Re: 1.13 Public Test Realm online!
I know this fix only applies to windowed mode, just thought it worth mentioning. Besides, everyone knows CRTs are superior to LCDs anyway:evil2:
It's probably worth mentioning that how much the image degrades will vary depending on the individual monitor, and its own native resolution. Some monitors have built in scaling options, as will most modern graphics cards. As an example, my monitor displays all 4:3 full screen images over 1600x1200 pixels, so an 800x600 resolution stretched over that doesn't look too bad (each pixel output by the game occupies 4 on the monitor).EDIT (squid strike):
The resolution itself isn't actually changed when you maximize the window (this is a windowed mode only fix). Instead, it allows the window to fill the largest possible 4:3 area and uses a technique called blit stretching to make the textures fill the area. Obviously this degrades image quality, but this is only visible to the user, the game views it as if it were in tiny 800x600.
To see this in action, stretch the window so it looks hideous then take a screenshot. Go look at said screenshot and you'll see that it is in fact 800x600, not the ungoldy monstrosity you were looking at. To each his own when it comes to blit stretching, but I think my stance on the subject is clear.
I know this fix only applies to windowed mode, just thought it worth mentioning. Besides, everyone knows CRTs are superior to LCDs anyway:evil2: