WW Vs C
well from what i ve experienced so far wwolf vs melee (wwind barbs ,smiters ... generaly high defence , high block ,hard hitting , High faster hit recovery foes) don't do very well (to say the least). Because of no cast - we have hard time against expert teleporters - near impossible to catch'em.
So lets try to orient ourselves against targets we actualy have more of a fight chace . So that leaves as in BVC territory. Only we DON'T have tele, leap , double wiled whirlwind ... and that a lot. What we have gainst clasic tele BVC : More life,beter FHR,better run/walk speed , and hmm - 4 frames crappy damage caducelus atack. Both builds have AR problems. From what i see here it would seem that classic BVC is far superior on the Vs caster role in general and superiot Vs us in particular. That beeig said for the sake of lets diversity lets give WWolf Vs C a try.
General issues/strategy

regading Vs casters - we would not fight hopeless battles against anybody else so we sould better optimeze ourselfes for what we do best )
Our strengths:
First thing first - Life is everyting - use every thing in your power to increase your life by any and every means posible.(read rest of this huge thread for ways to achieve that).
So we have huge life. But just having huge life aint everything .That life would go down in 2 or 3 hits before your shoked eyes from that the very casters are aimed to destroy. We need to make the most of this huge life that is make it last - Maxed rezists + one legit absorb + slacked rezist on top of that . Your huge life is USELESS if it goes down in 2 or three hits. If you have sacrifice some life to achive elemntal resilience do so. Try to add some DR on top of that as some casters cn deliver seroius physical damage. And against magical damage drop the rezists and stockpile life.
High block: is always good but i think for this build using that extra DEX points for extra life would wield more rewards. That means that we only use shield or an extra weapon on the second hand only for the extra mods on it.
Defence: same as for block - good to have but other things came first (for this build).
So minimum str,dex - all you can towards vit . This will affect the echipment we could use.
FHR - we need 86 FHR - this one of the few avantages we have (3 frames FHR) and we mut make full use of it.
RunWalk spd - well increased sped + ww form add to our run speed. However since we cannot teleport (or charge)after our targets there would be fight we would lose because we re nor running fast enough

.Try to increase this us much as posible without compromising life ,rez ,FHR ,DR , damage ,OW (tough

). Also beeig frozen or decreped severily limits our mobility so Cannot be frozen iz a must. Unfortunaly we cannot have fade or cleansing to shug of curses(decrep.) see weapon selection (last wish in off hand).
AR : use demon limb , use metalgrid , try to have at least 10k AR
A short list of offhand options.
Note (the off hand would not attack so ed ,damage, cast on stiking , leech,ias are irrelevant mod for it ).
Lastwish :
Might aura nice bonus dam.
60%-70% CBlow nice also VS high life opponents
6% to cast fade when struck (nice way to get rid of all those nasty curses + all rez + dam red ) low chance thow and not even shure it triggers on offhand
Doom:
Slows enemy - catch them if they dont have tele + makes them recover and block + swing slower witch combined with 4 fps caducelus atack might just freeze them into place.
Fury OW,DS- DS kindda useless considering our low damage - condider Malice cheap 100% efective OW .
Beast CB,OW,+3 Lycantropy,+STR