'''Mana Cost:''' |header=Mana Cost Per Blade
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  • !'''Mana Cost:'''
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  • '''Weapon:''' 7% Mana Leech<br>
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  • ...in range when Taunt is used, the animation and sound will still play, but Mana will not be deducted. !'''Mana Cost:'''
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  • ...r> -1 to Light Radius<br> +10 to Mana<br> +30-40% Enhanced Damage<br> 100% Mana stolen per hit<br> -50% Target's Defense * '''v1.08''': Had Adds 2-37 Poison Damage Over 3 Seconds, no %Mana stolen per hit or %Target's Defense, other stats remain the same.
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  • !'''Mana Cost:'''
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  • ...rement of 80. Many caster builds will find it's bonuses to cast rate and [[mana]] useful. ...1 Charges)<br> +1 to All Skills<br> Slows Target by 10%<br> +5% to Maximum Mana
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  • ...fire, -192% mana regen for 4 sec<br />'''Hell:''' 25-31, 76-82 fire, -288% mana regen for 5.6 sec * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...Adds 20-45 damage<br> 100% Bonus to Attack Rating<br> +50 Defense<br> +15% Mana Regen<br> +4 to Light Radius<br> 5% Chance to Cast Slvl 4 Fist of the Heave
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  • +13 to mana<br>
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  • ...ers, and even tough boss packs are seldom lethal; at worst they will force mana-depleted characters to retreat to scrounge for blue pots. ...floor. If these strike a target they deal physical damage + fire damage + mana drain. Their attacks may also stun targets.
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  • 7% Mana Stolen Per Hit<br>
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  • Regenerate Mana 15%<br>
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  • * In early versions of the game, Lightning Mastery instead reduced the mana cost of lightning spells. At that time, each of the three masteries were u
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  • * Figures listed in game for mana cost are inaccurate; these are the true values. |header=Mana Cost
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  • ...-60 Defense<br> 40 Durability<br> 63 Str Required<br> 25 Defense<br> 30 to Mana...age of 12<br> Damage Taken reduced by 7<br> 24 Maximum Fire Damage<br> 20 Mana
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  • |property3= +12% [[Damage goes to Mana]]
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  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. ...3% Chance To Cast lvl 10 Teleport When Struck, Hit Slows Target By 20%, +2 Mana After Each Kill, Adds 10-20 Lightning Damage.
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  • -25 Mana<br/> -10 Mana<br/>
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  • !'''Mana:'''
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  • ...quickly, and can be devastating when employed with speed and skill. Higher mana regeneration and especially faster cast modifiers are very useful to Lightn
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  • |header=Mana Cost
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  • ...n Per Hit<br> +3% Life Stolen Per Hit<br> +10% to Poison Resist<br> +20 to Mana<br> +10 Defense<br> +10-20% Enhanced Defense
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  • !'''Mana:'''
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  • |header=Mana
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  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...ges)<br> Level 12 Life Tap (10 Charges)<br> Heal Stamina Plus 10%<br> +10% Mana Regen<br> Half Freeze Duration<br> +10-20 to Strength<br> +17 to Dexterity<
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...<br> Adds 5-9 fire damage<br> +3 to Light Radius<br> +10 to Energy<br> +5% Mana Regen
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  • Increase Maximum Mana 20%<br>
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  • The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to carry Scrolls of Identity, or p | valign="top" | '''Life:''' 45<br />'''Mana:''' 35<br />'''Strength:''' 20<br />'''Magic:'''20<br />'''Dexterity:''' 25
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  • ...1000 or more is the goal, since the damage is virtually infinite, and the mana costs seem to get screwed up and sometimes become negative.
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  • +2 To Mana After Each Kill<br>
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  • | +50 to Life<br> 30% Faster Hit Recovery<br> +15% of damage taken goes to mana<br> Attacker Takes Damage Of 47<br> +70-120% Enhanced Defense<br> +20% Chan * '''v1.08''': Had +35% Maximum Mana, Attacker Takes Damage Of 25, +60% Enhanced Defense, other stats are same,
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  • !'''Mana Cost:'''
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  • ...l of 82 and a Character Level requirement of 74. It's [[life leech]] and [[mana leech]] are very helpful to physical fighters. | +90-120% Enhanced Defense<br> 4-7% Mana stolen per hit<br> 4-7% Life stolen per hit<br> 8% Chance to cast level 3 W
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...0-50)% to Enemy Poison Resistance<br> +7-12 Life After Each Kill<br> +7-12 Mana after each kill<br> +1-2 to Poison And Bone Spells (Necromancer Only)
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  • |header=Mana Cost
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  • |header=<small>Mana Cost</small>
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  • |header=Mana
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  • ...o Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only).
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  • Replenish Mana 16%<br>
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  • | 100% Chance of Deadly Strike<br> Prevent Monster Heal<br> 5% Mana stolen per hit<br> +20% Enhanced Damage<br> +15 to Minimum Damage * '''Had''': 50% Chance of Deadly Strike, Prevent Monster Heal, 5% Mana stolen per hit, -20 To Life.
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  • ...ength, +20% Mana Regen, Indestructible, 50% Faster Cast Rate, +30% Maximum Mana, 5% Chance of casting Slvl 5 Chain Lightning When Struck, 5% Chance of cast
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  • +7 Mana<br/> +20 Mana<br/>
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  • ...of [[mana leech|mana]] or [[life leech]] is somewhat annoying, but the +5 mana per kill makes it more great for an Elemental Druid as well. As with the Ba ...> +20% Bonus to Attack Rating<br> +20 to Strength<br> +20 to Energy<br> +5 Mana After Each Kill<br> All Resistances +30
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  • | Rarity: 155.5/1000 <br> 20% Damage taken goes to Mana<br> +3 to Light Radius ...ll Resistances<br> 40% Better Chance of Getting Magical Items<br> Regenate Mana 8%
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  • ...curse causes the afflicted character to lose hit points equivalent to the mana cost of every spell they cast. ...-like spell does damage as well as instantly draining 50% of a character's mana.
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  • * Berserk deals no physical damage, so it can not steal life or mana. !'''Mana Cost:'''
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +2 to Necromancer Skills<br> +40 to Mana<br> 20% Faster Cast Rate<br> Hit Causes Monster to Flee 50%<br> +3 to Terro
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  • |header=Mana
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  • ...Each Kill<br> +80-130% Enhanced Defense<br> +10 to Energy<br> +10% Maximum Mana
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...of 25<br> 50% Faster Cast Rate<br> All Resistances +10<br> +10% to Maximum Mana<br> +40 to Life<br> +1 to All Skills
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  • !'''Mana Cost:'''
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  • !'''Mana Cost:'''
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...<br> Adds 5-9 fire damage<br> +3 to Light Radius<br> +10 to Energy<br> +5% Mana Regen
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  • !'''Mana Cost:'''
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  • !'''Mana:'''
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  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...ce of Crushing Blow<br> Fire Resist +20%<br> Poison Resist +20%<br> +15 to Mana<br> +35 to Attack Rating<br> +70-80% Enhanced Damage
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  • !'''Mana Cost:'''
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  • +2 To Mana After Each Kill<br>
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  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ | +1.25 Life per clvl<br> +1.25 Mana per clvl<br> 10% Faster Cast Rate<br> 30% Faster Hit Recovery<br> Replenish
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  • 38% Damage Taken Goes To Mana<br>
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  • '''Details:''' Jab is a rapid triple attack to the same monster. The low mana cost and high accuracy of this make it a very useful {{iw|melee melee}} ski |header=Mana
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  • | +75% Enhanced Defense <br> +5% Mana Stolen Per Hit <br> +10% Cold Resistance <br> +5% Life Stolen Per Hit ...f +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
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  • |header=Mana Cost
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  • !'''Mana Cost:'''
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  • !'''Mana:'''
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  • ...r Body<br> Preset Mods:<br> Regenerate Mana 4-12%<br> +10-20 Mana<br> +1-3 Mana Per Kill ...vl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana
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  • ...d they do not gain any mana points for leveling up. All of their magic and mana comes from equipment, and they must boost those stats to cast any spells, o | valign="top" | '''Life:''' 70<br />'''Mana:''' 0<br />'''Strength:''' 40<br />'''Magic:'''0<br />'''Dexterity:''' 20<b
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  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. | +20 Mana<br> +25% Maximum Mana<br> Adds 1-12 Lightning Damage<br> +1 to All Skills
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  • +100-150 To Mana (varies) <br>
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  • +(0.625*Clvl) To Mana (Based On Character Level)<br>
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  • |header=Mana
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  • ...ave the most hit points of any golem, but they also cost, by far, the most mana. |header=Mana
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  • !'''Mana Cost:'''
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  • +2 To Mana After Each Kill<br>
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  • ...eadly Strike<br> +3 to Barbarian Skills<br> 30% Faster Hit Recovery<br> 6% Mana stolen per hit ...Deadly Strike, +2 To All Necromancer Skills, 30% Faster Hit Recovery, +8% Mana Stolen Per Hit, Adds 15-35 Damage, Requirements -50%, +160% Enhanced Damage
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  • ...Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.sht ...r Boots<br> Preset Mods:<br> Regenerate Mana 4-10%<br> Mana +10-20<br> Max Mana +2-5%
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  • ...ves<br> Preset Mods:<br> +4-10% Faster Mana Regen<br> +10-20 Mana<br> +1-3 Mana Per Kill | Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find.
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  • | +6-8% Mana Stolen Per Hit<br> +6-8% Life Stolen Per Hit<br> 15% Slower Stamina Drain<b ...educed by 25%, Magical Damage Taken Reduced By 15, no cold damage, 8% life/mana steal, no other changes.
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  • !'''Mana:'''
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  • ...s Target +1<br> +8 to Minimum Damage<br> 15% Bonus to Attack Rating<br> +4 Mana After Each Kill<br> +60-70% Enhanced Damage * '''v1.08''': Had +2 Mana After Each Kill, rest is same.
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  • | +100% Enhanced Defense<br> All Resistances +10<br> Regenerate Mana 25%<br> +15 to Energy<br> +50% Damage Against Undead<br> +100 to Attack Rat * '''v1.08''': Had +100% Enhanced Defense, All Resistances +10, Regenerate Mana 25%.
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  • +35 Mana<br/>Mana +20<br/>
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  • !'''Mana Cost:'''
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  • |property6= +70 to [[Mana]] ...seful replacement for Heavenly Garb however, although it does not have any mana regeneration, it has a nice boost to resistances, skills and life and all f
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  • ...en Wounds<br> +180-220% Enhanced Damage<br> Slows Target by 30%<br> +35 to Mana<br> 30% Increased Attack Speed<br> 7-10% Life stolen per hit ...30% Chance of Open Wounds, +200% Enhanced Damage, Slows Target by 30%, +35 Mana, +30% Faster Cast Rate.
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  • 7% Mana Stolen Per Hit<br>
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  • ...s 15-30 cold damage, 3 Seconds Cold Length<br> Cold Resist +35%<br> +40 to Mana<br> +50 Defense vs. Missiles<br> +3-5 to Strafe (Amazon Only) * '''v1.08''': Had +35% Cold Resistance, +40 Mana, +50 Defense vs. Missiles, +2 To Multiple Shot (Amazon Only), +200% Enhance
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  • +2 to Mana After Each Kill<br>
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  • ...Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [[Special Modifiers]] page. ...eapon<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5% Mana Steal
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  • +2 To Mana After Each Kill<br>
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  • !'''Mana Cost:'''
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  • +2 to Mana after each Kill<br>
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  • !'''Mana Cost:'''
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  • ...r Bolts<br> +66% Chance of Hit Piercing Target<br> +321 Defense<br> +36 to Mana* '''v1.08''': Had +65 Defense, Maximum Mana +50%, +1% Chance of Hit Piercing Target, Fires Explosive Bolts, +35-75 Dama
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  • | +10 to Maximum Mana| +17 to Maximum Mana
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  • !'''Mana Cost:'''
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  • ...ties do not work on Iron Golems, such as [[Magic Find]], [[Gold Find]], or Mana steal. !'''Mana Cost:'''
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  • +2 To Mana After Each Kill<br>
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  • 7% Mana Stolen Per Hit<br>
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  • !'''Mana Cost:'''
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  • ...ablo II since most characters have hit point regeneration equipment and/or mana and life leech, but they are definitely needed in emergencies and against t Besides the healing, mana, and rejuvenation potions, there are others for specialty uses such as thaw
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  • ...more on vitality. Lidless Wall looks very attractive with the +1 skill and mana but you will need max block, which is very difficult to achieve with it’s ...t, this gives me over 700 mana, which is enough. And remember, you can buy mana potions in 1.10, so why not make use of that
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  • ...r Paladin traverse long distances very quickly, though it uses up a lot of mana and leaves minions far behind. !'''Mana:'''
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  • ...r> Magical Damage Taken Reduced by 12-15<br> 10% Faster Cast Rate<br> +25% Mana Regen<br> Slvl 1 Teleport (20 Charges)<br> Slvl 3 Decrepify (30 Charges)<br
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  • |property6= +5% [[Mana Stolen Per Hit]] A fairly strong weapon for its level, with Elemental damage, Life and Mana leech and a fair amount of Increased Attack Speed.
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  • |header=Mana
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  • | Adds 4-6 Fire Damage<br> Fire Resist +50%<br> +30 to Mana<br> 20% Increased Attack Speed<br> +50-60% Enhanced Damage<br> +5 to Fire B ...r> -1 to Light Radius<br> +10 to Mana<br> +30-40% Enhanced Damage<br> 100% Mana stolen per hit<br> -50% Target's Defense
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  • ...ced Damage<br> +150-250 to Attack Rating<br> 7% Life Stolen per Hit<br> 7% Mana Stolen per Hit<br> +20% Slower Stamina Drain<br> Requirements -20%<br> +15 *'''v1.08 Stats''': +175% Enhanced Damage, 7% Life Stolen per Hit, 7% Mana Stolen per Hit, +20% Slower Stamina Drain, Requirements -20%.
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  • !'''Mana Cost: '''
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  • |header=Mana
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  • ...ense <br><br> '''Full Set Bonus''':<br> 35% Chance of Crushing Blow<br> 6% Mana Stolen per Hit<br> +50 to Defense<br> 20% Increased Attack Speed ...ed by 75%<br> '''Full Set Bonus''':<br> 35% Chance of Crushing Blow<br> 6% Mana Stolen per Hit<br> +50 to Defense
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  • | Hit Blinds Target +2<br> +20% Mana Regen<br> Adds 1 - (12-15) Lightning Damage<br> +50-100 to Attack Rating<br * '''v1.08''': Had Hit Blinds Target, +20% Mana Regen, Adds 1-12 Lightning Damage, +50 to Attack Rating, +60-70% Enhanced D
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  • | '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''Clvl Required:''' 13 | '''Weapon:''' -25% Target Defense<br />'''Armor/Helm/Shield:''' Regenerate Mana 15%<br />'''Clvl Required:''' 15
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  • ...send they would have been in Diablo II. All orbs have an inherent bonus to mana or life, usually +15-25 hit points. ...e", adding them together. On Rare orbs it's not uncommon to get +life and +mana, and you have no way to tell which is from an affix and which from the inhe
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  • !'''Mana Cost'''
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  • 7% Mana Stolen Per Hit<br>
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  • ...nhanced Damage<br> Adds 25-50 damage<br> +200-250 to Attack Rating<br> 15% Mana stolen per hit<br> +10 to Dexterity<br> Hit Blinds Target +1<br> Magical Da * '''v1.08''': Had 15% Mana Stolen per Hit, Magical Damage Taken Reduced By 30, +3 to Guided Arrow (Ama
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  • ...Lightning Damage<br> 5% Chance to Cast Slvl 8 Nova on Striking<br> +100 to Mana<br> Lightning Resist +25%<br> 20% Increased Attack Speed<br> Slvl 15 Nova ( ...e of Casting Slvl 8 Nova on Striking, Adds 20-50 Lightning Damage, +100 To Mana, Lightning Resist +25%, +200% Enhanced Damage.
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  • !'''Mana Cost:'''
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  • 14% Mana Stolen Per Hit<br>
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  • 12% Damage Taken Goes To Mana<br>
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  • !'''Mana Cost:'''
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  • | Ignore Target's Defense<br> +10 to Strength<br> +10 to Dexterity<br> 7% Mana stolen per hit<br> +50% Enhanced Damage<br> Adds 3-7 damage ....08''': Had Ignore Target's Defense, +10 to Strength, +10 to Dexterity, 3% Mana stolen per hit, +50% Enhanced Damage.
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  • | +3 to Light Radius<br> +30 to Mana<br> +20 Defense<br> 20% Increased Attack Speed<br> +60-100% Enhanced Damage * '''v1.08''': Had +3 Light Radius, +30 Mana, +20 Defense, 20% Increased Attack Speed, +60-70% Enhanced Damage.
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  • | 20% Faster Cast Rate<br> +3 Mana After Each Kill<br> Magical Damage Taken Reduced by 6-10<br> +15 to Energy< * '''v1.08''': Had 30% Faster Cast Rate, +3 Mana After Each Kill, Physical Damage Taken Reduced by 10, +20 to Energy, 15% Fa
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  • +89-112 To Mana (varies)<br>
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  • ...nd life leech, but rings can now only have life leech, and amulets are now mana leech only. ...ts and Uniques. The only converted stuff that's still really valuable are mana leech rings, and dual leech jewelry
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  • |header=Mana Cost
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  • The mana costs of casting Lightning start at 10 for a lvl 1 spell and decreases by 1 mana per spell level down to a minimum of 6 mana at
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  • | 4-10% Mana stolen per hit<br> 4% Life stolen per hit<br> +70-100% Enhanced Damage<br> * '''v1.08''': Had 4-10% Mana stolen per hit, 4% Life stolen per hit, +70% Enhanced Damage, All Resistanc
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  • ...lvl, +15 Dexterity, +100 Increased Defense, Replenish Life +15, Regenerate Mana +20%.
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  • ...Damage<br> +3.125 Max damage per clvl<br> Heal Stamina Plus 30% <br> 6-8% Mana stolen per hit<br> Knockback<br> 20% Increased Attack Speed<br> +10 to Stre * '''v1.08''': Had +35 To Dexterity, 8% Mana Stolen per Hit, no +Strength, rest is same.
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  • !'''Mana Cost:'''
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  • *Mana: 35 * Mana: +2
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  • +25 Mana<br/> +10 Mana<br/>
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  • !'''Mana Cost:'''
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  • ...ightning (Sorceress Only)<br> +3 to Static Field (Sorceress Only)<br> +43% Mana Regen<br> Adds 1-28 lightning damage<br> +1 to Sorceress Skills ...Damage Taken Reduced by 3, All Resistances +30, Adds 7-12 Fire Damage, +20 Mana, +9 Strength, 20% Increased Attack Speed, +50-60% Enhanced Damage.
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