Patriarch Fireworks

T72on1

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Feb 12, 2016
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Fireworks is the uninspiredly named Fury Wolf based on this thread. Basically, it's a Fury Wolf using the Doom runeword as weapon and the Phoenix runeword as shield and synergizing the CTC Volcano and Firestorm from both weapons. I had already witnessed the build in action a few years ago, when a fellow Basiner and I did a lot of games over TCP/IP together and this was one of the builds I ran along with. I was so impressed with all the fireworks going on (off ?! ;)) all the time, that I just knew that, whenever I'd ever find a Cham rune, Doom would be what I'd make, and this build what I'd do eventually.

I knew I was going to max Fury, Molten Boulder and Fissure for sure, and was quite certain I'd go with maxed HoW too. After that I was undecided. In the end I didn't completely max HoW, as in Hell it became clear that, despite the crowd control from the Holy Freeze aura and the freezing ability of Doom, I needed more crowd control. It wasn't safety as such which caused me to rethink, but the fact that when surrounded, my attacks seemed to get interrupted way too often, leading to much longer fights. Not the right thing to happen on a build which should play out as a complete powerhose. So from level 77 or so on I started putting points in Grizzly and it's prereqs. It turned out to be a great move, as after getting the Grizzly I could focus on killing stuff, and killing stuff fast, while the Grizzly provided enough distraction and meatshield for that.

I tend to make my write-ups, for my Septs and such, rather long, but this character was started after I had finished my oskill Sept and was still doing two untwinked 99ers. As such I felt like just playing the game and not much else in terms of taking notes, pictures, ...

Fireworks was started as a standard Fury Wolf. I think I started out with full Death's set. I certainly kept the belt and gloves for a very long, but I'm not sure when I switched the weapon, and with which one I replaced it. Probably Bonesnap at level 24. It's slow. But it hurts like nothing hurts at that level :). At level 31 Ribcracker came in, then probably upped Ribcracker for a while, until I could equip Doom and Phoenix. At that point I respecced to synergize the procs and the real fun started. I steamrolled NM on /p8 obviously, but like I said, in Hell, on /p5, things didn't go smooth enough to my taste, until I acquired a Grizzly. That was in Act 3 and especially that act was tremendous fun. Lots of enemies, but due to their low hp the combination of Volcanos, Firestorm and Fury they literally melted in not time.

The rest of Hell was a walk in the park as well. No deaths were suffered at that stage, and none at all I think, although I'm not completely sure about that. I rerolled Ancients once, as two of them rolled Stone Skin and with high fire resistance or even immunity. I didn't feel like just hitting them for 5 minutes straight, so I rerolled. As a matter of fact, they maybe even had been impossible to beat at that time, as the one big downside of the build is the use of a high speed attack combined with the low durability of a BA. Well, I started using the cube recipe to repair the weapon somewhere down the road, but still ...

I used CtA / Spirit on switch, but it was a bit annoying to unshift, recast and reshift quite often. Without it I was still at some 2000 hp, which would probably be fine for the build. However I'm not sure what else could have been useful instead. As pointed out in the thread I based my build on, Lawbringer is an option, but you actually (almost) never need it, as the Fire portion of the build kills PIs just fine.

As belt I used Thundergod's Vigor, because I thought it fitted the build really well. Raven Frost and Phoenix Shield already provide cold and fire absorb, Thundergod's gave me lightning absorb. Moreover it added yet another proc to the game, CTC FoH when Struck. While dealing insignificant damage, it procced enough to add to the lightshow that was going on.

Forge was something / Shael / Um.

Ok, some random pictures:

View attachment 11644

How come the snow isn't melting?

View attachment 11645

Drops were lousy across the board. This one was nice though.

View attachment 11646

Apparantly he managed to kill my Merc. I showed him who's the boss though ...

View attachment 11647

Andy doesn't like Fire. Enough said :).

View attachment 11648

Best Duriel map ever !!

View attachment 11649

Hell Helforge.

The full potential of the fireworks of this build doesn't really show in these pics, so I recorded the last part of the journey, from the WSK2 waypoint on. Unfortunately, Youtube decided to work against me for some reason, and I didn't have any more patience to wait for it. I'll add the video later.

This is the full dump, cleaned up a bit.

Name: FireWorks
Class: Druid
Experience: 1100426072
Level: 85

Naked/Gear
Strength: 142/185
Dexterity: 40/60
Vitality: 313/333
Energy: 20/40
HP: 817/1037
Mana: 188/239
Stamina: 456/476
Defense: 10/2462
AR: 170/23373

Fire: 167/127/67
Cold: 88/48/-12
Lightning: 136/96/36
Poison: 88/48/-12

MF: 0 Block: 11
GF: 10 FR/W: 44
FHR: 50 IAS: 85
FCR: 25

Raven: 1/6
Poison Creeper: 0/0
Oak Sage: 1/6
Summon Spirit Wolf: 1/6
Carrion Vine: 0/0
Heart of Wolverine: 17/22
Summon Dire Wolf: 7/12
Solar Creeper: 0/0
Spirit of Barbs: 0/0
Summon Grizzly: 1/6

Werewolf: 1/8
Lycanthropy: 4/11
Werebear: 0/0
Feral Rage: 1/8
Maul: 0/0
Rabies: 1/8
Fire Claws: 0/0
Hunger: 0/0
Shock Wave: 0/0
Fury: 20/27

Firestorm: 1/6
Molten Boulder: 20/25
Arctic Blast: 0/0
Fissure: 20/25
Cyclone Armor: 0/0
Twister: 0/0
Volcano: 0/0
Tornado: 0/0
Armageddon: 0/0
Hurricane: 0/0

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0xcdcdfa7e
Item Level: 84
Version: Expansion 1.10+
+8 to Maximum Damage
+56 to Attack Rating
+8 to Life

Fine Small Charm of Greed
Small Charm
Required Level: 21
Fingerprint: 0xd4aca937
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+11 to Attack Rating
10% Extra Gold from Monsters

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x3732ee9e
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+15 to Life

Fine Small Charm of Lightning
Small Charm
Required Level: 21
Fingerprint: 0x2eff5f2f
Item Level: 95
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
Adds 1 - 7 Lightning Damage

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x53f48333
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+1 to Strength

Ghoul Turn
Ring
Required Level: 41
Fingerprint: 0xc6364a11
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
6% Life stolen per hit
Replenish Life +9
+11 to Mana
Lightning Resist +13%
Fire Resist +29%

Gore Rider
War Boots
Defense: 143
Durability: 27 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x51a70e59
Item Level: 85
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+166% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x3d8ad7a5
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Laying of Hands
Bramble Mitts
Defense: 84
Durability: 6 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x696dc95a
Item Level: 85
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Thundergod's Vigor
War Belt
Defense: 151
Durability: 24 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0x99f763d9
Item Level: 85
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+185% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x78a2a0a8
Item Level: 85
Version: Expansion 1.10+
+244 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Jalal's Mane
Totemic Mask
Defense: 268
Durability: 18 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0x985a2278
Item Level: 94
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+50% Faster Hit Recovery
20% Bonus to Attack Rating
+171% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
+5 to Mana after each Kill
1 Sockets (1 used)
Socketed: Shael Rune

Fortitude
Superior Wire Fleece
ElSolDolLo
Defense: 1514
Durability: 26 of 32
Required Level: 59
Required Strength: 111
Fingerprint: 0x4899a4d0
Item Level: 86
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+211% Enhanced Defense
+15 Defense
+127 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Sharp Grand Charm of Inertia
Grand Charm
Required Level: 21
Fingerprint: 0xc0bb00b7
Item Level: 85
Version: Expansion 1.10+
+7% Faster Run/Walk
+7 to Maximum Damage
+74 to Attack Rating

Sharp Grand Charm of Inertia
Grand Charm
Required Level: 21
Fingerprint: 0xa34ca193
Item Level: 80
Version: Expansion 1.10+
+7% Faster Run/Walk
+10 to Maximum Damage
+56 to Attack Rating

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0xbb4ddf76
Item Level: 88
Version: Expansion 1.10+
+7 to Maximum Damage
+52 to Attack Rating
+20 to Life

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x54d91c50
Item Level: 84
Version: Expansion 1.10+
+8 to Maximum Damage
+56 to Attack Rating

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x24ea1d2a
Item Level: 80
Version: Expansion 1.10+
+9 to Maximum Damage
+64 to Attack Rating

Sharp Grand Charm of the Glacier
Grand Charm
Required Level: 21
Fingerprint: 0xbfa52ad9
Item Level: 85
Version: Expansion 1.10+
+8 to Maximum Damage
+68 to Attack Rating
Adds 3 - 7 Cold Damage Over 1 Secs (25 Frames)

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x6fe30393
Item Level: 80
Version: Expansion 1.10+
+9 to Maximum Damage
+49 to Attack Rating

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xfc5780fa
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+18 to Attack Rating
+2 to Strength

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0x37a7021d
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating

Fine Small Charm of Dexterity
Small Charm
Required Level: 21
Fingerprint: 0x7103af3d
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
+1 to Dexterity

Call to Arms
Superior Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 56
Durability: 15 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xdbba019b
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
275% Enhanced Damage
+2 to Attack Rating
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Command
+4 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Monarch
TalThulOrtAmn
Defense: 141
Chance to Block: 0
Durability: 74 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xd1a62b41
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+27% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+94 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+4 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

FluffyFlavius's Doom
Berserker Axe
HelOhmUmLoCham
One Hand Damage: 103 - 306
Durability: 21 of 26
Required Level: 67
Required Strength: 111
Required Dexterity: 48
Fingerprint: 0x5c8de8c6
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 18 Volcano on striking
Level 12 Holy Freeze Aura When Equipped
+2 to All Skills
+45% Increased Attack Speed
332% Enhanced Damage
-55% to Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes target +3
Requirements -20%
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: Ohm Rune
Socketed: Um Rune
Socketed: Lo Rune
Socketed: Cham Rune

Phoenix
Monarch
VexVexLoJah
Defense: 146
Chance to Block: 0
Durability: 59 of 86
Required Level: 65
Required Strength: 156
Fingerprint: 0x622e7f12
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 40 Blaze when you Level-Up
40% Chance to cast level 22 Firestorm on striking
Level 15 Redemption Aura When Equipped
397% Enhanced Damage
-28% to Enemy Fire Resistance
+357 Defense vs. Missile
+50 to Life
+5% to Maximum Lightning Resist
+10% to Maximum Fire Resist
+20 Fire Absorb
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Vex Rune
Socketed: Lo Rune
Socketed: Jah Rune

Mercenary:

Name: Ahsab
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 74571142
Level: 85
Dead?: false

Naked/Gear
Strength: 186/215
Dexterity: 150/150
HP: 1767/1873
Defense: 1302/4770
AR: 1913/1913

Fire: 156/116/56
Cold: 175/135/75
Lightning: 175/135/75
Poison: 245/205/145

Andariel's Visage
Demonhead
Defense: 336
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x88cc9705
Item Level: 86
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+35% Increased Attack Speed
10% Life stolen per hit
+117% Enhanced Defense
+29 to Strength
+10% to Maximum Poison Resist
Fire Resist -19%
Poison Resist +70%
Level 3 Venom (20/20 Charges)
1 Sockets (1 used)
Socketed: Garnet Jewel of Fervor

Garnet Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x550f40ba
Item Level: 88
Version: Expansion 1.10+
+15% Increased Attack Speed
Fire Resist +11%


Infinity
Giant Thresher
BerMalBerIst
Two Hand Damage: 215 - 613
Durability: 28 of 28
Required Level: 66
Required Strength: 178
Required Dexterity: 130
Fingerprint: 0x14e0ac2c
Item Level: 88
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
259% Enhanced Damage
-52% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+42 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Fortitude
Balrog Skin
ElSolDolLo
Defense: 3132
Durability: 16 of 16
Required Level: 59
Required Strength: 155
Fingerprint: 0x3e6d842b
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+106 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

All in all, the build played out exactly as I had hoped. I can really advice it to anyone !!!

Edit: this is the video:

 
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I'm actually plugging away at this exact same build (bcoe's pat thread was really intriguing).
It's interesting comparing your experiences with mine, I'll post up a pat thread soon!
 
Congrats on a very stylish build. Great use of proc's and synergies; very creative and (seemingly) effective! Doom and Phoenix are lower on my RW priority list (just because I don't yet have many of the more useful ones) but I do hope to be able to make and use them one day, because characters like this look like too much fun.

Any future plans for the Doom? Maybe a HF zealot just for kicks?
 
Well done, looks like a very fun build and nice equipment (when blizz will unlock those RWs??).

The interruptions weren't annoying with all those ctc effects?
 
@jonnyphive I already did a Bear Paladin for my oskill Sept. He used the Doom, dual Dreams and then put points in Holy Freeze and Holy Shock synergies, as well as Holy Fire and it's synergy. Loads of fun.

The weapon is cool enough that I definitely want to do more with it. Frenzy Barb comes to mind, maybe with a Death BA in the other hand. Might be hard to reach the fastest attack speed breakpoints, but Death also has a cold based proc (CTC Glacial Spike), so it sounds like it would work really well.

@mir No, the interruptions weren't annoying at all. I can't say I really noticed them to be honest. Too much going on on the screen probably :).

@TopHatCat64 Cool !!! Looking forward to your take on the build.
 
Awesome build and nice BA’s. I’ve always wanted to make a Doom BA, but the only Cham I’ve ever found was lost with the stashes I made a long time ago on another computer when it geeked. I should say Doom or Ice comes to mind, but I would definitely be more swayed towards Doom.

I noticed you used all sharp GC’s and fine SC’s instead of Skillers.This something I’ve went back and forth on for my Frenzy Barb. I read pretty much every guide in the build section about Frenzy Barbs, and there are some that use dmg charms(the Uber guide makes use of them instead of skillers) and some use either all combat skillers/masteries skillers or a mix of them.

I haven’t read much about Druids, but I am assuming the dmg charms help the physical component of Molten Boulder. Obviously Frenzy is all physical dmg, so dmg charms add to the overall dmg on the LCS, but I’m having mixed results trying dmg charms or skillers, and further using Fortitude or CoH.

This is what I like so much about D2 though. It’s not just about making a DPS number as high as you can(D3). There is trial and error involved as well as IAS calculations and breakpoints. You have to think a little bit, and maybe even get out a pencil and paper and do some math. Who knew this would be fun?:)
 
I never did the math to be honest. I thought for physical damage characters, sharp and fine GCs are a no brainer and are always much better than skillers. For this particular character, I think the same applies, since the synergies don't get boosted by the skillers.

But yeah, the theorycrafting, the trial and error, adjusting of premade builds, ... it's a large part of why D2 is so much fun.
 
Great write-up, and fun character. I made one too thanks to bcoe’s character.

Are you opposed to atma bugging items? Seems like the low durability coupled with a rapid attack is quite the fun sucker in my experience.
 
I never did the math to be honest. I thought for physical damage characters, sharp and fine GCs are a no brainer and are always much better than skillers. For this particular character, I think the same applies, since the synergies don't get boosted by the skillers.

But yeah, the theorycrafting, the trial and error, adjusting of premade builds, ... it's a large part of why D2 is so much fun.

Yea, I don't think there's much reason to use elemental skillers on this particular build (too bad synergies don't benefit from +skills) and shapeshifting skillers get beat by fine sc's/sharp gc's when it comes to boosting physical damage.

If you were constantly shifting back to human form to chuck some spells, then maybe you could justify it...but the beauty of Doom+Phoenix on a druid is that you don't have to choose between shapeshifting and elemental skills -- you get to use both at the same time.
 
Thanks everyone :).

And yes, I really should do something with that Duriel map. Maybe convert Fireworks to a Windy or Fire Druid temporarily and do some mf runs with him.
 
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