1.07 News, Info and Gossip

Rushing (in HC) isn't sooo bad since the only tough place to complete is CS in Hell. It's tough in NM, too, at high p settings (no I'm not joking! - at the very least it's slow). I always bring a barb for BO so one less mule in NM/Hell, basically

I'd estimate something like 3 hours to get everyone there very very safely, then ~5-10 mins/game to collect individual forges (more time as well for crafting in-game). You won't need to mule every game since you won't get worthy runes very game.

So maybe 4 hours in HC. Honestly probably pretty comparable to LK, if I had to guess. Ko, Lum, Fal are the most relevant runes... are there some I'm forgetting from NM/Hell

(edit: forgot about NM forge collecting but that is obviously much safer on /p1 so should be a bit faster)

edit2: BTW I've done this about a dozen times in 1.07. You need to abuse quest glitches/shortcuts in Act 2 (mule on staff in NM and Hell, only one char needs to talk to Tyrael), Act 3 (skip to Meph, only one char needs to be present for kill (does it even have to? I forget)
We need a guide!
 
Alright, this guy needs to be banned.

Mod! Mod! We need a mod in here stat!

You guys crack me up.. :p

Best thing to do at work. Be on dii.net forums!

Maybe I'm confused.. I'll check my actual stash count when I get home. I find them pretty regularly in LK though. Maybe 1:3 or 1:4 ratio with all runes. And my rune stash is like ~1500..
 
50 combo LK/Bazaar runs: (6x craft-able runes, 0 jewels)
2x wasted drops that were un-shoppable.. :mad:
View attachment 12727
View attachment 12728
Code:
Dread Tread
Mirrored Boots
Defense: 111
Durability: 16 of 18
Required Strength: 163
Required Level: 69
Item Version: Expansion
Item Level: 99
Fingerprint: 0x59f3412c
+12 to Dexterity
+23 to Life
+61% Enhanced Defense
Lightning Resist +34%
3% Life stolen per hit
Replenish Life +14
41% Extra Gold from Monsters

Skull Shank
Light Plated Boots
Defense: 55
Durability: 15 of 18
Required Strength: 50
Required Level: 22
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2da1f70b
+11 to Life
Lightning Resist +15%
Poison Resist +32%
4% Life stolen per hit
Replenish Life +7
22% Better Chance of Getting Magic Items
+46 to Defense (0.5 per Character Level)

Hailstone Clutches
Heavy Gloves
Defense: 11
Durability: 8 of 14
Required Level: 82
Item Version: Expansion
Item Level: 99
Fingerprint: 0x979a7d1
+1 to Strength
+16 to Dexterity
+10 to Life
+63% Enhanced Defense
Cold Resist +30%
4% Life stolen per hit
7% Chance of Crushing Blow

Imp Harness
Belt
Defense: 6
Durability: 8 of 16
Required Strength: 25
Required Level: 24
Item Version: Expansion
Item Level: 99
Fingerprint: 0x700bcd86
+7 to Strength
+26 to Life
+13 to Maximum Stamina
+10% Enhanced Defense
2% Life stolen per hit
10% Chance of Open Wounds
 
Wow, away for a couple of days and the biggest 1.07 mystery is solved!

300 jewels here :P

Now I just need to carefully evaluate how to approach this. Still trying to save most jewels for the greater recipes just for the better auto mods. Having certain magic bases readily available in the game makes sense, but managing the space might be a bit of a problem. Let's see.
 
So either ATMA drops the ilvl of simple items, or ATMA is getting the 'simplified' version of the rune after auto-save drops the ilvl. But that's a "the chicken or the egg" scenario, really....
I would assume the latter, since ATMA reads directly from the .d2s file, not the in-game data.
 
Back
Top