maareek
Member
- May 12, 2007
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Defense only matters when standing still, walking or attacking, so if you're getting hit while running more defense won't help (in fact the entire to-hit formula is ignored while running, and chance to block is reduced by 1/3rd [meaning the maximum chance to block while running is 25%]). If you're having troubles in actual fights, better tactics are probably the trick, so focus on not trying to directly tank the damage and instead lead the monsters into your hammer fields.Off-topic question: Do I need to raise my defense in hell? I have max block but I feel like sometimes boss packs just hit me for insane amounts of damage. I've almost died a dozen times just from getting hit a couple times with 1.5k life. I max'd out my resists but it's just the hits that always put me in the danger zone, especially from projectile mobs like archers. I just spam my full rejuvs and eventually kill them but man, a lot of the time it get's pretty close (~%10 life left). Is this just the way it is?
In terms of max block, first I have to wonder what shield you're using since with level 10 Holy Shield 164 required dex seems quite high as a requirement unless you're at a pretty high character level already. I'd suggest trying to find a 2 socket shield (preferably a Paladin shield) and putting the Rhyme runeword in it (Shael+Eth). The only shield in the game that couldn't have max block with less than 164 dex and level 10 Holy Shield at level 85 (which I realize is higher level than you are) is the Small Shield, anything else would save points though clearly the higher the block rate the better.
That said you don't have to have max block. If the danger you face is mostly in fights it could help, but if the danger is mostly from things like slingers or other ranged (or magic using) monsters hitting you while you're moving, then block is probably worse than health. Also, as I said before, strong tactics are far more reliable than block, regardless.
The Countess has two separate drops: a normal and a special, and the special only happens if all her possible drop slots are not populated by the normal. Increasing the players setting makes it more likely for her to drop from her normal drop table instead of her special (rune) drop table. It increases your rate for runes above her special droptable's limit (her normal drop table includes up to Lo while her special table only goes up to Ist,) but decreases your total chance for runes.Regarding Countess, does her rune drop get worse if I raise /players? I always thought more players meant more drops, which would mean a better chance for more runes - is Countess and exception?