Fool's Runic Talons
'UmShaelUm'
One-Hand Damage: 24 to 44
Durability: 53 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0x6857564f
20% Increased Attack Speed
+1 to Mind Blast (Assassin Only)
+2 to Fade (Assassin Only)
50% Chance of Open Wounds
+0 to Maximum Damage (Based on Character Level)
+16 to Attack Rating (Based on Character Level)
Socketed (3: 3 used)
Heh, yeah especially in TvT games I somehow forget about the "don't get hit" part in the "don't get hit" game.Every time we (me & @ffs ) survived I was truly surprised.
Pyro was asking about melee fights yesterday. If a melee crowd like that assembles next time I can ofc join the fun with hybrid Paladin.For the next project I wanna give a chance to some non-teleporting character. Rabies druid maybe. Field is stacked with such characters, it is now or never to build one
Yeah, I will do something to boost his life pool a bit. Around 4k without Oak or close to that should be possible with a reasonable setup. Sacrificing other things of course, but should be worth it. I'm still figuring out the proper mix and situational use of FoH/charge/smite. Indeed, in the end the kills come from smite/charge. But I felt having solid FoH damage was very important. If FoH was no threat at all (like it was on my previous V/T build), any ranged opponents could ignore it and just try to kill him while keeping their distance.That pala did well, so many kills
I have a feeling FoH is only a minor addition to him being mostly charge/smite paladin. It certainly takes time to get used to his changing playing style going from casting into melee and vice versa. He is a good opponent to face, although unusually fragile compared to hammer variants mostly to being much harder to play.