FCR % FPC
0 13
9 12
20 11
37 10
63 9
105 8
200 7
Lightning / Chain Lightning Faster Cast Rates
FCR % FPC
0 19
7 18
15 17
23 16
37 15
52 14
78 13
117 12
194 11
Nope, it's affected by a positive physical resistance, but really can't qualify as dmg.That statement is a little off. CB is affected by physical resistance and is therefore some kind of physical damage. You can't leech from it though correct.
Prayer is one.I do recall something about other synergies not acting the same way, but can't remember what for. These are minorities, so it really doesn't matter. [That's if I remember correctly, anyway.]
Telekenesis has a maximum range.Question: It is possible on occasion to telekenesis through the portal in Meph's lair. It saves a few seconds in Meph runs, but I can't replicate it too often. Does anyone know what is required to telekenesis through it (I think it's a special technique or something?)
That's correct. Note that if a necromancer views that circlet in-game the req_lvl will be lower.My guess would be the bone spirit charges. Its a pretty high affix level for a circlet.
Yes. item slow% is capped at 50% against them, or any boss/(super)unique/champion for that matter.My question: Does 'Slows Target by xx%' work on the Ancients? Arreat doesn't list all these little important things about monsters.
30 seconds seems accurate enough.Hmm, while I'm asking that, how long does the slow target effect last as well?
True, but not exactly what I'm referring to. You can stand right next to the red portal to Act 4, and not be able to telekenesis through it. However, I've been able to teleport to the position that triggers the 'bridge' to rise, and if I quickly switch to telekenesis, sometimes I can get through using tk on the portal. The only times I've been able to do that is when it has been very fast, so I was wondering if anyone else had experienced it while Meph running.RTB said:Telekenesis has a maximum range.Drystan said:Question: It is possible on occasion to telekenesis through the portal in Meph's lair. It saves a few seconds in Meph runs, but I can't replicate it too often. Does anyone know what is required to telekenesis through it (I think it's a special technique or something?)
Is it ever possible to have two druid spirits going? One from yourself, one from an item charge? I assume no...
I was just wondering, does knockback on a weapon occur during a barbarians whirlwind? If so, would it be possible to be untouchable using a polearm with whirlwind?
Question: What's with the Cracked Sashes?