- Jun 8, 2010
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Hello SPFers and welcome! My name is ent, and for me, making LLD (low level duelling) characters is the most exciting process in Diablo II. Since I rarely do Mat/Pats, I felt I would like a place where I can write up my builds, show off nice gear as I find it, and document how my characters and their setups are built and refined over time.
Who knows, maybe I can inspire you to build a LLD of your own, or maybe you have already done so and would like to show off your creation here too. Discussion and theory-crafting is very much encouraged. If you're not interested in building your own LLD, but you'd like to support my builds, you could do me a massive favour check out my ISO/trade thread - you probably have some great LLD gear languishing in your stashes.
To get started, here is a little write-up from the old forums, courtesy of jdkerr:
There are a couple of addenda I would like to add:
- The most important thing to note is that SPF level 30 LLDs are not glitch rushed. This is to promote ease of access to help encourage others to join what has always been a very, very small scene. I would suggest that for level 9-18 characters a glitch rush is almost mandatory to make them viable.
- I'm not sure about allowing mana pots. I like the challenge of trying to fit mana regen and mana on to gear and charm setups, but many of my builds aren't tested yet and I may change my tune on this. Up to the duelling parties I'd say.
- I say the more rep you can squeeze on to your build, the more power to you. 25 rep limit is silly, in my opinion.
- "there is no reason to complete any quests past the first one in Act 4 Normal" <- This makes sense in 1.13 when the Anya resists bug was a thing, but it has been patched in 1.14, so get the Normal Anya quest if possible. EDIT: actually, Anya res is still bugged in single player, d'oh. I forgot about this.
- Teleport on the Sorceress is usually only allowed in Sorc vs. Sorc duels. I'd say, again, up to the duellers.
Looking at all that, it might be worth coming up with a proper SPF LLD ruleset!
Writing takes it out of me, so will follow this post up later this afternoon/evening with my first character write-up - my melee kicker. Stay tuned!
Who knows, maybe I can inspire you to build a LLD of your own, or maybe you have already done so and would like to show off your creation here too. Discussion and theory-crafting is very much encouraged. If you're not interested in building your own LLD, but you'd like to support my builds, you could do me a massive favour check out my ISO/trade thread - you probably have some great LLD gear languishing in your stashes.
To get started, here is a little write-up from the old forums, courtesy of jdkerr:
What is Low Level Dueling (LLD)?
It is many things. On these forums, we have at various time done "ALLD" (Accessible Low Level Dueling), which takes place between characters that are no higher than level eighteen. In the context of this post, however, we are using the plain designation "LLD" to refer to dueling that takes place between characters that are no higher than level thirty. Your lvl30 character and my lvl30 character jump into the Moor, square off, and pummel each other into the dirt.
...or rather, I pummel yours into the dirt. :whistling:
What are the advantages?
For one, character investment time is low. Instead of spending hours leveling a character into the mid-90s, all you need do is hit lvl30. Also, wealth requirements are low. The kind of gear that characters can wear at lvl30 is the sort of stuff that trades for a handful of pgems at most. The only real exception is the Stone of Jordan ring, which is more expensive and may be desired for certain builds, but is not necessary. LLD is an easy and fun way to get your feet wet in the PvP scene. For those who are used to high level dueling, LLD can be an enjoyable alternative, requiring you to formulate an entirely different set of build possibilities and strategies.
Compared to lvl18 dueling, lvl30 dueling allows much greater build flexibility with equipment, stat points, and skill selection. It is also more friendly to caster characters, if that is your style.
What are the rules?
Well, characters obviously cannot be higher than lvl30. We also prohibit glitch-rushing your character through the game, so characters cannot have completed any quests past "Normal" difficulty. For practical purposes, there is no reason to complete any quests past the first one in Act 4 Normal.
Beyond that, I think we use the standard SPF PvP ruleset:
-- No potions (except mana potions), mercs, wells, or shrines.
-- No recasting Cyclone and Bone Armour.
-- No minions that cannot be summoned in town with the exception of Decoy.
-- No Holy Freeze, Decrepify, Slow Missiles, or Bone Prison.
-- No mass slow (>10%), no mass poison from items (>200), no mass replenish (>25).
-- No curse charges (this includes Slow Missiles). Chance to cast is acceptable.
-- No over absorb. Limit 2 items per element with the standard ban on Rising Sun and Black Oak.
-- Mana potions are allowed for all characters except ES based sorcs
(I am not sure if the absorb rules are relevant, actually, since most of the absorb gear cannot be equipped at lvl30. There is a problem with fire sorb, though. Do we just ban any resists over 75%? I did not find anything in the last thread. Any ideas?)
It is many things. On these forums, we have at various time done "ALLD" (Accessible Low Level Dueling), which takes place between characters that are no higher than level eighteen. In the context of this post, however, we are using the plain designation "LLD" to refer to dueling that takes place between characters that are no higher than level thirty. Your lvl30 character and my lvl30 character jump into the Moor, square off, and pummel each other into the dirt.
...or rather, I pummel yours into the dirt. :whistling:
What are the advantages?
For one, character investment time is low. Instead of spending hours leveling a character into the mid-90s, all you need do is hit lvl30. Also, wealth requirements are low. The kind of gear that characters can wear at lvl30 is the sort of stuff that trades for a handful of pgems at most. The only real exception is the Stone of Jordan ring, which is more expensive and may be desired for certain builds, but is not necessary. LLD is an easy and fun way to get your feet wet in the PvP scene. For those who are used to high level dueling, LLD can be an enjoyable alternative, requiring you to formulate an entirely different set of build possibilities and strategies.
Compared to lvl18 dueling, lvl30 dueling allows much greater build flexibility with equipment, stat points, and skill selection. It is also more friendly to caster characters, if that is your style.
What are the rules?
Well, characters obviously cannot be higher than lvl30. We also prohibit glitch-rushing your character through the game, so characters cannot have completed any quests past "Normal" difficulty. For practical purposes, there is no reason to complete any quests past the first one in Act 4 Normal.
Beyond that, I think we use the standard SPF PvP ruleset:
-- No potions (except mana potions), mercs, wells, or shrines.
-- No recasting Cyclone and Bone Armour.
-- No minions that cannot be summoned in town with the exception of Decoy.
-- No Holy Freeze, Decrepify, Slow Missiles, or Bone Prison.
-- No mass slow (>10%), no mass poison from items (>200), no mass replenish (>25).
-- No curse charges (this includes Slow Missiles). Chance to cast is acceptable.
-- No over absorb. Limit 2 items per element with the standard ban on Rising Sun and Black Oak.
-- Mana potions are allowed for all characters except ES based sorcs
(I am not sure if the absorb rules are relevant, actually, since most of the absorb gear cannot be equipped at lvl30. There is a problem with fire sorb, though. Do we just ban any resists over 75%? I did not find anything in the last thread. Any ideas?)
- The most important thing to note is that SPF level 30 LLDs are not glitch rushed. This is to promote ease of access to help encourage others to join what has always been a very, very small scene. I would suggest that for level 9-18 characters a glitch rush is almost mandatory to make them viable.
- I'm not sure about allowing mana pots. I like the challenge of trying to fit mana regen and mana on to gear and charm setups, but many of my builds aren't tested yet and I may change my tune on this. Up to the duelling parties I'd say.
- I say the more rep you can squeeze on to your build, the more power to you. 25 rep limit is silly, in my opinion.
- "there is no reason to complete any quests past the first one in Act 4 Normal" <- This makes sense in 1.13 when the Anya resists bug was a thing, but it has been patched in 1.14, so get the Normal Anya quest if possible. EDIT: actually, Anya res is still bugged in single player, d'oh. I forgot about this.
- Teleport on the Sorceress is usually only allowed in Sorc vs. Sorc duels. I'd say, again, up to the duellers.
Looking at all that, it might be worth coming up with a proper SPF LLD ruleset!
Writing takes it out of me, so will follow this post up later this afternoon/evening with my first character write-up - my melee kicker. Stay tuned!
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