Woops, didn't think anyone would be interested, otherwise I would've posted that here, as it should've been.
Hadn't really considered Necromancer for 1.07 before, but he can probably be a lot of fun to play. To add to that bit from the 1.00 thread, Revive is still bugged in 1.07 so that it's not affected by Skeleton Mastery, but rather it uses its
own skill level to give revives bonus health and damage. Pretty convenient that you kind of get 2-in-1. And since they still scale with player number, they can become beefy as hell. If you multi-client for higher player numbers, you can exploit the Anya portal to quickly get a p8 army up, and 1.07 is the first patch that offers Teleport charges so that you can easily take your summons along with you.
Attract and Confuse weren't nerfed yet, in the sense that you still get experience from confused monsters killing other monsters, as well as from the confused monster getting killed, and Attract has no limit for how many monsters can be affected, so you can just spam it on a group to easily get a few corpses, while staying safe yourself. Otherwise, there's the Blood Golem + Iron Maiden thing of course.
Corpse Explosion does deal lower damage unfortunately, as it was 60-100% until 1.13 finally changed it to 70-120%. So after they changed CE in 1.03 so that it no longer scales with player number, for quite a while it was worse than it is now in 1.14.
Anyway, Revive looks pretty good to me in 1.07. Revives spawn with +(100 + (2*slvl))% Enhanced Damage, so at level 1 their physical damage is already more than doubled, and at level 20 it's +140%. Their health is calculated as (maxhp*3) + (7*slvl), based on the maxhp that the monster spawned with. Those values "2" and "7" are taken from Skeleton Mastery, but the skill level of Revive itself is used. I bet that the +%ED does not work on ranged revives though, as missile code was still very buggy in 1.07. The flat +(7*slvl) hp bonus is pretty insignificant, but it's free.

And as I said, Curses are great in 1.07. I haven't tested Poison Nova or Bone spells, but I predict they're going to be very underwhelming on Hell. Real shame, as they're the coolest.
