- Jan 24, 2008
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Well, I decided not to comment yesterday until we had some more specifics. Now that we do ...
I guess my thoughts boil down to: "It could be fun."
Looking through the list of proposed changes I can't say that I see any glaring red flags. If for example, they had said they thought they needed to buff Hammerdins ... I'd be losing my mind. But I don't see anything like that. In fact, under Paladin they have: 'Better scaling for offensive auras. Damage based on range to caster.' Could this work out to be a nerf on Hammerdins? IDK. Too soon to tell. I guess we'll have to wait and see.
I didn't ask for any changes. I didn't want any changes. But reworking Act I, III, and V mercs doesn't sound like the worst idea in the world. I tend to use Act II mercs with Prayer, Defiance, Holy Freeze, and Might ... and that's about it. Maybe, if I'm feeling exceptionally flush with high runes, an Act I merc with Faith. I suppose it would be nice if there was some incentive to go with other than an Act II merc.
But that brings us to what looks like the biggest potential problem area: New Runewords. These would probably be the most influential thing in steering people towards other than Act II mercs. But, it also seems like the change that is most likely to break the game in terms of making our character too OP. I hope they don't get too carried away ... Only time will tell.
Anyhow, I'm feeling willing to give it go. I'm still going to save the final version of D2R 2.3 before updating to 2.4 ... but I'm willing to give it a go . D2L had lots of changes in the first decade, and while in most partial to v1.11b, I still enjoy playing all the other patches. I'm sure I'll find things to enjoy in D2R 2.4 too!
I guess my thoughts boil down to: "It could be fun."
Looking through the list of proposed changes I can't say that I see any glaring red flags. If for example, they had said they thought they needed to buff Hammerdins ... I'd be losing my mind. But I don't see anything like that. In fact, under Paladin they have: 'Better scaling for offensive auras. Damage based on range to caster.' Could this work out to be a nerf on Hammerdins? IDK. Too soon to tell. I guess we'll have to wait and see.
I didn't ask for any changes. I didn't want any changes. But reworking Act I, III, and V mercs doesn't sound like the worst idea in the world. I tend to use Act II mercs with Prayer, Defiance, Holy Freeze, and Might ... and that's about it. Maybe, if I'm feeling exceptionally flush with high runes, an Act I merc with Faith. I suppose it would be nice if there was some incentive to go with other than an Act II merc.
But that brings us to what looks like the biggest potential problem area: New Runewords. These would probably be the most influential thing in steering people towards other than Act II mercs. But, it also seems like the change that is most likely to break the game in terms of making our character too OP. I hope they don't get too carried away ... Only time will tell.
Anyhow, I'm feeling willing to give it go. I'm still going to save the final version of D2R 2.3 before updating to 2.4 ... but I'm willing to give it a go . D2L had lots of changes in the first decade, and while in most partial to v1.11b, I still enjoy playing all the other patches. I'm sure I'll find things to enjoy in D2R 2.4 too!