Life of a trapper can be hard. Only hammers live forever!
Anyway, checking my chars, what should be done and changed and how I feel about some I tested lately
V/T paladin - to be built
- gonna try Conviction route, although who knows will I find him fun to play or will it be the same as other melee paladins - mostly charge/smite to kill. Not really feeling like playing other paladins anymore.
Partial ES Blizzy
- surprisingly fun to play, Blizzard is a strategic skill and no other sorc can do what she can. Exploring of the build has just begun, now to perfect various playing styles.
Partial ES fireball or vita fireball
- she isn't really what I'm looking for in PvP, she can't implement same tactics as blizzard sorc and her damage would be weak in ES form. In vitality form she is a wrecking machine, but hard to play offensively. Maybe if I use more FRW to try some walking tactics and use Hydra for... something. I feel like she has multiple skills and are except Fireball are mostly useless or very hard to hit something.
Windy
- I'll try vitality route with higher FHR breakpoint. Although I have to admit he seems overly one dimensional to me, half of gameplay is recasting, other half is stomping. Not much in between to do. Stomp - recast - stomp - recast. Repeat. I don't find him fun to play overall.
Fury/Rabies druid
- I usually dislike builds without Enigma since they can only wait to be attacked, but at least I could try how he works. It will be Rabies without Web switch, so mostly to infect creeps and random hits for extra damage, otherwise mostly Fury based build, except he should be stronger than a Fury druid.
BvC
- I need some resistance gear for swapping, including Limb for buffing AR from inventory. Other than that, he is finished. Very fun to play, but if connection is even slightly out of perfect, it is immediately felt. 20 ping up and he is almost at half of playing strength. Incredible how dependent on connection he is. A huge downside.
Bone necro
- can't do anything else with a necro except poison variant. Maybe if I can do 125 fcr hybrid, but he won't work well enough to be played. So, it is mostly bone necro for me and I could play him here and there also testing some dangerous stuff like with sorc. Now I'm gonna use more FRW on him in 100+ range to see how he works more as a walker.
Javazon
- not easy to kill, easily overpowered, but very fun to play.
Tri-hybrid javazon
- super fun, played her only once and I can already tell she is a jackpot.
Bowazon
- only for random 1v1, for FFA I don't really feel her playing style to my liking.
Fire kicker
- fun to play and I'll use her from time to time. She is likely the best form of a fire trapper, only slightly weaker in trap damage
Hybrid trapper
- I just have to respec pure fire trapper into fire-lightning trapper. I assume she will be powerful and fun to play since WoF I find important to use even as 1 pointer, and her WoF will actually do damage
WW/trap hybrid
- i have to test her out some more, fun to play but hard to build efficiently. It always feels like something is missing. Either OW is too low, or AR is too low, or trap damage is too low
Ghost
- didn't play her for a long time since other characters seem more fun to me. If I want whirlwind, then barb and hybrid have advantage. But eventually she will appear. She's not Youmu though
Other characters
- Zealsorc is simply too weak, and buffing ES is rather annoying to do just to die a minute later. Summoner druid is too weak, can't kill anything properly. Fire druid I wanted to build, but I can't seem to see what can he possibly do other than steal kills mostly or hope Armageddon kills something. Bowpaladin was fun to try but too weak to be played properly. Arrows are mostly just for lulz. Hammer based paladins can ignore half of characters since they aren't really a threat, don't wanna play like that.