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  • ...ources of poison. Finally multiply these numbers together to get the total damage done. ...it will last for 4.86 seconds (131 frames). This is a total of 241 poison damage.
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  • ** [[Shock Web]]: +1 Bolt Per 3 Levels ** [[Lightning Sentry]]: +1 Shot Per 4 Levels
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  • ** [[Shock Web]]: +9% Fire Damage Per Level ** [[Charged Bolt Sentry]]: +9% Fire Damage Per Level
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  • * [[Shock Web]]: +12% Lightning Damage Per Level * [[Charged Bolt Sentry]]: +12% Lightning Damage Per Level
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  • ** [[Fire Blast]]: +1 Missile Per 3 Levels ** [[Charged Bolt Sentry]]: +11% Lightning Damage Per Level
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  • ** [[Wake of Fire]]: +0.5 Yards Per Level ** [[Fire Blast]]: +10% Fire Damage Per Level
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  • '''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills. * [[Teeth]]: +7% Magic Damage Per Level
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  • '''Synergies:''' Points in these skills boost the damage of Lightning Bolt: * [[Power Strike]]: +3% Lightning Damage Per Level
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  • '''Synergies:''' Points in the following skills boost the damage of Ice Blast. * [[Ice Bolt]]: +8% Cold Damage Per Level
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  • '''Synergies:''' Additional damage comes from points in: * [[Resist Fire]]: +10% Fire Damage Per Level
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  • ...harms]] in [[Diablo 2]] that improves the [[minimum damage]] and [[maximum damage]] of a certain weapon. ...a Stolen Per Hit]] and [[Life Stolen Per Hit]], the higher the min and max damage and the percent enhancement, the better.
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  • * [[Fire Blast]]: +8% Fire Damage Per Level * [[Wake of Inferno]]: +8% Fire Damage Per Level
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  • * [[Bone Wall]]: +15 Damage Absorbed Per Level * [[Bone Prison]]: +15 Damage Absorbed Per Level
    937 bytes (102 words) - 03:27, 2 September 2011
  • '''Synergies:''' Points in the following skills boost the damage of Fire Bolt. * [[Fire Ball]]: +16% Fire Damage Per Level
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  • +320-370% Enhanced Damage (varies)<br> Adds 180-200 Magic Damage<br>
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  • '''Synergies:''' Points in the following skills will boost the lightning damage of this skill. * [[Power Strike]]: +8% Lightning Damage Per Level
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  • [[Image:tornado.jpg|left]]'''Damage Type:''' Physical<br /> * [[Cyclone Armor]]: +9% Damage Per Level
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  • '''Synergies:''' The damage is boosted by points in the following skills. * [[Poison Dagger]]: +15% Poison Damage Per Level
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  • | Steals 2% life and 1% mana per hit | Attacker takes damage of 4
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  • * [[Fire Blast]]: +1 Shot Per 3 Levels * [[Lightning Sentry]]: +12% Lightning Damage Per Level
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  • '''Synergies:''' Points in the following skills boost the damage of Fireball: * [[Fire Bolt]]: +14% Fire Damage Per Level
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  • * [[Bone Wall]]: +15% Magic Damage Per Level * [[Bone Spear]]: +15% Magic Damage Per Level
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  • '''Synergies:''' Poison Nova's damage is boosted by points in the following skills: * [[Poison Dagger]]: +10% Poison Damage Per Level
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  • '''Synergies:''' The damage of each Bone Spirit is boosted by points in the following skills: * [[Teeth]]: +6% Magic Damage Per Level
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  • * [[Frozen Armor]]: +10 Seconds Per Level * [[Frozen Armor]]: +7% Cold Damage Per Level
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  • '''Synergies:''' Points in these skills increase the damage done with Sacrifice. * [[Redemption]]: +15% Damage Per Level
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  • '''Synergies:''' Points in the following skills increase Power Strike's damage. * [[Lightning Bolt]]: +10% Lightning Damage Per Level
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  • | +100% Enhanced Damage<br> +100% Damage to Demons<br>
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  • ...s:''' Points in the following skills add substantially to Charged Strike's damage. * [[Power Strike]]: +10% Lightning Damage Per Level
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  • '''Synergies:''' Holy Fire's damage is boosted by points in the following skills. * [[Resist Fire]]: +18% Fire Damage Per Level
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  • ** [[Bash]]: +5% Damage Per Level ** [[Battle Orders]]: +10% Damage Per Level
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  • '''Synergies:''' The damage granted by Holy Shock is boosted by points in: * [[Resist Lightning]]: +12% Lightning Damage Per Level
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  • +200% Damage To Demons<br> +100% Damage To Undead<br>
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  • '''Synergies:''' Each point in the following skills boosts the damage or healing of Holy Bolt. * [[Blessed Hammer]]: +50% Magic Damage Per Level
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  • +350-400% Enhanced Damage (varies)<br> +200% Damage To Undead<br>
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  • +320-380% Damage To Demons (varies)<br> +280% Damage To Undead<br>
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  • ...in the skill and all it's synergies, the Barbarian has a damage of 690-736 per cast. The skill also works well with fast cast, especially since all the en ** [[Howl]]: +6% Damage Per Level
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  • '''Synergies:''' The following skills boost the damage of each Blessed Hammer. * [[Blessed Aim]]: +14% Magic Damage Per Level
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  • * Blade Fury will attack constantly with 6 frames per second. It does not work with [[Burst of Speed]] or any other increased (or decrea ...is not further modified. The 3/4 of your weapon, however, benefit from all damage enhancers, e.g. the [[Claw Mastery]] (if the weapon is a claw).
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 100-276 Damage<br> +4.14 per Clvl Max Dmg<br> (+273-410 Max)<br> 40 Durability<br> 189 Str Required<br>
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  • {{Necromancer Skills}}This skill tree houses the [[Necromancer]]'s direct damage spells. These are not as powerful as those of the [[Sorceress]], and must b ...tacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past n
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  • * [[Poison Explosion]]: +20% Poison Damage Per Level * [[Poison Nova]]: +20% Poison Damage Per Level
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  • '''Casting Delay:''' 1 Second<br /> '''Synergies:''' Damage is boosted by points in the following skills:
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 48-192 Damage<br> +1.28 * clvl Max Damage <br> 97 Str Required<br> 121 Dex Required<br> Item Level: 77<br> Clvl Req:
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  • * [[Fists of Fire]]: +10% Fire Damage Per Level * [[Fists of Fire]]: +6% Average Fire Damage Per Second Per Level
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  • ...dead per clvl<br> +2% Damage Against Undead per clvl<br> +4-5% Mana Stolen Per Hit<br> +20 to Life<br> +150-190% Enhanced Defense ...ing Against Undead per Clvl, +8% Damage To Undead per Clvl, 5% Life Stolen per Hit, +20 To Life, 20% Enhanced Defense.
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 180-285 Damage<br> +2.375 per Clvl Max Dmg<br> (+166-235 Max) <br> 75 Durability<br> 167 Str Required<br>
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  • ...wing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.<br> ** [[Double Swing]] grants +8% Damage Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Attacker Takes Damage of 14<br> Adds 1-50 Lightning Damage<br>
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  • |property= +1.5 [[Defense per Clvl]] |property2= +3-33 [[Lightning]] [[Damage]]
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  • * Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attac ** [[Bash]]: +8% Damage Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...agical Damage Taken Reduced by 14-18<br> Replenish Life +15 (1.46 Life Per Second)<br> +180-240% Enhanced Defense<br> +100 Increased Durability<br> +30% Incr ...m/As/B: 79%<br> D/S/N: 74%<br> Weight: Heavy<br> Speed: 10<br> 10-17 Smite Damage
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  • +260-310% Enhanced Damage (varies)<br> +9 To Minimum Damage<br>
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 20-21 Defense<br> 14 Durability<br> 18 Str Required<br> 4-10 Kick Damage<br> Item Level: 12<br> Clvl Req: 9
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  • '''Weapon:''' +2 Mana Per Kill<br> '''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
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  • Adds 150-210 Fire Damage<br> Adds 130-180 Cold Damage<br>
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  • * [[Plague Javelin]]: +12% Poison Damage Per Level ...skill turns a thrown javelin into a poison delivery system, dealing poison damage to the target and leaving a cloud of poisonous gas behind the javelin that
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 38-93 Damage<br> 30 Durability<br> 73 Str Required<br> No Dex Required<br> Item Level: 4
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  • | +33% Enhanced Damage<br> +9 to Maximum Damage<br>
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. | (102-117) - (124-142) Dmg<br> +2* Clvl Max Damage<br> Indestructible<br> 189 Str Required<br> No Dex Required<br> Item Level:
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  • ...ken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit * '''v1.08''': Had 15% Mana Stolen per Hit, no life steal, rest is same.
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...200% Enhanced Damage<br> Adds 20-40 damage<br> +1.5% Damage Against Demons per Clvl<br> 25% Bonus to Attack Rating<br> Replenish Life +20<br> 20% Faster H
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  • ...with a {{iw|melee melee}} attack, saving him from needing to use elemental damage weapons to kill [[Stone Skin]] and [[Physical Immune]] monsters. * Berserk deals no physical damage, so it can not steal life or mana.
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  • ...icularly great for a necromancer, however, mostly due to the fact that the damage and attack speed increases aren't very valuable to a necromancer, but it wo | 7-10 Damage<br> 15 Durability<br> 1 Range<br> -20 Weapon Speed<br> Damage Bonus: 100 Str <br> Clvl Req: 25<br> Item Level: 20
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * [[Claw Mastery]]: +4% Damage Per Level |header=Damage +X%
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Blood Golem]]: +5% Life Per Level
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Blood Golem]]: +5% Life Per Level
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. ...10-13% Mana Stolen per Hit<br> +50-80% Enhanced Damage<br> Adds 15-35 Fire Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 38-241 Damage<br> +3.125 * clvl Max Damage <br> 134 Str Required<br> 167 Dex Required<br> Item Level: 85<br> Clvl Req:
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  • ...nus" is anything that modifies a characters "base damage" (The un-modified damage of a character with or without a weapon or skill) ...ery single last raw addition of damage and every single last % addition of damage across your entire character is added together seperately before the game p
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | 33 - 43 Damage<br> 55 Durability<br> 80 Str Required <br> 80 Dex Required <br> Item Level:
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (28-33) - (106-127) Dmg<br> +1.25 * Clvl Max Damage<br> 50 Durability<br> 72 Str Required<br> No Dex Required<br> Item Level: 5
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  • +160% Enhanced Damage<br> +9 to Minimum Damage<br>
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  • +200% Enhanced Damage<br> +75% Damage To Undead<br>
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  • ...nzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.'' ** [[Double Swing]]: +8% Damage Per Level
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  • +240-290% Enhanced Damage (varies)<br> Adds 5-30 Fire Damage<br>
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...r> +150-250 to Attack Rating<br> 7% Life Stolen per Hit<br> 7% Mana Stolen per Hit<br> +20% Slower Stamina Drain<br> Requirements -20%<br> +15 Increased D
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Iron Golem]]: +35 Defense Per Level
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  • +140-210% Enhanced Damage (varies)<br> +25-30% To Cold Skill Damage (varies)<br>
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  • ...by 10-15<br> Physical Damage Taken Reduced by 10-15%<br> +6-8% Life Stolen per Hit<br> +150-180% Enhanced Defense<br> +15 Defense<br> +10 Increased Durabi ...Taken Reduced by 15, Physical Damage Taken Reduced by 15%, 8% Life Stolen per Hit, and +170% Enhanced Defense.
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • '''Synergies:''' The damage inflicted when Holy Freeze is active is boosted by: * [[Resist Cold]]: +15% Cold Damage Per Level
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  • +75% Damage To Demons<br> Adds 3-14 Cold Damage<br>
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  • ...amage Taken Reduced by 10-15<br> +100% Enhanced Defense<br> Adds 6-22 Cold Damage, 4 Seconds Cold Length ...l Damage Taken Reduced by 25%, Magical Damage Taken Reduced By 15, no cold damage, 8% life/mana steal, no other changes.
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  • +350% Enhanced Damage<br> Adds 100-180 Magic Damage<br>
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...s<br> 2% Chance to Cast Slvl (1-10) Meteor When Struck<br> Adds 24-48 Fire Damage<br> +2 to All Fire Skills (All Chars)<br> Replenish Life +10 * '''v1.08''': Had +1 Absorb Fire Damage per Clvl, no +Fire Skills or Replenish Life, rest is same.
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i ...50-200% Enhanced Damage<br> 30% Increased Attack Speed<br> 10% Life stolen per hit<br> 50% Chance of Open Wounds<br> 25% Better Chance of Getting Magic It
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  • '''Synergies:''' Charge receives damage bonuses from points placed in: * [[Vigor]]: +20% Damage Per Level
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (55-60) - (127-137) Damage<br> 73 Str Required<br> 103 Dex Required<br> Item Level: 51<br> Clvl Req: 4
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side | (10-11) - (25-28) Damage<br> 28 Durability<br> 40 Str Required <br> 50 Dex Required <br> Item Level:
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  • +300-385% Enhanced Damage (varies)<br> Adds 1-50 Lightning Damage<br>
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  • The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, sinc ...r> Damage Bonus: 100 Str<br> 30% bonus to attack Rating<br> 5% Mana Stolen per Hit
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  • ...cing Target<br> +15 Defense<br> +120-150% Enhanced Defense<br> +10 Maximum Damage * '''v1.08''': Had Attacker Takes Damage of 1 per Clvl, +5 Strength, +1% Chance of Hit Piercing Target, and +25 Defense.
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (82-99) - (137-165) Dmg<br> +2.5 * Clvl Max Damage<br> 110 Str Required<br> 80 Dex Required<br> Item Level: 49<br> Clvl Req: 4
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 2 - 4 Damage<br> 15 Durability<br> Item Level: 7<br> Clvl Req: 5
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • '''Synergies:''' Points in the following skills will boost the lightning damage of this skill: * [[Power Strike]]: +1% Lightning Damage Per Level
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  • |property= +200% [[Enhanced Damage]] |property2= +50-75 [[Lightning Damage]]
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  • '''Casting Delay:''' 1 Second<br /> * [[Fire Arrow]]: +5% Average Fire Damage Per Second Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. ...mage Against Undead per Clvl<br> +5% Bonus To Attack Rating Against Undead per Clvl<br> +8 to Strength<br> 20% Increased Attack Speed<br> 35% Bonus to Att
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  • | +35% Enhanced Damage<br> 7% Life stolen per hit<br>
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  • ...mous boost to [[cold resist]]. Also, it's chance to block, block rate, and damage reduction make it very useful to many melee builds. ...ncreased Chance to Block<br> Cold Resist +60%<br> Attacker Takes Lightning Damage Of 10
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...64-682 Total Defense<br> 12 Durability<br> 50 Str Required<br> 65-100 Kick Damage<br> Item Level: <br> Clvl req: 69
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 2 - 8 Damage<br> 15 Dex Required<br> Item Level: 10<br> Clvl Req: 7
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  • ...roblem that most [[Item Sets]] with weapons have; it does not allow enough damage for any [[melee]] character to seriously consider using it for long, with a ...eed<br> Damage Bonus: 100 Str<br> 20% Increased Attack Speed<br> 10 to Min Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski ...rows or Bolts<br> All Resistances +40<br> 2% Chance to cast Slvl 5 Amplify Damage on striking
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  • | 33-36 Defense<br> 40 Durability<br> 25 Str Required<br> 10% Enhanced Damage<br> 40 to Attack Rating | Rarity: 155.5/1000 <br> Damage Reduced by 2<br> Magic Damage Reduced by 1
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  • |description= Adds fire damage to normal arrows and explodes on impact. |type= Damage. [[Attack Rating]].
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  • ...chance to pass through one target and continue on to hit a second for full damage. For Amazons, % bonuses to Piercing stack with the % granted by the Amazon' ...your character's resistance to that type of damage, and works on whatever damage you take after resistance. Absolute absorb is absorb of a set value, such a
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s ...333 Lightning Damage<br> +30% Increased Attack Speed<br> 6-12% Life Stolen Per Hit<br> Replenishes 1 Quantity In 3 Seconds
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  • |description= Enchants an arrow with the additional damage of fire. |type= Damage. [[Attack Rating]].
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  • +273 Poison Damage Over 6 Seconds<br> 7% Mana Stolen Per Hit<br>
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  • * Blade Shield hits all targets in 4m once per second. !'''Damage:'''
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  • '''Synergies:''' [[Poison Creeper]] grants +18% Poison Damage Per Level.<br /> '''Details:''' A poison damage skill that is highly contagious. One infected monster will spread the poiso
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • ...Barbarian]] here, and not a bad option for other characters, with the huge damage, life leech, GIAS, and many other bonuses. But the Barb gets the big bonus +209% Enhanced Damage<br>
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  • * [[Cold Arrow]]: +8% Cold Damage Per Level * [[Freezing Arrow]]: +5% Cold Length Per Level
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (27-30) - (58-66) Damage<br> 62 Durability<br> 40 Str Required <br> No Dex Required<br> Item Level:
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  • * '''Magefist''': +5 Maximum Fire damage instead of +6, and it did not have +20-30% Enhanced Defense, rest is same * '''Venom Grip''': Adds 23-46 Poison Damage Over 3.2 Seconds, no +Defense, +40% Enhanced Defense, rest is same
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  • ...Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br> ...ial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.
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  • * [[Sacrifice]]: +12% Damage Per Level ...strike attack with substantial bonuses to attack rating, attack speed, and damage.
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  • ...ting slvl 5 Weaken When Struck<br> +45 Increased Durability<br> +1.25 Life per clvl<br> 50% Faster Block Rate<br> Half Freeze Duration .../As/B: 30%<br> D/S/N: 25%<br> Weight: Light<br> Speed: -50<br> 17-29 Smite Damage
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  • '''Details:''' Bash adds damage and to/hit, plus a {{iw|knockback knockback}} effect that works on most mon Early on Bash is a great skill, for the bonus damage and to/hit. The knockback can be a pain at times, as you'll have to hit, t
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  • ...ost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.) <br> '''Details:''' Energy Shield allows the [[Sorceress]] to redirect damage from life to mana. Instead of attacks costing her life, some % of them (inc
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  • Absolute or integer absorb is a fixed number of absorbed damage (of whatever type). For example, the [[Thundergod's Vigor]] unique belt has ...nique ring, which has 20% cold absorb. Percentage absorb is capped at 40% per element, in v1.09+ D2X.
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  • ...faster cast. Scepters aren't much used for melee in D2, owing to their low damage. * All blunt weapons (including scepters) have +50% Damage vs Undead.
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • '''Notes:''' Damage bonuses apply only to thrown weapons. Not to throwing weapons used for {{iw ..., though they begin to suffer by Hell, since throwing only hits one target per attack. This is a possible secondary skill, used to attack some monsters f
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  • ...a range of 3. many use the bs (bonesnap, a unique 2 hander that does good damage and has CB and resists) until they find a godly rare mart and dont need the |header=Damage +X%
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  • ...Reduced by 10-16<br> Physical Damage Taken Reduced by 15-20<br> +3 Defense per Clvl<br> +50-100% Enhanced Defense ...to Life, +13 to Dexterity, Magical Damage Taken Reduced by 13, +3 Defense per Clvl, +100% Enhanced Defense.
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • ...faster cast. Scepters aren't much used for melee in D2, owing to their low damage. * All blunt weapons (including scepters) have +50% Damage vs Undead.
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 8 - 24 Damage<br> 15 Durability<br> 25 Str Required<br> Item Level: 49<br> Clvl Req: 35<b
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  • ...<br> +0.375% Chance of Deadly Strike per Clvl<br> Attacker Takes Lightning Damage of 15 ...ghtning Damage, 30% Faster Run/Walk, no Increased Attack Speed or attacker damage, rest is same.
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  • * '''Coif of Glory''': Attacker Takes Lightning Damage of 4, +25 Defense vs. Missiles, rest is same ...Radius, All Resistances +5, Physical Damage Taken Reduced by 3, +8 Maximum Damage, +10 Defense
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  • * [[Phoenix Strike]] grants +8% Cold Damage Per Level |header2=Charge 1 Cold Damage
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 76.5 Avg Damage<br> 59-94<br> 50 Durability<br> 167 Str Required<br> 59 Dex Required<br> It
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • '''Details:''' This skill adds a damage bonus that increases with consecutive hits of the skill. An orbiting, glowi * Attack Bonus: 3%, +3% Per Level
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (12-15) - (30-38) Damage<br> 65 Durability<br> 41 Str Required <br> 41 Dex Required <br> Item Level:
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  • ...uge bonuses to life and mana, as well as +skills, big magic find, and even damage reduction. These overwhelming bonuses are only partially offset by the fact ...Mana per clvl<br> +50% Better chance of getting magical item<br> Physical Damage Taken Reduced by 10%<br> +2 to Strength<br> +2 to Dexterity<br> +2 to Vital
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  • |description= Enchants an arrow, adding cold damage and slowing your enemy. |type= Damage. [[Attack Rating]].
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  • |type= Damage...or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so man
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  • ...Chance of Deadly Strike<br> 7-9% Life Stolen per Hit<br> 4-6% Mana Stolen per Hit<br> Replenishes 1 Quantity in 4 seconds ...Increased Attack Speed<br> 33% Chance of Open Wounds<br> 4-6% Life stolen per hit<br> +4 Mana after each kill<br> Replenishes 1 Quantity in 3 seconds
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  • * [[Blood Golem]]: +5% Life Per Level * [[Iron Golem]]: +35 Defense Per Level
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  • ...kill adequately with a short bow, and would actually have the same minimum damage with a short bow as with a long war bow. ...rogues use a bow that grants resistance, since that doesn't cost them much damage, and it makes them more flexible in their other equipment and jewelry. This
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (14-16) - (54-62) Damage<br> 55 Durability<br> 75 Str Required <br> 47 Dex Required<br> Item Level:
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • +280-330% Enhanced Damage (varies)<br> 7% Life Stolen Per Hit<br>
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side | 13 - 15 Damage<br> 30 Durability<br> No Str Required<br> 20 Dex Required<br> Item Level: 1
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  • ...Mail''': +60 To Defense, +1-10 Lightning Damage, Attacker Takes Lightning Damage Of 1-10 ...Venom Ward''': Adds 7-9 Poison Damage over 3 Seconds, Adds 10-20 Lightning Damage, Poison Resist +15%, +2 to Light Radius, +40 To Defense, +15% to Maximum Po
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  • *'''Snakecord''': Adds 4-(7-9) Poison Damage Over 3 Seconds, Poison Resist +25%, +11 To Defense, Replenish Life +5 ...Taken Reduced by 15, Physical Damage Taken Reduced by 15%, 8% Life Stolen per Hit, +170% Enhanced Defense
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  • ...br> +1-2 to All Skills<br> Damage Taken Reduced By 10-15<br> +0.5 Vitality per Clvl ...anced Defense, +2.5 Vitality per Clvl, 30% Faster Hit Recovery, +2 To Life per Clvl, +2 to All Skills, Indestructible, Fire Resist +50%.
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  • ...Attack Speed<br> +20 to Strength<br> +20 to Vitality<br> +5-9% Life Stolen Per Hit<br> +20% Enhanced Defense (?)<br> +2 To Amazon skills<br> +2 To Javelin ...creased Attack Speed, Knockback, +100 Defense vs. Missiles, +150% Enhanced Damage, +1-2 To Javelin & Spear Skills (Amazon Only).
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 2 - 4 Damage<br> 15 Durability<br> Item Level: 7<br> Clvl Req: 5
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  • * [[Phoenix Strike]]: Grants +12% Fire Damage Per Level |header2=Charge 1 Fire Damage
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...s<br> +123% Damage to Demons<br> Fire Resist +15-20%<br> Adds 222-333 Fire Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (5-6) - (39-52) Damage<br> 65 Dex Required<br> 50 Str Required<br> Item Level: 38<br> Clvl Req: 28
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  • ...mage Of 1.375 per clvl<br> +250 Durability<br> 30% Faster Hit Recovery<br> Damage Reduced by 15-20%<br> Socketed (1) ...Am/As/B: 45%<br> D/S/N: 40%<br> Weight: Light<br> Speed: 0<br> 26-40 Smite Damage
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...ance. [[Uniques]] are ''golden'' named items, and there is just one unique per item type, in most cases. Uniques are usually very good items, but are seld ...e same property occur on the same rare. [[Cruel]] and [[Kings]] both add % damage, for instance.
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  • ...5-7% Life Stolen Per Hit<br> +150-190% Enhanced Defense<br> Attacker Takes Damage of 15 ...urability, +5% Life Stolen Per Hit, +175% Enhanced Defense, Attacker Takes Damage of 15.
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...Adds 1-200 lightning damage<br> Adds 1-200 fire damage<br> Adds 1-200 cold damage
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  • +350-400% Enhanced Damage (varies)<br> 14% Mana Stolen Per Hit<br>
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  • ...sed attack speed, but the set is not popular, for a number of reasons: the damage is not sufficient for hell difficulty, the belt has only twelve slots, and |set_full_bonus3= +20% [[Life steal|Life Stolen Per Hit]]
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  • ...Chance of Deadly Strike<br> 7-9% Life Stolen per Hit<br> 4-6% Mana Stolen per Hit<br> Replenishes 1 Quantity in 4 seconds
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 2 - 8 Damage<br> 15 Dex Required<br> Item Level: 10<br> Clvl Req: 7
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • ...hat are slowed turn blue as though they were chilled, but there is no cold damage associated with this modifier. * 50% per source* (equipment/different players/skills/etc) against players/act bosses
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  • ...ble pens for the barbarian NPCs your character must rescue to complete the second quest in Act Five. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...-178.2 Total Defense<br> 14 Durability<br> 91 Str Required<br> 60-110 Kick Damage<br> Item Level: 72<br> Clvl req: 64
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  • ...fense<br> 64 Durability<br> 53 Str Required<br> 67 Blocking<br> 7-14 Smite Damage<br> Weight: Light<br> Clvl Req: 29<br> Item Level: 41 ...br> +5% Mana Stolen Per Hit <br> +10% Cold Resistance <br> +5% Life Stolen Per Hit
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s ...333 Lightning Damage<br> +30% Increased Attack Speed<br> 6-12% Life Stolen Per Hit<br> Replenishes 1 Quantity In 3 Seconds
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  • '''Casting Delay:''' 1 Second<br /> '''Synergies:''' Each skill point in [[Ice Bolt]] adds: +2% [[Cold]] Damage Per Level<br>
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...s 30-50 Damage<br> Slows Target by 75%<br> Fire Resist +50%<br> +1.25 Life per Clvl<br> +10 to Strength
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • | Adds 3-6 Fire Damage<br> +10% to Maximum Fire Resist<br> Fire Resist +50%<br> +3 To Light Radius ...t Radius<br> +1 to All Skills<br> +3-7% Life Steal<br> +(1-2) - (3-5) Cold Damage<br> +2-10 Seconds Cold Length
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 87.1-107.2 Avg Damage<br> 67.6-83.2 - 106.6-131.2 <br> 141 Str Required<br> 98 Dex Required<br> I
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...w<br> -25% Target Defense<br> -100 to Monster Defense Per Hit<br> +(10-30) Damage
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  • ...good for [[Barbarian]]s to use with [[Whirlwind]], as they have much lower damage then the top [[maces]] or [[spears]]. They are improved somewhat at higher | 2-54 Damage<br> 50 Durability<br> 40 Str Required<br> No Dex Required<br> Item Level: 1
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | 3 - 7 Damage<br> 15 Durability<br> Item Level: 27<br> Clvl Req: 20
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  • ...estroying them with a [[Cube Recipes|Horadric cube recipe]]. This does not damage the item, but destroys whatever was socketed in it. Gem effects vary, but are logical: Gems placed into weapons generally add [[damage]], while gems in [[shield]]s provide [[resistance]], and gems in [[helms]]/
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  • | +5 to Mana After Each Kill<br> 3% Mana Stolen Per Hit<br> +20% Faster Cast Rate<br> Poison Resist +20%<br> +30-40% Enhanced D ...> Am/As/B: 45%<br> D/S/N: 40%<br> Weight: Light<br> Speed: 0<br> 3-6 Smite Damage
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • Daggers aren't commonly used in Diablo II owing to their low damage and durability. Shorter and less damaging than swords, they can be used wi ...n Diablo II, outside of early game or single-player. The skill adds poison damage to his melee attack, but only works with a dagger.
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  • | '''Weapon:''' +75% Damage vs. Undead, +50 Attack Rating vs. Undead *<br />'''Armor/Helm:''' Lowers St | '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''Clvl Required:''' 13
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  • ...a negative life regeneration, which is <u>not</u> offset against target's damage regeneration (for monsters, hirelings and pets). Instead, regeneration is i Life drain per frame in bits (1 bit = 1/256 point):
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  • ...bard is an extremely devastating character, one far stronger (in terms of damage) as compared to a warrior and only slightly less than a barbarian. Here's m ...iverb's Cudgel? The reason is that they are weapons which multiplies TOTAL damage.
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  • * His cold enchantment adds cold damage to all of his attacks. (Even though they're fire-based.) ! Cold Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski ...anced Damage<br> +150 Poison Damage Over 8 Seconds<br> +5 to Attack Rating per Clvl<br> Requirements -60%<br> 10% Increased Attack Speed<br> 4% Chance to
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 10 - 15 Damage<br> 21 Str Required<br> 27 Dex Required<br> Item Level: 12<br> Clvl Req: 9
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  • ...d unless it will be your main skill, since the damage increases are so low per point. |header3=+Damage
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  • |set_full_bonus2= 5% [[Mana Stolen Per Hit]] |set_full_bonus2= [[Damage Reduced]] by 3
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  • ...prevent her from making contact a sufficient percent of the time, and her damage will be low in any event. Still, a very good staff, or one of the excellent * All blunt weapons (including staves) have +50% Damage vs Undead.
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  • ...the boosted monster hit points in any multi-player game, even with the +10 damage for the full set. Some of the individual items aren't bad though. ...eapon Speed<br> Damage Bonus: 100 Str <br> 4% Life steal<br> +25% Enhanced Damage
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  • Barricades block your progress, but they have no means of dealing damage. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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  • ...single monster and jumps at it, striking just that monster for substantial damage. ...of them you pass over in mid air will explode beneath you, but do you zero damage. This can be quite helpful attacking Lasher bosses, or when moving through
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  • ...it's very hard to succeed with a javelin in melee since javelins do little damage compared to other weapons. Only the Amazon can viably use a javelin since s ...10 Seconds<br> Level 11 Plague Javelin (60 Charges)<br> 9-15% Life Stolen Per Hit<br> Replenishes 1 Quantity In 3 Seconds
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  • Damage: 4-24<br/> Unusual Item Damage (4-24)<br/>
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  • * Greatly reduced the explosion damage dealt by Fire Enchanted monsters. * Immolation Arrow - Explosion effect damage increased by 20%.
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  • ...tter, depending on your other equipment, and how much you need the reduced damage that it has, and the Herald doesn't. Though only an exceptional item, it's | Blocking: 82%<br> Weight: Light<br> Speed: -30<br> 20-28 Smite Damage
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  • * [[Poison Javelin]]: +10% Poison Damage Per Level '''Details:''' Plague Javelin adds poison damage to thrown javelins. The projectile leaves a trail of poison gas behind it,
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...creased Attack Speed<br> +3 to Sacrifice (Paladin Only)<br> 5% Life Stolen per Hit
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  • | (75-85) - (155-176) Damage<br> 73 Str Required<br> 110 Dex Required<br> Item Level: 50 <br> Clvl Req: ...br> Adds 25-50 Damage<br> 20% Increased Attack Speed<br> +5-8% Mana Stolen Per Hit<br> +20 to Dexterity<br> +20 to Energy<br> +20% Enhanced Defense (?)<br
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  • ...th will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe. ...uch use later on, [[Frenzy]] is far better, and this only adds to/hit, not damage, so one point is plenty.
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. ...get by 50%<br> +25 Defense<br> 5% Mana Stolen per Hit<br> +50-60% Enhanced Damage<br> 20% Increased Attack Speed
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  • ...tolen Per Hit<br> +10 to Mana<br> +25% to Poison Resist<br> Adds 79 Poison Damage Over 8 Seconds * '''v1.08''': Had no poison damage, rest is same.
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski ...y 30%<br> +35 to Mana<br> 30% Increased Attack Speed<br> 7-10% Life stolen per hit
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  • | Hammer (Special type)<br> Slow Attack Rate<br> (150% damage to undead)<br> Mace Class: 1H | 6-15 damage<br> 55 durability<br> 15 Required Dexterity<br> 15 Required Strength
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  • | Rarity: 155.5/1000 <br> 20% Damage taken goes to Mana<br> +3 to Light Radius | Rarity: 300/1000 <br> Replenish Life +6 (0.586/Second)<br> +20 to Life
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  • ...cter, so any melee fighter would find this complete set useful, though the damage is fairly low, and the Clvl requirement of the shield is extremely high. ...r> 145 Str required<br> 46 Dex required<br> 1 Range<br> 0 Weapon Speed<br> Damage Bonus: 100 Str<br> Clvl Req: 68<br> Item Level: 55
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  • ...ecial benefits from using axes, including the ability to hit three targets per swing. See the Barbarian page for more details. !Damage
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  • ...ed Defense<br> +30% Increased Chance to Block<br> Attacker Takes Lightning Damage of 3<br> +10-15 Increased Durability | Attacker Takes Damage of 10<br> +20% Increased Chance to Block<br> +50% Chance of Open Wounds<br>
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  • ...Resist +50%<br> Half Freeze Duration<br> +30-60% Enhanced Defense<br> +50% Damage Against Undead<br> +50-100 to Attack Rating Against Undead<br> +3 To Skelet * '''v1.08''': Had +4% Life Stolen Per Hit, +40 Defense, Poison Resist +50%, Half Freeze Duration.
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  • ...faster cast. Scepters aren't much used for melee in D2, owing to their low damage. * All blunt weapons (including scepters) have +50% Damage vs Undead.
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  • * 234-321 2H Damage* Damage Bonus: 110 Str
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  • ..., scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. ...fier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.
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  • | (80-91) - (140-158) Damage<br> 69 Durability<br> 79 Str Required<br> 79 Dex Required<br> Item Level: ...gth<br> +20 to Dexterity<br> 30% Faster Hit Recovery<br> +5-9% Life Stolen Per Hit<br> +2 To Assassin Skills<br> +1 To Martial Arts (Assassin Only)
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  • ...Damage Over 4 Seconds<br> +5% Chance of Crushing Blow<br> +5% Life Stolen Per Hit<br> +15-25 Defense<br> +130-160% Enhanced Defense * '''v1.08''': Added 23-46 Poison Damage Over 3.2 Seconds, no +Defense, +40% Enhanced Defense, rest is same.
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | (4-5) - (9-10) Damage<br> 28 Durability<br> No Str or Dex Required<br> Item Level: 7<br> Clvl Req
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  • ...Am/As/B: 45%<br> D/S/N: 40%<br> Weight: Light<br> Speed: 0<br> 14-20 Smite Damage* '''v1.08''': Had +0.5 Absorb Poison Damage per Clvl, +4 Light Radius, +5 Strength, +5 Dexterity, +5 Vitality, +5 Energy, +
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  • ...lains]] in Act One. She's fairly dangerous to new characters with the cold damage she shares to her whole pack and their ranged accuracy, but isn't of much n * She adds cold damage to every attack.
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  • * All blunt weapons (including wands) have +50% Damage vs Undead. | +1.25 Mana per clvl<br> 10% Faster Cast Rate<br> 10% Chance to cast level 2 Bone Prison wh
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  • * (111-125)-(129-146) Damage* +200-240% Enhanced Damage
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  • * See the [[Raise Skeletal Mage]] article for a complete breakdown of the damage, hit points, and more for each type of skeleton mage.</includeonly> To calculate the Necromages' damage we need to know the relative skill level of their missiles.
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  • ...tter, depending on your other equipment, and how much you need the reduced damage that it has, and the Herald doesn't. Though only an exceptional item, it's ...rozen, +2 Damage Against Undead per Clvl, +2.5 to Attack Rating Vs. Undead per Clvl, +15% Increased Chance of Blocking, +50% Enhanced Defense.
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  • * [[Phoenix Strike]] grants +8% Lightning Damage Per Level
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  • '''Synergies:''' [[Defiance]]: +15% Defense Per Level<br> ...y increases his odds to block attacks, and adds substantially to his Smite damage.
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  • * [[Decoy]]: +20% Life Per Level * [[Penetrate]]: +40 Attack Rating Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...nefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill tr ...n grands. Small charms can add more magic find than large or grand charms, per inventory space.
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  • ...ry level up, have the highest vitality in the game, and gain the most life per vitality point of any character. ...th, vitality, and dexterity for 12 seconds. After that time he enters a 12 second lethargy phase, when those same attributes are reduced by the same amount.
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