I'm interested to see what they'll do.
The changes they've spoken about in this upcoming patch aren't concerning to me. Everything seems pretty mild. The slippery slope concern raised by others is a concern of mine, I guess, partially. It's a fear of the unknown generally though. I know I've liked d2 for a long time, if there are many changes, I'm not sure I'll like it in the same way. Like you say
@TheNix, PoE has problems because of changes that they've made, a large reason I've drifted away the last few seasons, it would be a shame if the changes they made to d2 don't work out.
My worry is that we'll only see patches like this one where there are only small adjustments. My main issue is a severe lack of content in the endgame. I mean how many times can you run the same areas? Level 99 is difficult to reach, but what is the achievement? It is only a test of will, a pure grind involving ultimate boredom, and only available with a select few builds. There's no other activity, kill 3 monsters that's it. Want to get items? Just do the same few areas in the same way over and over, no variety, been doin it 20 years.
I've seen some solutions like rotating lvl85 areas or increasing other areas to lvl85, to that I say boo. I want somewhere new to go and something new to see. Ubers and anni was great for like.. a week, and that wasn't even new! It was just new to me. So I say add new areas, add maps, add something to add variety or an element of randomness to the endgame so I'm not looking at the same old areas once again.
I might not even come back for this patch, maybe if they do something with bowazon and make it juicier I'll test out my bowas with the changes. I might play through on a character or two with the other class changes if something looks good but slight tweaks aren't too exciting for me.
Edit: One thing that really gets me about d2 (I'm on a bit of a rant here) is that you can't really grind levels at all on certain classes, entire skill trees aren't really viable on anything other than /players 1 so you hit a wall, there's nothing you can do, and your character fizzles out unceremoniously. If I want to play my bowazon, she's already effectively capped out. I log in, run through the Chaos sanc on /players 1 or 3, feel sad and bad that I'm sort of wasting my time, I'm gaining no exp and the items dropping could be dropping faster on a bunch of different builds. So I have no reason to log onto my bowazon. If I could get some exp, that'd be great. It already takes SO LONG on /players 8, and only a handful of builds can do that.
It's kind of BS that even with super hax items from previous patches, full of crazy no-longer-available max damage charms, best possible gear that you can't even have on the live realms, reaches a point where they can't get exp killing monsters in the 3 places you can even get exp in the first place. Just because of bad skill balance for an entire tree and the way exp gain works. They should fix that up so you can play characters and get exp, possibly in more places, possibly in a PoE-style map system
That would require sweeping balance changes though to many skills since so many wouldn't even be able to do content that's a step above CS and oh lord I can just imagine the reactions to that.