NorthDakota
Well-known member
- Aug 10, 2012
- 1,405
- 850
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Hit 96 on my AT sorc - actually went really fast which makes me question how many AT runs I've actually done total in my career. I'm here under the impression that I've done millions of runs, apparently not the case. At any rate, I'm ecstatic to hit 96 on this character with AT runs and wanted to share. I've been rerolling maps at long last after realising that my AT map wasn't actually good. The issue I was having is 1. not a lot of packs. I loved my map so much because at the very beginning there were 3 tiles and often times I'd have 4 packs spawn within 3 teleports of the entrance, sometimes as many as 6 in the first 3 tiles. But usually 6 possibly 7 was the max. The 2. issue is that my chest spawned on a tile adjacent to the entrance so there's no hope for that bonus pack? If I understand correctly? Or whatever it was, I was looking over the spawn thing and it recommended spawning the chest tile as late as possible. And most importantly issue #3 is that my spawn locations for packs were absolute garbage as far as spawning inside small hallways. One at the beginning 100% of the time spawned in a small hallway, another on one of the first three tiles spawned behind one of those awful square things, and at the end of the run I had a pack sometimes spawning in another hallway. Awful.
Sometimes though it was the god run where I had 6 packs in like 30 seconds spawn right next to the entrance which was neat. I was so hesitant to reroll this map because it felt like home to me, you know? you run a map so much that eventually it's just absolute auto pilot. The fact that all these easy packs spawned right away at the beginning, always 3 easy ones, and usually 4 easy ones, made the run so nice. But getting those last 2 or very rarely 3 packs was a pain, because although they were close, they were in awful locations.
Once I started rerolling maps and stuck to some good-looking ones (wp in good location in A1, AT entrance close to WP), I realised how absolutely awful those bad luck hallway spawn locations were for my sanity and also that they're absolutely not always a staple in AT. I'd gotten pretty good at reaching/killing those packs but it was always a pain in my ass a minor delay, which I noticed is definitely not always the case. Now I got these maps with like, packs spawning in the middle of big open hallways, it's beautiful. Trying out this one map now that I'm pretty sure is garbage but it's gonna take a lot more runs. It's fun to run though because all the pack spawn locations are realllllyy nice. Like right out in the open easy to blast.
Sometimes though it was the god run where I had 6 packs in like 30 seconds spawn right next to the entrance which was neat. I was so hesitant to reroll this map because it felt like home to me, you know? you run a map so much that eventually it's just absolute auto pilot. The fact that all these easy packs spawned right away at the beginning, always 3 easy ones, and usually 4 easy ones, made the run so nice. But getting those last 2 or very rarely 3 packs was a pain, because although they were close, they were in awful locations.
Once I started rerolling maps and stuck to some good-looking ones (wp in good location in A1, AT entrance close to WP), I realised how absolutely awful those bad luck hallway spawn locations were for my sanity and also that they're absolutely not always a staple in AT. I'd gotten pretty good at reaching/killing those packs but it was always a pain in my ass a minor delay, which I noticed is definitely not always the case. Now I got these maps with like, packs spawning in the middle of big open hallways, it's beautiful. Trying out this one map now that I'm pretty sure is garbage but it's gonna take a lot more runs. It's fun to run though because all the pack spawn locations are realllllyy nice. Like right out in the open easy to blast.