@Excalibur the other GC is FR/life because I wanted to get a little more of both, I noticed FE bosses sometimes taking a little more of my life upon death than I'd like in HC. My MF charms are crap anyway.
Correct, I don't have anni/torch in HC yet. I have one SoJ which so far was more useful to me, and I don't have a Smiter yet in HC. The Paladin in
this sept is intended to become one as soon as I find that damn green Vortex Shield so that I can finish his sept build first.
Kinda hoping I'll get it during this MFO, I've had 5-6 magic/rares drop so far but not quite there yet. If I don't get it duing MFO, I'm considering building another Pally or run Ubers with some other HC-suitable build.
In any case I'll get around to it soon, and then respec this build anyway. Neither stats nor skill points are ideally distirbuted right now, and especially in HC it will probably take me a couple of respecs before I find the right balance between Berserk synergies, BO/howl levels with and damage output/AR as well as FI%.
So, I am farming with 1350% MF and this is why it starts troubling me. I really have awful drops. The speed runs are not as fast as a Zerker but they are perfectly fine.
The most important metric is how much time does it take to kill a boss. That (and by extension: run times) is a much higher priority than MF or anything else really. It makes sense to gear for MF up to around ~500, at least personally that's what I try to always aim for as a benchmark on dedicated MF characters. But purely from an efficiency perspective, going above 500-600 MF should never ever come at the expense of run times, unless such effects are absolutely marginal.
I've shared this before but I made this
simple calculator which in many cases will show how incredibly irrelevant MF is in comparison to run times. Many players, even experienced ones who are very well aware of the diminishing returns, still tend to fall for the psychological trap of adding more MF.
When it comes to tourney such as MFO, of course all that is not decisive anyway because it all comes down to a combination of RNG and how many hours you put into it, efficiency has a small effect in comparison. Someone with 20% less efficient runs but who invests 30% more time playing, will have better odds of winning. And still needs RNG.
MFO is usually decided by how many 27+ pointers drop for which people, or even Tyrael's... not by who's running the most hours or having the most efficient runs.