- Mar 13, 2020
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So, they're crossing quite a few more lines, it would seem. I'm... nervous, but excited. More on the nervous side, since I'm beginning to show my age, and don't take too kindly to change any longer.
My biggest worry is that they will make the game super ez mode, and anyone and their gaming grandma will have several lvl 99 characters, putting our previous achievements (mine included, I only ever reached 99 once) in the shadow.
Now, there were already some steps taken to make the game easier before D2R - mainly respecs, and the fact that you can get as many as you like. Before that, they took away Iron Maiden curse from hostiles. The latest is they fixed the Tomb Vipers, who had been working as intended for like a decade.
But this time, I'm getting more nervous, because there is quite a lot of talk about buffing, and not a lot of nerfs being mentioned. Worst case scenario, any skill becomes super viable, making build choice purely aesthetic. Worst case scenario #2 is for multiplayer, but if they indeed make necromages viable, and at the same time make druid summons viable... how many friendly minions would be on screen? Necro alone could easily make 50 minions, counting revives. Then you may end up with two of them in the party, with your summon druid tagging along, and all of these need to display their auras, curses, warcry buffs, and a monstrous amount of animations.... Won't this impact performance a lot?
Also, I'm all for new runewords, breaking up the act 2 merc monopoly, ladder season... I just hope they will add the ladder content to Single Player from day one, and not take another decade to implement it, like the last time.
On the other hand, if they do buff everything on our side, they may soon realize that the challenge of beating the game / getting high lvl was severely weakened, and implement countermeasures. What I really would like to see is achievements implemented, tailored around self-imposed handicaps, speedrunning and item collecting.
My biggest worry is that they will make the game super ez mode, and anyone and their gaming grandma will have several lvl 99 characters, putting our previous achievements (mine included, I only ever reached 99 once) in the shadow.
Now, there were already some steps taken to make the game easier before D2R - mainly respecs, and the fact that you can get as many as you like. Before that, they took away Iron Maiden curse from hostiles. The latest is they fixed the Tomb Vipers, who had been working as intended for like a decade.
But this time, I'm getting more nervous, because there is quite a lot of talk about buffing, and not a lot of nerfs being mentioned. Worst case scenario, any skill becomes super viable, making build choice purely aesthetic. Worst case scenario #2 is for multiplayer, but if they indeed make necromages viable, and at the same time make druid summons viable... how many friendly minions would be on screen? Necro alone could easily make 50 minions, counting revives. Then you may end up with two of them in the party, with your summon druid tagging along, and all of these need to display their auras, curses, warcry buffs, and a monstrous amount of animations.... Won't this impact performance a lot?
Also, I'm all for new runewords, breaking up the act 2 merc monopoly, ladder season... I just hope they will add the ladder content to Single Player from day one, and not take another decade to implement it, like the last time.
On the other hand, if they do buff everything on our side, they may soon realize that the challenge of beating the game / getting high lvl was severely weakened, and implement countermeasures. What I really would like to see is achievements implemented, tailored around self-imposed handicaps, speedrunning and item collecting.