Re: Wolfbarbs-The ultimate guide (Revised verson)
Zombies were made Immune to Physical with 20 life and no damage regeneration, and they were equipped with an item applying 100% Chance to Cast Fire Bolt When Struck (Fire Bolt was made to apply 1 fire damage). A Werewolf Barbarian using Griswold's Redemption Caduceus with 120 weapon IAS was equipped with an item applying 4 poison damage over 4 frames (1 poison damage per frame).
Zombies were attacked continuously with Feral Rage with 95% chance-to-hit, and every time the Barbarian took 5 damage (indicating the Zombie had been struck 5 times) the Zombie survived: if the hits were 4 frames apart server-side, then 5 hits applying 4 poison damage over 4 frames would have applied 20 poison damage over 20 frames in total, killing them every time. This
never happened.
When the Zombies were killed after switching to an item applying 1 magic damage, some were only killed after 4 hits, indicating 16 (20-4) frames of poison damage had been applied. This is consistent with 4 hits applying 3 frames of poison damage and the final hit applying 4 frames ((4*3)+4 = 16), which is what's expected if the hits are
3 frames apart server-side (since poison length would be reset with each hit, rather than expiring just before the next hit).
Sometimes the animation doesn't pick up with the pace of hits, so it will cut the frame short to begin the next one. This is why it apears faster in many cases than normal. When you swing at air, there's no hits. You just get the animation. That is simply all it is.
I played around with Wolfbarbs and weapons long enough to know what frames weapons swing at.
Feral Rage also has a four frame attack rate when attacking an actual target unsuccessfully. If your experience is mainly or exclusively duelling other melee attackers with high defence and 75% chance of blocking, then more than 75% of attacks will miss and thus Feral Rage would indeed have a 4 frame attack rate the vast majority of the time.
UPDATE I repeated the test with Normal Attack, and simply kept attacking until the Zombie died: every single time, the Werewolf Barbarian took 5 damage (indicating the Zombie had been struck 5 times) and the Zombie died before a sixth hit, indicating that Normal Attack has a four frame attack rate. When I did the same thing with Feral Rage, the Zombie could be struck up to
7 times before it died.
Apparently you are Zero-unit, the opening poster, based on this post on page 86:
This is Zer0-unit here, using a temporary account until I can retrieve my old one. (Story is a little long.)
A quick search has also indicated you last posted in this topic on
7 August 2009, so welcome back!