- Feb 24, 2006
- 1,057
- 1,972
- 113
Browsing through the SPF's Pat/Mat/Guardian collections, I am impressed with the diversity of skill combinations that have been turned into successful single-player heroes. Effective build creativity, coupling interesting skills and synergies with intriguing items, are among the primary ingredients that gave this game exceptional replay value. In fact, in later patches, Blizzard actually increased our build options by providing new synergy bonuses for some skills, such as Sorceress' Blaze and Firewall, or Druids' Maul and Shockwave.
But there are a few noticeable skills that perpetually get one point investments. I'd like to discuss the skills that get no respect. To my observation, these remain one-point wonders in just about each and every Pat/Mat/Guardian build that includes them. In hindsight, what could have made these skills more worthy of creative 20-point investments? (Maybe 1.15 or a future patch could breathe new life into these unrespected skills...)
Here are five such skills, along with a few of my opinions:
Maybe you have noticed, or have opinions about, these or other panned skills?
But there are a few noticeable skills that perpetually get one point investments. I'd like to discuss the skills that get no respect. To my observation, these remain one-point wonders in just about each and every Pat/Mat/Guardian build that includes them. In hindsight, what could have made these skills more worthy of creative 20-point investments? (Maybe 1.15 or a future patch could breathe new life into these unrespected skills...)
Here are five such skills, along with a few of my opinions:
- Slow Missiles, from the Amazon's P&M skill tree. Has anyone built a single-player character with 20 hard points in this skill? I didn't find one. Is there another Amazon skill that you think could have received a sensible synergy bonus from Slow Missiles, thus providing incentive from higher investment?
- Psychic Hammer, from the Assassin's Shadow Discipline skill tree. I actually had fun making a character with a 20 hard points in PH a while back, but never advanced her farther than Act 1, Hell difficulty. The only synergy this skill provides is the indirect synergy that Shadow Warrior and Shadow Master get from investments in all assassin skills. However, I have always thought that Blizzard should have provided direct damage synergy bonuses between Psychic Hammer and Mind Blast. What do you think?
- Terror, from the Necromancer's Curse skill tree. I think I have noticed each and every other Necromancer skill get 20 hard points in one strange build or another, for more-or-less arguably valid reasons, except for this one.
- Increased Stamina, from the Barbarian's Masteries skill tree. Can you think of another Barbarian skill that might have made sense to receive synergy bonuses for hard points invested in this skill?
- Grim Ward, from the Barbarian's Warcries skill tree. I haven't really settled on any opinions about this one.
Maybe you have noticed, or have opinions about, these or other panned skills?