Re: 1.13 Public Test Realm online!
I'm not happy with most of the changes judging by comments here (feel free to correct any of my assumptions if they prove to be incorrect):
1. Once again SP has been shortchanged - No Ubers, No DC, No Ladder Runewords, No Shared Stash etc.
2. Respec - I don't mind this, you don't have to use it if you don't want to - although making it unlimited is a bit of a fail.
3. Increased drop rate = good but not good enough if the numbers are correct.
4. Orange colour? That's pretty lame - I was hoping for more differentiation, I like my RRM colours thanks.
5. Gold limit = meh whatever.
6. Reduced damage of Willowisps = making them easier which is not necessary.
7. Requirements to create a hardcore character removed = good for new players.
8. FE damage reduced = ok, although I didn't mind it as it was before.
9. Uber's minions no longer give exp = well since the ubers aren't available in SP I don't care.
10. IM removed = I can see this being useful to my zealot and other melee characters, they can actually run WSK and CS now - but I too liked the challenge. I have mixed feelings, but overall I'd say I like this change so that more builds can do runs to break up the monotony.
11. Skill Changes:
- Immolation Arrow changes = good but not great, would have loved the removal of the timer to make it more like freezing arrow, or at least stop this from interfering with Valkyrie timer. Also no AR fix for bowskills

- Do not like that Arctic Wind and Inferno are still utterly useless.
- Do not like that some strong skills have been strengthened even more.
- No mention of mana burn on Energy Shield?
- Hammerdin has been nerfed but not in a crippling way - this is ok, I never really liked my hammerdin and he is somewhere in Act 2 Hell or something.
- Druid has some buffs - but what about making Aldurs actually useful?
- Necromancer has insane power ups, his power is level is over 9000.
- Cloak of Shadows hasn't been fixed and neither has Wake of Fire.
- Hydra = interesting, have wanted to build a Hydra sorc for a while.
- Lightning Mastery has been nerfed but they couldn't tighten up the damage range of lightning skills?
Luckily I quit playing D2 quite a while back (it's been so long that I forgot when) and none of this entices me to pick it up again. This is a good thing because I have far too much other stuff to do! It's still a shame that they took maybe a year(+) to bring out this crap. They have changed some of the skills and given them a power boost but they didn't change others? I'm assuming it wasn't difficult to change the power levels of these skills, so changing others would also be possible. The only thing that is left is the addition of a new Realm only event which I can only assume took up the other 364.5 they had to do this. So it better be awesome, but of course we SPers probably won't get to play it.
Anyway, this is pretty much what I have come to expect from Blizzard! Of course your opinions may vary and I wish those of you who continue to play lot's of green, gold and orange! (Although I don't intend to play again - until I am less busy, I may eventually succumb to the intrigue about Hydra, Immolation Arrow and melee builds in places they shouldn't be so I might see you guys around - also I do check in from time to time and will keep up to date with the new developments for the next few days just to see what else is happening.
@ Silo: You're the man for fixing GoMule and ATMA so quickly and if I do decide to start afresh, it will be GoMule all the way - it is much less RSI-inducing than ATMA).
@ NagisaFurukawa: Keep me up to date dude - let me know if I am missing out okay!